Check out all of the details of this month's Patch Notes, featuring the Great Era of Commerce Part 2 Update! https://mabinogi.nexon.net/news/75598/great-era-of-commerce-part-2-patch-notes-july-28th
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SlugFiller

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SlugFiller
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  • I know it's a bit late, what with the week being almost over, but I figured out a 100% way to defeat the Ulgrams. Since I've found this out, I haven't failed the mission even once. What you need to do is, as soon the mission starts, run over the …
  • Gonna point out that Mabi is an MMO, and when you have overly dynamic movement for 50+ players in one area, you're going to have bandwidth issues. While I'm all for added self-expression, it would need to be limited in some way to avoid massive lag.
  • I would also add that the Blacklist should not share space with the friends list. There's no reason why I should be faced with the dilemma of deleting one of my friends just to blacklist someone.
  • I clicked this thinking it was suggesting a way to streamline NX-gold trades between players. Which would be hard to convince, but ultimately good for the game and community. But since it's suggesting an NPC, I gotta file this under "not gonna happe…
  • There's no reason why the polycount can't be raised a little. Or a lot. Maybe with 3D mipmap, if you want to backward-support potato systems (Although Mabi doesn't actually do that even now). The reason I say that is because Mabi is CPU-heavy, no…
  • I tried exactly that. And while the success rate with ice spear was a little better, there'd still be cases of Subaru being randomly hit once and dying, or the larger Ulgram just ignoring ice spear (Because it has AHS, because of course it does), at…
  • The Ulgram don't spawn each other, they just respawn endlessly in waves. So it's impossible to simply kill all the Ulgrams. Even if you can kill a wave as quickly as it spawns, occasionally, a stronger (and tankier) Ulgram spawns that cannot be kill…
  • PlatinaKoki wrote: » Also, how does one enter in ahead of the rest of the party? I'm surprised you don't know this (And yet know that convoluted AI trick). From the get-go, whenever a party changes area, they don't all appear at the same time. Ra…
  • ShouK wrote: » PlatinaKoki wrote: » Also, define "regular randoms" PUG party. Daily reset party. Yes, exactly that. So far, the daily reset peeps were only able to get it down to around 45%. It's not lack of ability, mind you, it's just that…
  • Oh, I thought you meant the delayed entry glitch, where only one person enters, annoys girg for 30 secs, then shields, and then everyone else enter, 3 or 4 people spike it, and then it gets hit with 10+ blades. This works on Hasidim too, and in less…
  • Hasidim doesn't summon additional enemies when weakened, and any party that can 1-round VHM can 1-round Hasidim as well (as several guilds demonstrated on day 1). I can recognize that it's harder than HM, especially with the death count limit, but V…
  • *Rechecks the post date to make sure* This is from 2 days ago. Hasidim was defeated on Alexina the day it was released, more than a week ago. Why is this presented as some sort of milestone, or something exceptional? I don't mean to disrespect…
  • A simpler system that is used in many other games is to have recovery items be % based instead of absolute. So instead of HP30, you'd have HP5%. That way, leveling up won't feel like a power down in terms of potions. We already have skills that do …
  • I should note that anchor rush is NOT a replacement. You can't anchor rush through soul chasers (I've seen a person try). You MUST evade. And there's absolutely no reason why that should fail. Also, even as a combat skill, it's pretty weak, becau…