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Revamp Transformation Mastery and Taming
while exploring Avalon I saw beautiful new monsters like the Wing-eared Rabbit and the Yggdrasil Sprite and thought it would be cool to transform into some of these. new monsters could be added randomly to the different ranks in the transformation journal depending on how strong the monster is.
Avalon monsters that could be added:
- Crystal Boar
- Crystal Wolf
- Crystal Bear
- Crystal Fish
- Crystal Crab
- Crystal Goat
- Peacock Spider
- Yggdrasil Sprite
- Wing-eared Rabbit
- Ghostly Alban Priest
- Reanimated Corpse
Other monsters from a few different areas that never got added:
- Cat Sith
- Giant Worm
- Ice Worm
- Mutant Rabbit
some of these monsters could also be added to the taming journal as well and it would be nice if taming was revamped so we can actually tame some monsters again. it has been near impossible since the dungeon update.

Comments
And I think Nightmare Humanoid is another. Would be cool if different colors were available too if you trans and trans back.
I have always thought of it more as a hunting system then a fighting style. finding rare monsters then collecting them to turn into the monster and degrading it by making it do funny things. one of the best features about transformation mastery is a lot of them can use gestures and play the rock, paper, scissors mini game which really adds a lot of fun to roleplaying in mabi.
as for combat using transformations it would be nice if they had a few more fighting options but only 2 to 4 fighting moves really keeps you thinking on what transformation to use next. some can use smash, counter, block, and windmill and some can't use windmill or smash. it is fun to keep the monsters speed, size, and skills in mind as you work through a dungeon or shadow mission. like the fox can run faster but something big like Dark Commander has larger windmill attack.
The transformation window already has a big list of monsters. It can be repurposed for the more generalized monster familiarity system. What do you think?
That would be ridiculously broken. The mabi Monster spawn servers have crashed several times in the past, so incorporating this would probably bug or slow that down as well.
Also what would happen if two or more players tried to influence the spawn of an area?
You could also restrict skills based on the type of dreamcatcher equipped, similar to how staves work. The ones available now should enable the basic attacks, and you could add a magic one for any transform needing mage skills, one for enabling range (those monsters should become collectible with the rework too) and one that requires R1 Monster Mastery to enable all skills for example.
Pleeease make this rework! You could write a whole storyline around it! It would be amazing! It would fulfill all my dreams I've had since I first learned about the Transformation Mastery skill! Yes, I might be this skill's biggest fan!
Both A++ ideas. I hate lugging around a dreamcatcher. I don't even get the logical connection between a dreamcatcher and transforming.
what about dream catcher earring trinkets? a 1x1 item that could offer 1 defense rate and 1 protection plus a 1% chance increase to catch monsters. it would also allow you to transform without a dream catcher weapon. equipping two of these dream catcher earrings would increase our chances at catching monsters by 2% total. also thinking a dream catcher totem would be cool and each random totem would give a 1% to 3% increase chance to catch a monster much like the goose feather boosts movement speed between 1% and 3% the reason for a totem would cause why not? we need different types of totems as I barely have my totem bag halfway full. all this could be done with a simple event in Cor Village to bring attention back to transformations. improving our collection chance would be nice cause even a rebirth into adventurer talent with a demonic dream catcher some of the chances for some monsters and super low.
I guess the same thing that happens when two players start killing the same monsters in the same area.
- Splash damage/splash radius increases at Ranks 9, 5, and 1.
- Additional attack at Rank 9, similar to Lance Mastery.
- Weapon speed increases at Rank 9, 5, and 1. (Very Slow at Rank F, Slow at Rank 9, Normal at Rank 5, and Fast at Rank 1.)
- Maybe an increase in Injury Rate/Critical Chance at Rank 9, 5, and 1.
And maybe Dream Catchers could become available for Erg enhancement; bonuses could be towards weapon damage and an increase in the amount of stat bonuses you receive while transformed.
And enough with gacha-only "Monster" transesBut as the resident Transformation addict, yes. I'd like some of the new monsters added to the Journal.