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More animation stuff 'w');;;; I wanted to test just blinking / blinking + hair animations (but sort of lazily coloured -- I didn't try to keep shading consistent since this was just a simple test).
So... for blinking: I've added it as an add-on. It's just a flat +10m to the commission price (per character) 'w')b
I should be able to do the animation for commissions I've already finished previously for 10m. \o/
As far as hair animations go... I'm not sure yet (and I can't retroactively add those either since I would have to redraw a lot more) -- being sloppy with the colouring still took me a long time _(:3_)L
Sorry for all the posts -- I've just been experimenting a lot lately since I'm starting to get more free time. 'A');;
Put up rough pricing for animations -- I'm only opening one slot and it's... expensive. 'w')b
(Base price 35m for an uncoloured animation, 70m for coloured one -- depending on how complicated the character/animation is.)
Thinking about opening up animations for just blinking (which is fine for fullbody/bust/waist-ups) but not planning on it right now. Partly because I don't have examples, partly because I'm not that interested in the idea yet 'A');;
(But my thoughts on the pricing would be... +10m or something like that. Still thinking about it, and will need to actually make an example before I solidify the idea.)
I put in emotes too! 'w')b Just something small and fun for me to do, in addition to sprites.
Also considering offering animations for commissions (bust only, and probably only simple stuff) e.g.
(but it'd be... pricey... since it kills me inside to do these. 'A');;;; will have to think about it more)
Added mini-sprites as commission options (just as a small thing for fun)
Unanimated versions (i.e. still frame) = 1m; an animated sprite like the above examples would be 3m.
I'm still thinking about pricing for animations -- I might just offer blinking animations eventually instead of a fully animated portrait, or I'll offer just one animation for... something like 50m+ (depending on how many frames and complexity of outfit -- roughly 5m per frame).
Alternatively... maybe sketch animations instead of coloured ones (30m...? still not sure)? Example under spoiler (without clothes because I got tired -- so... uh... boob warning.)