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  • Ego update! (G24 Korea)

    You Cannot Ego:
    Merlin's Silien Mana Knuckle

    Noooooooooooooo, rip all my hopes and dreams

    CATEGORY: Fairytale
    IGN: Miliardo
    LOCATION: in the sky above Taillteann Stonehenge
    ITEMS WORN: Lord of the Seas (M), Meet-Cute bracelet, China 7th Anniversary Shoes (M), Lorna Balloon
    INSPIRATION: I just thought it'd be cool to get a screenshot of the Lord of the Seas outfit with the shock effect while flying high in the sky. Going with the design of my character he is a mischievous lightning god who likes zapping things a little too much.

    Note: The lorna balloon is only there because I forgot to un-equip it, and I don't think I'll be able to get a better timed shot with the shock effect time limit.
  • Maybe recycle whats left of Peria into mabinogi

    Here let me just copy this line of code from Battlefield 5 and put it into Call of Duty 2. I'm sure it will just work.

    Sarcasm aside, if they had anything they could recycle I'm sure they've already considered it as any profit hungry business would.
  • Increase the bank's gold capacity (again)

    I'll throw my own thoughts based on observations of the changing markets starting from G2 onwards:

    Hyperinflation is not due to gold farmers, gold farmers can't make the amount of gold that a certain crowd does because they do not develop characters enough to match this crowd. It is also not the resellers who can make tons of money, but whose profits are limited by the gold circulating in the economy. The culprit is also not the amount of money given by the increasing missions rewards, though that does help it along. No, the real problem is a group of individuals who have been playing this game for a very long time and flooding the economy with newly minted currency by underhanded means. The group I refer to of course is a specific part of the taboo modding community. Multi-boxers, and botters. These people can bring in entire parties of alt accounts, and as a result collect up to 8x the rewards. Worse yet many of them have been doing it for years and never been caught. And some of them even continue to boast about it. In-fact I know one of them who even streams it. I watched him do an entire dungeon with a bunch of bots and brag that he had never been caught.

    Of course there are other factors helping this along. One big example is the server merge. The server merge caused rare hard to obtain items to go up in value with all the new demand, while common more easily obtained items dropped with the flood of new stock.

    Do I think increasing the gold limit will help affect the inflation in any significant way and help the cheaters? No, they have more than enough alt banks to fill. Do I think anyone but gold buyers, gacha sellers, and market manipulators will benefit much from the change? Possibly, but I would need to see some concrete data on the potential earnings of a veteran player using methods easily available to all end-game players in a reasonable time frame (accounting for work/school hours) that does not involve more advanced strategies like market exploitation (reselling goods) otherwise it's all just speculation. I personally do not believe the wealth of the average player* does not typically go over 100mil which is about how much you would be able to bank using all free character cards. But I believe this is because most people don't hold onto gold for long. Do I believe we need a bank limit increase? Yes, the average wealth of the player HAS increased and trying to hamper inflation by keeping the current limit is like putting a bandaid on a gaping axe wound. The only real solution would be cracking down on multi-boxing and botters. To further that idea lets take a look at a very popular game that also has had similar problems with it's economy; Runescape. Runescape once tried to combat bots who were influencing the market by imposing a trade limit. This trade limit severely restricted the amount of gold one could trade with another player. All this accomplished was annoying the player base and changing the botters methods. It was highly ineffective, which is why they later removed the trade limit completely. Also note that the trade restriction was before the introduction of bonds(trade-able game time tokens) so it was more about pleasing players by getting rid of bots and making the market more fair to rule abiding players.

    *note: This is an assumption based on the talks i've had with many other veterans in various but limited guilds I've had contact with. I do not claim to have any concrete data on the average player wealth as it is all my own speculation so take that particular statement with a grain of salt.
  • Mabinogi.... in an ANIME?!

    pawcalypse wrote: »
    If you were to put Mabinogi as an anime, it would be an isekai and fantasy but what other genre will it be also? Does it have a slice-of-life aspect? Is it a shounen with lots of fights and action? Is it a shoujo with enough romance and teen drama? Or is it mature enough to be seinen and josei?
    I wish this game had more horror elements to be honest. I always wish the dungeons had an element of surprise where a mini-boss appears after a certain time, chasing the players after every room. It would hunt down the player like the ghosts in Pac-Man or the Tyrant from Resident Evil, or even a Creeper that randomly appears. The players have to sneak by to not get noticed, especially if they die and respawn at the beginning of the map. Since the doors are already open, the mini-boss can just waltz right in and do some damage. It would fun if it randomly teleports.

    You can't make mabinogi scary, just give up. Unless you make Ferghus the only repair option and no 100% repair. Now that would be scary.