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The Raven in the Ruins' Hasidim
So... ghost boy gives me power. Wait for power to do its thing. Then attack Hasidim while he is absorbing one of the knights. From what I read online and what the text onscreen says, I'm suppose to do critical hits (???) on it? Is this right, because there isn't a lot of time to attack the thing and deal 7 critical hits before the knight dies and the mission instafails.
What am I doing wrong?
Please don't say "use way of the gun". That would be lame and what is the point of getting that "power" from the ghost boy? (also because my relatively young character doesn't have gunner skills)
Comments
Zeder IIs are cheap to acquire and can still hit fairly quickly.
They don't have good base critical rate, though, so you might want to use Shurikens or something instead if your critical % is low.
Not really any other tips to give, really.
Hit quickly and hope for crits.
I had no idea that you needed to crit for this part, I just kept attacking.
I went through 60 nao stones i had saved up from past events and still haven't beat him.
So yeah a technique would be nice right now. Npcs are useless as usual.
You're supposed to crit him to break the trap, so way of the gun is great for rescuing the NPCs (my guildies gave me that advice and it works like a charm)
Other than that, I used demigod with wings of eclipse and divine link for defensive measures and of course FH.
Maybe if you're having trouble you can summon golems with alchemy to attack him for you? Maybe help out with support shot from a distance or something.
It is in a second or third boss fight, where he traps you in a crystal that saps your health, similar to Girgashiy's crystal imprisonment.
Remember, Hasidim is a type of apostle, not the name of a specific one, as are Zebach and Girgashiy.
It is escaped by hitting the Apostle several times with Critical Attacks it seems, and is not based on damage. However, Hasidim is essentially guaranteed to use the Crystal attack on one first. Even with the Alban knights helping, they likely will not free you from the crystal. In other words, you have to be brought down to having only a trickle of health when it naturally ends.
It is possible to tank, and may be feasible to use Crisis Escape or Hide till he targets one of the knights. If any of them die, it is considered a mission failure.
Demigod is fairly feasible here it seems, as it helps negate a significant portion of the drain, while boosting speed if one wishes to melee Hasidim to death.
I know it's not possible for everyone though. Seriously melee is kinda bull in that fight.
Drop aggro as much as possible, let him target the NPCs. When he's preparing the dash hop on a mount and run away.
I never managed to trap him, because the first time I tried that he dashed through a wall and killed me. I needed a long break after this because I just wanted to scream at this point. So for me dodging worked much better than trapping.
Edit: Hasidim is just broken in the two fights the player faces against him. In both times, not only can the apostle walk through walls, it can attack through it and just stay there, being virtually invulnerable (since no attacks reach him) and the npcs just stand there doing nothing except acting as meat bags. Not all the time but enough to make it seem like the Divine Knights are closet BDSM lovers.
I have no nao stones, used them all up playing catch up in g19 and all of g20 (especially the final fight in g20 where I kept getting mobbed and one-shotted, or stunned then one-shotted, by prophets, black wizard, and those two moving apostles; even when in Paladin I hardly stood a chance against ONE in both G19 and G20) and few missions in g21 too (darn girga and it's poisoning...). Same goes for my powerful potions I saved up from a lot of events. SE's and RE's and Full Recovery Potions.
Also don't want to deal with the Prophets again, especially the OHKO-happy succubuss, the wolfman that will stun-lock me, and the hammer guy that will most likely OHKO me just by breathing on me. This thing is difficult enough, even when I transform into Paladin! I'm told you don't fight them after you deal with Hasidim, but since they're a threat I have to juggle around keeping my distance from them.
Guess this is as far as I can go for "part 1" which feels like part 2 at this point...
Unless there's any advice of how to deal decent damage after the crit-phase, I don't know what to do...