Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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Nizuto

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Nizuto
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  • Please consider removing limits

    I'm usually the type to criticizes the masses for their bad takes that they blindly follow just because a few select people say so. After trying my best to see if they're wrong, I came to realize that they're right, at least in this case. Not only that but the last producer's letter showed me that Nexon NA despite their wording and encouraging feedback, has absolutely no authority over its content. So I'll be considering Nexon NA, as of right now, only compliant to the KR side and just doing what they're told.

    If I am to criticize the whole post I'd basically go way too offtopic on the matter. So I'll try to voice my opinion into the void regarding the limited runs and tangents regarding it:

    1. "When looking at the play patterns of North American Milletians playing Tech Duinn missions, the dev team found that most Milletians who were playing the Elite missions were clearing them fewer than 10 times per week, and around 80% of Milletians were clearing them fewer than 5 times a week. When considering the now-increased probabilities of receiving many of the rewards, we felt that clearing the mission about 15 times was a reasonable level, providing a better experience in clearing without significantly affecting the value of the rewards obtained."

    Flawed interpretation of the statistics. And lack of transparency regarding where these numbers really come from. Is this the overall median in the last year? 2 years? 3 years? What does "80% of Milletians..." mean? Does it include people who aren't actively doing them? You know, the type who spend on gacha and stay in Dunbarton ch1 all day? The ones who don't actively participate in this type of content? Are alts also included in the numbers? Why not tell us about the billionaire's bankroll event stats? How many elite runs are made during that time? Because that event shows the playerbase at its maximum potential of farming this particular content.

    I'm not the type who spends all day farming techs unless I'm incentivised to do so. Such as the bankroll event. And I'm pretty sure I'm not a minority regarding this. Not to mention, to even do Elite missions you'd need to spend a lot of time farming the passes. Those 5-10 elites per week can have 10-20 Advance difficulty runs spent for the passes. So how do you take in consideration the aspects of player's time, willpower to continue the activity, and the reward? It sounds to me like the numbers analysed got simplified and weren't thoroughly explored.

    2. "We have also prepared the methods for Milletians who want to clear missions more by making it possible to clear more than 15 times a week (25 times or more in total) using additional entry passes received through events and Adventurer’s Seal Shop. We are also open to the possibility of gradually easing restrictions when the demand/supply of rewards has stabilized in the future."

    At least it's better than a hard cap of runs. With materials earned from the tech runs themselves (adventure seals) to put to good use if I want more runs. But why not keep the expanding cap fully uncapped? What if I have free time some weeks more than others? Why don't I have the proper control over how I should spend my grinding sessions? If we're going to have limited runs, at least give us the ability to keep pushing if we want to beyond the cap, at a cost of course. As of right now, with how inflation is going, Nexon can probably add further than 25 runs to require 1mil gold "passes". I'm sure the whales would be fine with such compromise considering the bankroll event in which they would buy them for 1-2mil each from other players, at least the Feth Fiada ones.

    Alternatively, give us the ability to permanently expand our caps. This can be done in various ways, for example total level milestones, or even with gold, as a sort of gold sink combined with a long term investment to satisfy those who want to run beyond the normal cap, who can afford it.

    3. "For certain items, the number and the probability of these items appearing in one dungeon run will remain the same regardless of whether it was cleared by one person or multiple people. Once the item’s appearance is decided, who will get the item among the party will be decided by an even probability."

    I have to remind Nexon that Mabinogi is a Massive MULTIPLAYER Online type of game. This type of change incentivises people to NOT play with others since it lowers the chance for someone to get their own drop. This effectively turns Mabinogi into a mild social platform, mobile-esque, with a focus on single player if players working together are at a disadvantage regarding the reward. This is not as the landing page puts it "An anime MMORPG of endless freedom...your fantasy life is yours to create".

    After brainstorming for a while I can't think of any unique system to make the drops feel fair for all playstyles, be it solo or party oriented. However, I think the billionaire bankroll event was a big step in the right direction. If the event became a permanent feature regarding the reward chests number, it would make for a better system to deter using alts. Sure, it would still reward solo players giving them more chests to open, but it wouldn't penalize group play as harsh as the Re-Fine system does.

    This current change is a major catalyst to the limited runs for the worse. One of them would be bad enough, let alone both.

    4. "We are also listening carefully to your concerns about situations that impede free play. We will continue to think about which values ​​are most important from a long-term perspective and find solutions that offer enjoyable experiences."

    Except for the fact that this topic has been discussed before when it first appeared in KR. And the feedback the players have provided has not been taken in consideration. Since then, people here have been constantly against this type of update.

    I think the core problem stands with Nexon KR and the way it handles other regions, at least regarding this game. Most of the balance regarding rewards are taken from a region with a vastly different population size and culture than the NA one. There is barely any form of customization regarding each localization.

    In my opinion, there should be some sort of representative or group of people in each Nexon subsidiary, for each region. They should take player feedback in consideration, correlate with the statistics they have behind the scenes and propose changes that benefit said region and customize all kinds of things if it's needed, either by tweaking or not implementing certain updates. This can be done either by existing staff members or a dedicated position, whichever works. These changes should obviously be approved by Nexon KR, but they should be directly addressed why they would refuse said localized changes proposed by each region.
    I'm saying all this because, so far, despite what the quote above is saying, the updates that we have prove otherwise, time and time again.
    Shakaya
  • No commerce penalty when game crashes

    Unpayed wrote: »
    Mabinogi needs to tell the difference when someone disconnects/relog/Change channels to crashes.
    It's not as easy as you think it is. And if such label did exist, people would find a way to abuse it if there's gain from it.
    However it is questionable what that penalty is trying to prevent. Maybe it should be for the bandit encounters instead of just being in commerce mode. Sometimes the character freezes in Cobh or Tailteann for me right after buying, meaning that I need to relog and lose some items for no reason, in what the game deems a "safe zone" of all places.

    With general commerce items the loss isn't that big since you get a small portion stolen by a random outlaw and recover about 80% of them back in ducats once the outlaw is caught. Barter goods on the other hand do indeed need a change regarding penalties. Losing goods only during an outlaw's encounter would be a step in the right direct.
    Helsa wrote: »
    ... or just get VIP (see this post). If one is working, one can afford it. If one is not working then what the heck are they doing playing Mab, they have much bigger issues to deal with.

    As if someone with a job would waste their hard earned money on something so dumb. There are better things in life to use your money on. If you waste your wealth like that you need a reality check.
    ...See how easy it is to sound "mature" or whatever nonsense you're trying to do? In short, not an argument.
    DDSN
  • Expired Event Items

    In your main inventory there should be an icon on the bar at the top next to the minimize and close buttons in the shape of a hourglass with a red X near it. It usually removes everything that's expired from your inventory, bypassing restrictions. It's going to give you a list of items that it removes once you select it so you can confirm.
    Darkend