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"New and Powerful Enchants"
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So a limited last time resort? I see, I think it sounds fairly agreeable. Maybe I am wrong.
well how about not introducing absurd unregulated gold sources to the game "for teh lulz" that anyone with 2 fingers of forehead could tell was a bad idea?
the only alternative after the market crashed is to make gold worthless and just use bound new currencies every new patch like every other MMO out there does
kind of absurd to expect a free market to self regulate when you basically have infinite money honestly
scrap that, it's stupid to expect a free market to self regulate at all, inb4 kelp is a commie
And I'm saying that if you know you can't afford to support it, then just don't get/use it. There are people that can, will and do use them. If you went to obtain these, with the intention of using them, then you went in fully knowing what you are building and what it will cost to maintain. None of it is forced upon you you simple decided that you wanted more power but don't want the cost associated with said power.
Look at me, I'm pretty strong (I usually solo rooms in phantasm when I do run it) and I'm constantly broke for one reason or another. But being where I am, unless you're trying to hit specific break points *Like vhm girg where the extra few damage can mean something* the extra bit doesn't mean anything. I've tried to explain this to newer players who I see using the floor enchants on crks but always get flammed for it. If something has 10k hp, and you hit normally for 5k hitting 6k-9k literally will not make the run any faster as a crit would kill it in both cases. Hitting that 10k would make it faster as you won't be relying on crits at all.
Obviously for bosses this is a bit different but it seems a lot of players think end game is quick shadow wiz farming (Spoiler, it's not any human with FH gear can do that).
I do hope I'm not coming off as elitist because I really don't care if I get carried, or carry people. What annoys me is spreading of misinformation OR people talking "endgame" while being unable to run phantasm in a group. I honestly don't view myself as endgame right now yet either, I'd say the min req is probably 15-20k total.
EDIT: reminded me of a pet project I'm doing, gonna see if I can get an R7 beginner chainblade and slap conquerer/67th on it. It won't be missing hardly any damage from a r6 celtic chain and will cost like 100g a point at 100%
I know I am not the best previously at addressing some of your major arguments, but you yourself haven't specified how, only that it is "possible". I proposed a specific inquiry several times, regarding the mathematical drain, and you have failed to provide an answer.
You cannot expect me to agree or capitulate if you do not provide specifics; otherwise, it sounds like you are pulling my leg.
I ask where it is does one save gold or preserve durability?
The following parameters are in effect.
-The gold generated must be from the weapon usage itself, and not merely banking with easier to maintain weapons. Intermixed combat is fine, but not merely generating gold with a Cardinal Chain Blade or a Black Dragon Knight Sword in order to use the weapon 1% of the time. That renders the entire practice null in terms of my efficiency critique.
-Let us not involve the usage of actual currency, such as how Premium or VIP slows Durability loss by a third.
While yes, general progression goes from harder content pays more, allowing players to use harder hitting weapons that cost more. Essentially, it costs more to be a better, high level player. However, the outpacing of durability fees outpaces the expected gain in gold, though I relinquish gold isn't merely the only motivating factor.
The idea being that the weapon usage is seemingly more reserved to fight or die scenarios than something that could be adequately used in even the most difficult content to reap a profit.
I apologize for my prior behavior, I am calmer now.
can beginner weapons receive special upgrades?
Some people called me out on Ch 1 one day for having 3k CP and wasting my time playing music and not training. Bahaha that was hilarious x'D tryhards
I mentioned Elite Shadow Wizard Elite for a reason. Dungeons are terribly inconsistent, whereas Shadow Missions have a guaranteed gold reward at the end. Nothing more or less.
It mystifies me how Dungeons take 10x as long to run, yet reward a fraction of the gold. I never stated it was endgame, only that it was "profitable", which I put in quotations as this is a team effort, which normally takes only a fraction of one point. If I were to solo it, I would lose a point of durability, and the expected gains would not suffice to cover the prohibitive cost.
It is not only the amount, but the rate of return. Consistency. I apologize for not clarifying that earlier. Work and all.
While a radiant string or broken seal chain can net a tidy profit, among a few other dungeon drops, the rates wouldn't cover 290k a point, anymore than I can expect to gain 40 million gold from a Black Dragon Raid every time.
However, I relent, that the newer raids may help warrant such use in this regard. I heard they were terribly difficult.
Unless I am mistaken, durability is the same per hit of the same type of attack, regardless of the tier of weaponry used.
If you can't pay that price, you aren't supposed to be using them : p
Edit: Also, plenty of people can and will use them. I'll definitely take one over paying a bajillion gold to 67th my Life Exploration Fishing Rod, and I'm not even endgame. xD We payed way more to upkeep way less extra stats on our WoW weapons back in the day.
You shouldnt be swinging Ultima Weapon around to swat flies. Most MMOs let us do that very thing and we suddenly can farm anything and need additional gold sinks, but Mabi wants you to actually think about equips, change skillsets, and adapt so they goldsink us with dura and enchants like these. Its a game design thing.
Crafting an Ultima Weapon is a fun(and popular) thing ppl do in MMOs, so don't think of it as your new walking stick and use it when it matters...or use 67th a beginners chain and get the best of both worlds :' )
Ah I probably worded it poorly, but I was agreeing with you. The reason I mentioned the endgame point is because a lot of players that do use the X repair rate enchants assume they're doing endgame stuff, when they aren't. I've had a talk with people about the use of SMS crystals as well but I'll rant about that later. In terms of consistent gold gain via shadow missions if the average group is getting 3 min runs that's 528000 and say per orb you do you pick up 10k (I've found this to be pretty accurate about 10-13k in gold drops per orb.) for a total of 728000 gold an hour. Honestly, it's not much so using items that have a repair fee will cut into that profit even more. If you're one of the people that have repair fees of 50k a point you'd honestly be better off idk... making firewood or picking herbs instead.
Not sure, haven't looked into it yet too much thb.
If you're 'endgame', you already have quite a few ways, you're just refusing to farm or leave dunby.
The content's for those who put in the work, not to give you instant gratification : p
Literally this.
You only use endgame gear when you need to not all the time.
Even there is no set in stone rule saying you cant use them.
Its up to you if you want to use them.
Also there are TONS of items that repair items for 1mil or lower.
All these alternatives but no one uses them then complains about a gold sink.
Meanwhile i'll just be over here making 2.4mil a day off of 500 gold repair beginner weapons with 130 max damage.
Adv hm dungeon passes needs money to make. Rabbie phantasm pass consumes 750k per run and you cannot use unrestricted dungeon pass. To become grandmaster you need to pay 1m.(Although Nexon screws themselves by releasing fake certificate in gacha) There's fee in dressing room. You need to pay to reset skills. There's fee in transactions in this game- Buying from personal shop through direct bank deposit(5%), making check(2.5%), selling through auction board(5%), direct deposit through mail (10%), and depositing item/money in your bank.
I know repair fee takes good part of gold sink. I'm not saying that repair fee needs to completely be gone. I think it needs to be at reasonable rate.
I'm saying that these repair fees are set at wrong rate. People forget this game is from Korea where they have more ways around to avoid gold sinks and much more inflated. They say 'its for a reason'. No, its just copied and pasted like everything else. I know why KR pushes expensive repair fee(so people would pay irl to repair for free), but people who don't get it sit here and try to defend it while in fact Nexon is not considerate enough or just being too lazy to localize. KR's plan was to make repair fee too expensive for anyone to afford so people would pay to repair for free. That wasn't intended to be gold sink. We don't have it here so we're left with repair problems. FFS, just put free repair fee or discounted repair fee option in VIP service or something so at least people have option to pay irl to repair.
And what's the point of adding fancy new stuff when even most of 'endgame' players cannot afford it? Unless its you who says you can still profit off somehow magically. You mentioned 'Economical progress' when you're still losing money from your weapon's repair fee. The stuff that makes you money don't actually involve your main weapon because if you use it you lose money.
It's like opening up a business while having a job. While you lose money in your business, you say you're still profiting off from the business because you have income from your normal job that is not associated with your business.
There's not so much you can do with your combat skills- unless you're human and only uses FH or WOTG dura loss is inevitable.
I have done almost everything to make money yet literally 'Nothing' can profit you off when you decide to use luxury expensive fee weapons. People say then switch to cheaper weapon when you run easy stuff. What kind content deserve this luxury weapon then? Since there's nothing you can do to profit off with that weapon. You may say it's not about profiting, well it's a problem because you're losing money for being 'strong' in this game. The only people who can afford these type of weapons are gold buyers, or you're using it while pulling money from your own bank at your loss.
"Meanwhile i'll just be over here making 2.4mil a day off of 500 gold repair beginner weapons with 130 max damage."