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"New and Powerful Enchants"
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I disagree to disagree because I agree to disagree on your opinion which I disagree but agree on disagreeingseems like people who have no interest in those weapons are ok with this because they won't be using it anyways
Because new contents are pointless just like 99% of game content are and there's nothing to expect more
That's why people quit after reaching certain point, because they know it leads nothing but something to brag at the end while bleeding from your wallet
Essentially, if the profits are green, then repair fees and other such inherent gameplay mechanics do nothing but slow it down. Since I doubt anyone would operate on a loss in this manner, I wonder how exactly do you handle inflation with a player driven market to acknowledge? We need some ingame services to dump gold into.
For example, Baltane Crystals are quite costly, and certainly dig into my pockets without such a great return in gold. (Depends on how much gold my Squirrel bags pick up) Yet, I am paying for a ludicrous amount of exp when I do Gatekeeper Elite or Nowhere to Run Elite.
Which leads me to the conclusion that it is best if we also give luxuries that don't offer much gold in return, but in return for other common rewards. To note, it has to be NPCs, for the reason that merely buying enchant scrolls and materials off another player just puts the money somewhere else, and does not destroy it.
I see fancier gear as being used to go after stuff you can't easily buy off other players. Such as AAHM, Rundal, or Phantasm drops.The durability used in these cases is more like an investment.
NPC services are one method. However, instead of efficiency, we should be more inclined to spend golds towards those without a direct return; rather, things like experience, AP, or stat improving gold sinks should be the way. Combined with the need to compete at one's best, these scrolls may have a place.
However, what can we give to veterans that they don't already have at this point?
This, in contest to hunting Radiant String to be sold.
So I'd see no need to complain about some obscure 10x exclusive enchants I'd shelve anyways once I've obtain it.
A 5k Clean Cardinal sold by Ferghy can hit almost 30k+
make a stupid raid or whatever that literally requires you to go above some stupid damage threshold like enemies that need to be oneshot, then add some stupid reward
there, you got a gold sink
it's bad game design though, switching over to different currencies every few months would actually work honestly but that implies devcat would release actual content for mabinogi, yes that's not happening lul
So you can play at home, and when you need some repairs, you can plan ahead for the time you hang out at the cafee with the pals.
Assuming you make min wage you make more gp/hr working than anything in game
You don't use these in an everyday content. you use these inside a end-game content to farm materials.
Then it's up to said player to decide how much they want to sell said material for, taking EVERYTHING into account.
Then it comes down to, is the materials farmed for reselling, or to craft the end game weapon?
I believe our current end game weapon is some sort of solar weapon. I haven't seen anyone using it yet.
so the enchants' entire purpose is to powertrip into watching large numbers since they cost more than anything you can use them for, so in the end you don't ever use them other than to brag about them?
is that it, is that okay to you?
Soluna blade, I doubt we'll ever see one in NA. With the chart Toon had for his phantasm runs IIRC the droprate for the materials is like... .5% and it needs 100 of each, plus a manual, dawn and dusk blades (never even heard of those dropping tbh) 5 of each step 7 stone and 50 fate fragments which are just as rare, or even rarer than the solite and lunite.
I wouldn't even count soluna blade as end game because it's that impossible to acquire.
The drop rates are poor enough in relation to the number of overall runs and materials needed, that one cannot even muster the gold to buy enough materials. Korea has a population several times our size, and there is hardly any users there. Some estimates puts the sword at over 5k USD.
The great irony is that even if the rarer materials drop, there are no buyers, because almost no one is trying to create the sword.
Others are like this too the knuckles (7.9k repair but still better than 17k) are like that and with the coming erg updates anyone whos been longing to use fighter or alchemy for damage in end-game would probably erg a tetra or celtic edged knuckle if they have one.
...
Inevitably. *Wink*And 5k$ for a single pixel alone that even a lucky newb can snag for $1.50 when Nexon's desperate enuf to release it via Loot_Boxes???
Okay but farming for celtic mats is different, I do it with mediocre gear that is cheap to repair and the run takes 40ish mins for 8 chests. Phantasm takes a ton in repair costs, 4 chests and is very easy to fail along with the pass itself costing 750k AND the mats are much much more rare. In terms of celtic mats its uncommon to not get something good from aahm, always end up with ruptured metal, broken chain seal etc.
EDIT: again my post was meant to highlight the better return rate of SOME celtic weapons rather than try to aspire for the meme blade, you can farm with your crazy enchanted weapons or just regular weapons. I just run phantasm with my engineers ( -50% repair rate) r6 tribolt and spirit cylinder mostly. When we run phants its just for fun, so whatever weapon you bring is your choice. I don't how you run phant and/or how you run it with your friends/guild.
To be fair, I think engineers on a wand is probably the best choice, MA hardly effects bolts anyway.
Engineers + OakTree is even better. 80% repair price redux.
Do you mean Camellia Tree?
That one's -22% repair cost suffix for all.
Wiki says Oak Tree is Heavy Armor only.
And that's it's +12% repair cost.