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Can we not immediately scream for nerfs?
Comments
As a long time player myself I can agree with everything said,and the worst part is some of the NPC's -acknowledge- things have changed and have wistful nostalgia about days gone by,in all aspects of the game. And even some of the QOL changes. That dungeon revamp? The multitude of people I play with along with myself have no interest in running them anymore,when before we did them fairly frequently. Being Multi-aggroed into oblivion by HP sponges isn't fun.
Most skillsets are being left behind. If you're not abusing Bash and Final hit. You're wrong,you can't compete,you're next to dead weight in raids. If you don't focus on crits. You're dead weight (g21 even pokes at this with the crit segment for part 1) what happened to diversity?
You shouldn't need to abuse pet spam,or Devine link to do storyline content,in a game that originally promoted teamplay and co-operation. Now it's "How much damage can -I- do"
I've been harbouring some intentse feelings about 21 even since part 1. G21 has next to no redeeming value to me
The story? While riding on the coat-tail of 19-20 which parodies the christian takeover of ireland,which was fairly decent,has lost all it's pro's for this chapter.
The milletian (you) has always been a walking Deus ex machina, but at least -sometimes- they played it off well,but suddenly having a timephone to talk with the Elder before sealing himself? Or how in lore -we are steps away from gods- and people either coddle us,or give us menial tasks to do. Or better yet act like asking for help is -such- a problem. We've saved the world from cataclysm how many times and the NPC's still doubt our motives? Or act as if we don't want to suddenly protect this world any longer?
The bosses? All of them are horribly designed,and what makes it worse,some of them -could've been- good. Mokku for instance. It is just a constant barrage of attacks. Yes,you could lower the damage to tolerable levels while party healers tend to you,but with the fact that you just take damage...constantly. You either have to abuse manashield and MP potions,or have defence up constantly to stay alive,which means you're not helping deal damage,OR you just focus on DPS instead,and die constantly just to revive and do it again. And that's the running trend for all the story bosses so far. You die,over and over untill you deal enough damage,or you abuse broken mechanics,like Brionac,then overpowering 0% stats
A good comparison to -good- bossfights would be how they handled Sephirot,as of yet, my most favorite and enjoyable bossfight. Every.Single.Thing.It.Does. Can be avoided or midigated in some way IF you know how,and are skilled enough to do so,and without locking you to only one playstyle,akin to earlier generation fights. You want to use fighter? Go right ahead. Mage? Archer? Lance? Ninja? Everything is viable in that fight. The only downside is the enemy spawns which are less annoyance and more hard hitting glass cannon mobs that you -have- to lure the tree away from.
Fastforward. All I see anymore is people saying "You're not good enough? Chainblade,Soulstones and Divine link,look how good I am at this"
The NPC's? I don't mind most of the knights except for the new character. The way they actually put some human emotions into them is kind of endearing,Avelin and Altam come to mind,but Llywelyn...I end up skiming through most of his lines because they all amount to "I know something,but I'm not saying hehe" While acting as the most pretentious,holier-than-thou...The interactions with Kaelic are about the same. The fate of the world is hanging in the balance (yet again) And it seems like everyone is just playing around,like it's a game to them
Then the Aces come back,which for some reason,have very different personalities compared to Saga,like they amplified their worst traits,same for the Chainblade story.
I will give props to G21 for the level design,Avalon is pretty impressive,and the sound. The music is just as incredible. It seems like a lot of genuine love and care went into them,then the combat was needed and it was just like "Eh...the top tier margin needs HP sponges,and attacks to kill them,so lets slap something only the elite or desperate can do"
TL/DR; Veteran player's lament and critism
Also you could be expierencing some really bad displacement, I know people who live in over seas servers have it the roughest since timing is key for this gen, but you can use crisis escape and shadow cloak like said @Veylaine said to wait out the Crusader Silence.
Also if you're not having displacement anchor rushes I-frame is another good trick to use.
How about, because several posts have had to be removed, and warnings issued out there? I think that’s fairly simple. Putting down other players, whether they’ve been successful in something or not, is wholly unnecessary, especially when it’s reaching a boiling point.
First my stats
I went into this using a pair of crk (r5/r6 nothing on reforges other than wutever I was given with the hammer to unlock them). I've only bought a couple pets and trading partner with NX. I pretty much fund myself playing the game (merch/commerce)
Anyways first boss
Damage Output
500-600 damage per hit
I didn't feel like soul link would be very helpful because the hits were so high my pet would die easily.
Attacks
A very wide swing which is what will be happening most of the time. I think if you can run behind it you can dodge it but the problem is the boss doesn't teleport right on top of you. If you have fleet feet or are an elf you can just outrun it.
Vertical swing which does about same damage.
A slow which I don't think does anything else.
A teleport in good ol grim reaper fashion.
Strategy
What you're supposed to do is just dodge stuff for a while until you get told to break a pillar when it is close. You'll see a small red circle on a pillar indicating which one to go to and hit when it is in it. If you fail then you need to go to another one. If you succeed then it gets stunned and you get told to do it again 2 or 3 times I forget. After that the defenses will be shredded and you can just pound away and tank the hits if you want or dodge them accordingly. Apparently you can cheese this with hydra but I won't go into that because I didn't do it that way.
Problems with the Fight
Getting Tagar within the red circle is a challenge. It is fairly annoying as it doesnt teleport on top of you and the circle is very small. You have to kind of start on one side of the pillar and move to the next as it is teleporting to you in order to get it in there then you hit the pillar before it teleports again or hits you. Every fail is a lot of damage so hope the AI cooperates. Other than that it dies relatively quickly once you go through all the pillar stuff ( the pillar stuff will very likely take the largest portion of time).
Second mission
Really it's very simple. Just move move move until you get to the orb near the portal and smack it. I think then you hit the golem or something and it ends? Nothing much to say here. If you stay in the circles too long ( the duration is very short) you'll get teleported back to where you started.
Third Mission
I believe its just survive if I remember right . The boss can dash all over the place and be annoying but it's just run around and live until time passes.
Fourth Mission /3rd boss
Starting off you'll be face to face with your doppleganger. It's pretty much identical to the shadow mission one where it just loves using alchemy. Shortly after clones spawn to annoy you. Their health is very low but depending on your equips they can actually hurt ( they hit me for around 120 a hit.)
Attacks
The main doppleganger will use wind blast / water cannon I think / and flame burst. None of them do any serious damage. Not sure at what percent but it can also do shadow spirit from demigod transform. Between all the hit stun and knock backs from wind blast / flame burst into shadow spirit , it can be extremely annoying to get hits in.
The clones just use general attacks and aren't all too special from my observation.
Strategy
I used soul link here because the damage wasn't really all that high. I ran off to the side of the area and the main doppel followed with 1 or 2 clones. The clones died super fast which was surprising but they did do a good bit of damage. Once I was situated I just used FH combined with bashes to wittle it down. I just ignored the warning of more clones and such as they felt content to just stand in the middle. The main doppel was incredibly annoying because it would rotate wind blast into flame burst and shadow spirits when it was low.
Complaints
Only thing I can really say is that it has so much hp it's pretty insane. FH brought it down to half but doing the rest before it came back up was pretty slow considering it's attacks had so much hit stun.
Fifth mission
You move so slow but you need to crawl on over to the right or left side and grab the books . There should be 3. Don't worry if altam gets hit once from the judgement blade. Then you crawl on back till you are near Altam. You need to use the books when you see the sword appear from judgement blade. The white words that appear on the screen are too early. Just time every book use and it will be over.
Sixth mission
I'm not sure if the mission was clear in this but you need to take out all the sprites. I ran to my character trapped in ice while ignoring the sprites and it told me that when i started hitting the ice. Thus i had to backtrack. Bash pretty much cleans everything out with charge closing gaps
Seventh mission
Alright so right off it's confusing what to do but you just need to do like 20% or so hp and the next part starts.
Attacks
Area attacks similar to Tagar really
Wide swing and vertical swings for 5-600 . They are dodgeable
An attack that doesnt damage you but disables your crusader skill. I couldn't dodge this no matter what I tried but apparently you can outrange it ( though I remember being really far away and it still happening)
the four judgement blades
four blades crash down one after each other and then a blast occurs that kills you instantly
Lightning rod / Ice spear (only casts in part 2)
He can teleport near you
Strategy
Whittle his hp down as you dodge his attacks. When he does his four judgement blade attack, wait for the 2nd blade to fall before using shield of trust. The red blast is what kills you and doing it too early won't catch it. If you fail you die it's that simple. Once he gets beaten down a bit ( it's a lot of hp) the second part will start. Do whatever you can to situate yourself with the 4 new skills you gained which are activate/deactivate divinity , divine blast which is your main skill , blink which lets you teleport , and nova obliteration which is a nuke. Talvish will now ice spear and randomly fire off lightning rods but I never got hit by the lightning rod and the spear did trivial damage. You need to unload divine blasts and try to cast them when they are maxed out on your little minigame bar to increase stacks ( a bar under you). The more stacks you have, the more damage you deal with nova obliteration. You still have to shield of trust his judgement blade attack so don't forget that. It's just rinse and repeat until he's dead. ezgame
Problems with this fight
This fight is probably the worst offender for me. The hints were so vague. I thought you were just supposed to find a way to defend against the attack which would weaken him in some way. I died 2 -3 times before it finally said use shield of trust and i finally managed to get the timing down on the judgement blade blast. After that I just decided to hit him until part 2 started. It was really confusing to me because the HP was extremely high and my damage barely did anything really. Also the text just kept repeating itself making me feel like I was doing something wrong.
There was another issue and that was the crusader canceling skill. I couldn't find a way to dodge it and the boss really seemed intent on casting judgement blade after it a lot which meant lolnaostone time.
It's a lotta feedback/words but it's pretty much what I went through doing this stuff. I didn't really find it challenging because I had so many nao stones but I did find some mechanics pretty frustrating.
Yeah I meant crusader ( say sader a lot in other games with crusader) .It's possible since it's how this game is sometimes. I didn't really think about shadow cloak or crisis escape which would work. I do know I did try to run away to outrange the silence and it failed me in which he proceeded to blow me up with judgement blades. It's even more annoying that you get spammed with the hints even if you succeed which can make you think there is more to the fight than just defending against the 1 shot. I was just checking his attacks and trying to find a way to counter them until I finally just said screw it and started doing damage which turned out I was supposed to.
Not sure on this but some have said he uses the silence more often against melee, but that's just rumor.
Being a giant I just used chains ninja and throwing attack along with shadow cloak and crisis escape to escape or out last his silence to preform damage mitigation strategies.
Something to advise others I guess. Once I actually decided there was nothing to the hints from the text other than not died to the OHKO his hp dropped fairly quick.
3 balloons
33 soul stones
6 guardian stones
2 adv feathers
ONE FIGHT
>Just take a day or two to better plan/train more
Translation: You didn't hydra spam? What s it rE?
>its only been out 4 hours!
Updates end at 12pm here, been throwing myself at it for more than 8 before I saw ANY progress
>Just wait for the "talented" to make a comprehensive guide
Pretty strong implication that your saying everyone is just plain stupid and doesn't have the cognitive function to understand the complexities of the game, except for the wiki contributor that will just plagiarise what advice's, tips, hints, and tricks the launch crew painstakingly uncovers after the first few weeks have passed and everything's already laid out for them
Its also nice that some can solo Rabbie Phantasm blindfolded, and even so much as look at a dragon before it melts, but the vast majority cannot inject that absurd amount of time if not money into a game.
The notion of "why aren't you using (insert skill here)?" goes against the entirety of player choice in favor of a strict "if you didn't raise these skills exactly right you wasted years of your life" and is an affront to why many people even approached this game in the first place
Its not that people feel a sense of entitlement, its a sense of fairness, going back to the earlier posts example take the dungeon revamp
What did they do? Added a 0 to all enemy damage rolls and add two 0 to all enemies health, its an exaggeration, yes, but BARELY so
The results? New players cannot complete Alby Normal, the same dungeon they just completed in the tutorial without hitting a damage sponge,. Late game players ignore the dungeons due to not being fiscally viable, And dungeons are even deader than before
Its within my experience that people actually LIKE and actively will seek out a challenge, but if its unfair, frustrating, and stiflingly exclusive to the player it smothers any enjoyment and just leaves even the victory hollow and bittered in retrospect
Praise you
I agree!!!
Refer to my comment to understand why your argument is mostly stupid
Wow... Did you actually imply g1 glas was stronger than this for it's time? LOOOL!
Seriously dude, did you even play at that time? Glas was potato for it's time. Sure it was challenging because at that point there were like only 2 dungeons that were truly challenging in the game... A party with mid game gears would have no problem beating it, even without glitching him. Hell when we first beat it we didn't even had reborn characters, we beat it with a party full of non reborn people...
Maybe you should try again lol
I said his comment was stupid, not that he was stupid. It wasn't an insult
Smart people say stupid things sometimes as well
>Boss also has a skill that can nullify your special skill that you need certain skills to even dodge
I am unsure why people think bosses need to be difficult, as I am of the complete opposite opinion; I know there are players less skilled than me who simply want to do the generations, and unlike raids and dungeons, I always looked at Generation Mainlines as being content intended for everyone.
I always prefered Generation 1 to 3 because if you were awful, you could be carried. I rather people not be carried, but I rather have a generation cater to all skill levels if not statistical differences. Generation 19's boss was the worst in the long time when it debuted, you essentially needed a form of Adv Heavy Stander to launch a judgement blade, or to brute force it, which made it a hassle back when several talents weren't on the table, nor were most skills dodgeable. (I utilize a bow and attempted to run out of range.)
TL;DR I don't see the need for Generations to be difficult at all, especially when they themselves unlock skills and other content behind them. I rather reward persistence and effort here over skill, and especially luck.
A Phantasm Breaker title or having the highest tier goods is one thing, but I rather not have a great deal of content locked behind a skill and especially stat gate, unless it is "that" type of game. Nothing in Mabinogi has given me the impression it is.
A possible solution may be a casual mode enabled for generation, because something of generations has led me to believe they're something most people should be able to do.
I'm glad to know that I've been here to witness the most explosive, toxic thread to date.
I cannot really say a certain phrase apparently, so I will just say this. There are people who went in with less prep then you, less ttlv then you, less gear then you, and still won. Are they mad lads, or is there something to it? Who knows. : )