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Closed what would mabinogi look like in a new engine
like unreal 4 ?
Comments
* = http://www.gamespot.com/articles/these-unreal-engine-4-scenes-are-unbelievably-real/1100-6428589/
It would simply have a better.... more stable... framerate.
An engine swap is not an asset swap
looks =//= performance
http://imgur.com/a/aUfq0
I hope that someday in the future that they decide to create a true Mabinogi II (like what they did with maplestory). Because lets face it, at some point this game -will- die. We can say nay to that till our faces our blue even despite the strong community we have. But someday...it will happen. I just hope before it does they revisit Mabinogi and do something like that artist rendered and keep our world alive.
Mabinogi is love, Mabinogi is...life.
lol.
Serious though.
It'd be quite difficult to overhaul mabinogi's graphics without changing the engine, and even if this change were to occur, without a new engine, the system requirements would just be too much for most people to handle.
That's why I hope for a Mabinogi II in the future with newer and better engines. Whether it be 5 years or even a decade down the road. We would start anew, but we would carry over our memories to the new and improved world. We could experience everything again and we can all be there together.
TT^TT
I made myself cry, lol.
I too remember that album from years ago...
It was the first thing that came to mind when I read the title of this thread; and if you hadn't posted it, I would have. ☺♥
But any normal engine overhaul simply involves getting the new engine to run off of the old tagset. The hand and finger nodes on a 3D hand model are still hand and finger nodes
And once the file formats are recognized, things like behavior and final appearance can simply be fixed in one large sweep
http://imgur.com/a/aUfq0=
Yup this is the one I was thinking. I really don't think it's possible to get this game's art style into UR4 without it looking bad, so most people go for the hyper-realistic style and it goes really well.
@Kouyioue If that were true, I would imagine that Korea would have already done something like that as it would be a clearly beneficial investment. They've had over a decade to do engine experimentation if they were going to try and pursue that path, so I'm really doubtful they'll try anything new for this game.
While Unity 3D, CryEngine, or Unreal may seem like template-pushing engines (and not to be a walking advertisement here), they're really not. All three of them have the power to make a game like this available on many different platforms, including (believe it or not) mobile phones. We could still have the retro, nostalgic, prehistoric, 10 years behind the times look we have today, and not change a thing about it. Plus have the benefits of real-time physics. The only major problem is licensing. Nexon averages much more than what these engines allow for free use of their product without a payment of royalties. I don't pull any strings (at least none that I can see or know of) but, if there is a 3D engine out there (without coding your own) that could handle a task like this, without any of the royalties or legal mumbo jumbo, it's Torque.
Perhaps not so well with non-Windows, but that aspect keeps the load off for a game like this. We need physics, not Mac and Linux.☺
If you're so inclined to investigate, you can find Torque 3D on GitHub. It's open-source on the MIT license and uses a C-like language.
That remake TT so gorgeous
However Mabi being remade into a realistic real-world form will make it become a dream game in my opinion.
It needs a new proficient engine with huge optimization capability ( And a server mirror) we can only hopefor.