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If I remember correctly, unlocking the prerequisite on any character for Divine Knights enables it for all. I might be wrong though.
Also, G1 and the Lorna quest are now "sorta" the same thing. Lorna Tutorials->G1. Although I haven't checked to see if Duncan will let you start the generation like he does for any other if you meet the minimum level requirement.
Ironically, there's only one menu in the game that tells you how to collect Pet Points: the menu that opens when you convert them over to your character. So the only way to know how to earn Pet Points is to have already earned them :I
But yes, every 10 levels you get some, and I think it's 2x pet points right now. You're supposed to collect them on a pet and then convert them to your character so you can rebirth pets into new/upgraded benefits.
The most powerful skill under a bards toolkit in the meta(tm) right now is Battlefield Overture, which increases a player's maximum damage.
That said, going anything that doesn't benefit from this will put you at a major disadvantage late game. As bards build their music buffs up, you'll only be hurting your damage if you go something like Magic. Magic Attack does not get buffed by Battlefield, and Vivace only buffs the speed (arguably less so than a reforged weapon anyways).
Puppetry is difficult to use, and the puppet cannot really get enough stats to live for longer than a second in most late game dungeons. Unlike pets, which can be buffed by Divine Link in many ways, puppets lack the ability to be revived through normal means and their potion poisoning cannot be healed except at repair stations outside of dungeons. The talent's benefits are also bugged, meaning the cool-down that skills should receive from Control Marionette are not properly applied.
Battle Alchemy has the same problem that Magic Attack has.
Chain is viable, but it rewards late game players more because it depends on two stats.
Honestly for the time being Close Combat is probably the best option.
I've contacted a GM through the ticketing system and sent screenshots (including the one above) .. I also realized I had TWO Romeo and Juliet scripts as well, so that's another duplicate quest glitch. They told me to take a video proving that I can't forfeit the quests (despite having sent the screenshots) and after I did so, they told me they can't even remove the quests anyway.
So... you just have to go through the quest twice (which is literally what they told me to do, just go through G1 twice! And Romeo and Juliet as well)
I'm going to see what happens when I just finish the G1 quests I have going that aren't glitched, and then see if I can 'skip' G1 with Duncan afterwards for the other one. I don't know if Romeo and Juliet has a skip function, though.
I once had a duplicate Shakespeare quest a while back, but when I completed the duplicate I only received one copy of the next quest in the series.
As for Advent of the Goddess' "Find the Magic Powder of Preservation" I would suggest running Fiodh dungeon again, and see if another powder drops. If not, I know that you could have someone else on that quest come with you, as they will get a drop of the powder that you can pick up (so long as they do not pick it up themselves) and use that to complete that duplicate quest.
Ignoring the unhelpful attitude, I've noticed this myself today. I guess I'll have to submit a ticket if they don't release some kind of statement, but since it seems to affect multiple players I imagine a fix is coming.
Just for the sake of doing it...
What happens now: The Fantastic Memory Event rewarded a 1 AP potion instead of a Exp fruit to some, if not all, players today 8/24/2019 at midnight Pacific time.
What should happen instead: The Fantastic Memory Event should be rewarding Exp fruit with some variable % of exp attached.
Bubbleblib already posted a picture in this thread regarding the 1 AP potion.