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If you strip everything down to the basic melee combat triangle with the game's original combat, Mabinogi actually has a really interesting PVP system based on predicting what your opponent is trying to do based on the actions they're visibly choosi…
They've made attempts at it before-- they did update Tir Chonaill's NPCs and probably had plans for the rest of chapter 1's content, but at this point in the game's lifespan, I think they've given up on longevity and would rather just keep squeezing…
Stick with personalized and exclusive. The original source of untradeable equipment was from upgrading armor, where you "personalized" it to specifically fit just you-- A lore friendly way of preventing you from trading gear that is still unique amo…
That's not the question, though. the OP is wanting an item that will restore his armor's max durability.
And I'm trying to argue that such an item should not be included, as it would be detrimental to the game overall.
And someone else brought up …
@Hardmuscle
I think you're getting the durability restoration by hammers confused-- and I'll admit, I wasn't 100% sure on exactly how the newer ones worked, but after reading up on it, the item's original max durability appears to have 0 impact on …
Oh, that's my bad. I haven't played for a while, and assumed the new hammers were able to just add on more durability infinitely.
Regardless, the end result of the example I gave is still the exact same, only people wouldn't be able to exploit th…
@Hardmuscle
Lets say you have an item that was originally 20 max durability, and through wear and tear and 90% enchants failing, has dropped to 10 max durability.
What's the difference between:
- Using 10 hammers on it to increase it's original…
@Hardmuscle
Does anything you said address any of the points I brought up?
You even agree with me, all having a way of restoring max durability would do is prevent someone from buying a new item; In other words, invalidating the entire point of …
The original design of the game had durability as a means of fostering an economy that demanded large amounts of rare and valuable equipment. In other games, a player only really needs one sword, and as such, a thriving economy for crafters was enti…