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Ryusaken

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Ryusaken
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  • Potion Making & Potions Obsoletion

    Leme start by saying i have been playing this game the same or longer than hisame so im very knowledgeable about the games up and downs when it comes to potions making and their effects and i also hold Dan 3 potion making. from my experience making and selling potions specialy the Re versions up to the comprehensive 1000 potions in stacks which no1 bother to make.
    I can agree with hisame in a few areas and disagree in others base on my knowledge about potions. for example:he wants to allow making of hp % potions like 2%,3%.5%,10%,20% while its a good take on trying to scale potion for end game players i feel we can't start so low in % ofter all who wanna spam 2%,3%,5,%10% or even 20% hp potions in the middle of a fight just to end poisoned with poison sickness. not only will you need alot of these potions but it will take alot of time for you to heal back up to max if you're in the middle of combat while fighting very strong enemis. and while yes potion making seems absolete to many right now to the end game players who don't even need them it just reafirm to them that they have come a long way and have become so much stronger so that they don't need to depend on potions on common content atless.with all the new skills avaible like tech,glyph etc etc for end game players atless potions won't be needed as much compared to new players.
    My other reason for saying % potions aren't really needed is bcos mabinogi is one of the few games that allow unlimited ammounts of potion carring and there is also no limit to how many potions you can use in a fight and there is also no cooldown. nexon balanced this with potion sickness otherwise potions would just break the game. and while yes alot of end game players like myself who sits around 3k ish hp and more at lvl 200 and around 4k with pet link wich i'll get to in a min withow even mentioning palading or darknight etc etc.
    we could take these % potions and compared their effects when used on a 3k hp character next to static hp healing potions and you'll understand why its not necessary to make % potions. so lets do some quick math. 2% hp potion would heal a 100 hp character 2 hp. worse than a 10 hp potion you can find anywhere on shops or the floor am i right? not that good obviously. 2% of 1000 would be 20hp. still awfull. 2% of 3000 hp 60hp,basicaly close to a 50 hp potion which means you could already consider a 50 hp potion to be around 2% heal potion for most ppl with 2.5k,3k hp.
    now i won't get into detail with the lower % hp potions cos i'll be here all day otherwise but lets take 20% into consideration for a sec. 20% of 1000 is 200 hp which is almost a 300 hp potion. 20% of 2000 hp is 400 hp which is better than 300 hp but we can make 500 hp potions. and finaly 20% of 3k hp would be 600 hp which is 20% better than a 500 hp potion but in the end no that much of a dif specialy when you can spam hp potions to heal and whatnot. another thing to consider is that for end game player we already do have a % potion in the form of full restore. which heals everything to max but ofcourse these aren't craftable but plenty given through events and the like and can be bought with nx on the store.
    all of these points will make alot of ppl think...yeh potion making is kind of absolete and you wouldn't be wrong to assume that once you're an end game player. there are also other reason i haven't mentioned as to why i belive potion making isin't absolete as much as its outdated in terms of assessibility and that being the materials needed for the higher lvl potions requiering clover. leme tell ya...im not 100% against the rarer potions needing rare materials but the problem here is how you get the materials in the first place. clover is one of them materials that are so Rare to obtain the normal way that its not worth doing so in the first place. Clovers can be obtained from patches of flowers in places like emain macha and leme tell ya....i never seen it drop even once on my gathers for grass or flowers,thats how rare it is.another is Clover Gnu and Clover pig,kinda still hard to get through these. the other metod to obtain the clovers is through the synthesis of 4 Base herbs,1 cheap Leather Strap and 1 braid. braids take alot of time to make since you gota gather alot of cobwebs and sheep fur to make thin and thick thread balls. while the synthesis part ain't that hard to beggin with the problem is that it to be done one at a time,you gota shift click the base herb and imput 4 put it on the slot then go and put in the other 2 materials and you gota do this for every single clover. if i could make bundles of clovers it wouldn't be that much of an issue.my sugestion for this part is to ether give us a way to gather clovers more reliably like adding clover patches to open fields,dungeons and allow hs clover patches or change the clover requierement to white herbs and add them to hs also,not only will this make it easier and less stressfull to get the materials but it will also fall within the herb category.
    another issue of making potions like hisame mentioned is the gathering of water. not only is it time consuming and take alot of space,Also when you try gathering water it fails sometimes wasting even more time. still don't understand how missing is a part of gathering water,but it is what it is.
    my sugestion for this issue would be for water to be made into a consumable ingredient item that can stack rather than an equipable refilable bottle,this way you can buy them at the stores that sell food and potion making stores and ik what most ppl will say"but Ryu what about other stuff that needs an empty bottle to gather stuff like milk from cows,the honey water from the pet area etc etc" we can have a diferent equipable empty bottle for those or we remove water bottles needed to make the potions and just let the potions requiere the base potion instead which in my opinion should have been all we needed to begin with. cos think about it,the base potion is a container rite? i think you all understand how that goes.
    now on to the Divine link relevance to the potion issue,i speak for myself when i say i got divine link rank 1 and all its subskills rank 1 aswell and a pet with lvl 200 + finny effects,with all of this not that everything is trully needed to achive this much tankiness with a pet but most stuff hit my pet for 1 damage and since my pet won't die and take all the aggro from enemis i never take a hit and if i do take a hit which is very rare its always 1 damage so yeh i don't need potions in most hard+ missions bcos of the divine link and being tanky but the issue comes into play for the very relevant content where you can't use your pet like Rabbie Phantasm and all the enemis aggro you and stunlock you in a corner or somethingand if you got low def and pro they hit you so hard that you basicaly feel you're back to being a newby lvl 1 player fighting a horse of goblins a la gobling slayer. missions like raids and tech duin elites etc etc will always feel hard unless you're a player whaling for reforges and equipment. what im saying is that if you do content you're not prepared for,potions will be the less of your problems. specialy with mechanics that can 1hit you in the first place. nowadays ppl wanna try to solo everything which in my opinion is dumb when mabi is supoce to be a social co-op game.
    i don't wanna spoil anything but there will be an update soon that will make potions more accessible to every player mostly end game players withow bothering with potion making. so yes potion making will become even more absolete in the future if you see it that way.
    there is another thing in here that wasen't pointed out or mentioned but i think the true issue here is The cleric talent and its healing abilities not scaling with players magic or target max hp. Hisames Idea about % should be insted be applied to The healing talent healing skills base on rank and my sugestion for that would be to increase static lvl of the 2 healing skills by the magic power of the player and also add a side healing % effect based on the target being healed. example: you got rank 1 healing and it heals 50 per casting and you got lets say for sake of simplifications 100 magic atk. now lets say its a 1;1 ratio right? now your healing will heal 50+100 for a total of 150 hp per cast and you got 5x cast rite? thats 150x5 =750 hp total on a single target. not bad rite? now lets say the skill have a side effect of 5% max hp heal at rank1 on target and the target has 3k hp rite? so 5x cast would be a total of 25% hp healed total so 25% hp of 3000 would be 750 hp. so now lets c how much a single healing tick would heal. 150hp Static and 5% of 3000 hp would also be 150 so it would be a total of 300 hp a heal for a total of 300x5 = 1500 hp for 5 healings. so you could say thats pretty good. ofcourse an end game player would have more magic atack. so lets say they have around hmmmm lets not go to high and say they got around 300 matk. so now your rank 1 heal heals for 50+300 so its 350 per single healing cast so thats 350x5 so thats 1750 static hp healed and now we add 5%x5 =25% 3k= 750 + 1750 and you got 2500 healing on 5 cast of healing. seems op but thats what a cleric should be doing when its focusing on healing a single player in a party if he is gona be a dedicated healer. as for party healing we could do the same and make the % on target hp be 20% instead to not be to op or something. hell even 10% would be passable but lets take 20% for now. so lets say you use party healing and you got 300 matk rite?and lets say your party heal heals for 200 and you got 300 matk. then thats 500 heal per cast + the 20% hp mx of the target and lets say one target has 2k hp and the other has 3k hp then the 2k hp target would get 500 hp + 20% of 2k =400 hp for a total of 900 hp a cast and the 3k hp player gets 500 hp + 20% of 3k 600 hp for a total of 1100 hp. as you can c the player with 2k hp got almost 50% hp back on a single party heal bcos the static heal was very high but the 3k hp player got roughly around 33% of their hp back bcos the static heal wasen't as high compared to his max hp but he got more hp from the % max hp so he still got alot of hp still making it good. leme know what you guys things about this sugestion even if its not supoce to be part of the potion disccusion.
    AndrewGR