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Just like our special inventory, let's have our partners have an inventory of their own, in there they can
store consumables and personal items like their original clothes you haven't managed to unlock but still want to save for example.
(
Its impossible to take them and store them in your dressing room if you haven't unlocked the items first...)
Also, the partners get hungry just like the other summons and if you're afk or away on business like eating, toilet break etc then your partners are going to get stressed out and your likeability with them WILL drop if you're unlucky. The main consumables i was thinking about is Food items that they can eat by themselves if they get hungry enough to start dropping their likeability and get stressed out.
The partners will cancel all activities like they usually do (
like playing instruments etc) and start to eat the food until they're full again and then enter their idle animations.
This suggestion is about getting an extra tab for
partners exclusive items/equipment and
food that they can consume whenever the player arent active in the game.
(
During Rest, outside of combat, inactive, etc. Entering combat or running around will stop the partner from eating and they will starve and lose likeability as normal, running out of food will result in them starving like usual as well.)
The reason I'm making this suggestion is that I'm just so tired of checking the stamina bar every 2 min just to make sure that my hard work over the last few months where i trained my partners and raised their likeability doesn't start dropping back into the red zone again.
I'm even willing to limit the tabs consumables to the
players cooking only instead of just giving them some carrots to chew on if you want to limit the function.
Comments
If this isn't added, at least let us be able to feed others' partners if they're starving. >:L
The not being able to organize them is a serious pain in the..... well you know.
Butler?
It looks just like the one on the picture but with no tabs, the tabs were something i added through paint just to make a visualization of what i wanted them to implement, most of the clothes take up a lot of place and the starvation problem is even worse with the partners compared to normal pets.
You have a Likeability meter with your partners that will affect them in various ways weather they really like you or.. Hate is a bit strong here but the likeability can have a sharp drop if you accidentally leave them to starve for a longer period of time.