Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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Urufu

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Urufu
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  • Older character doll bags/gems

    Give me a mini Shamala that transforms into her panther form any time you use the transformation skill.
    ByffSpareoh
  • Skills and Crafting Menu Overhaul

    Figured I would do something small scale this time.

    This is just a minor gripe of mine, but I would like to, at the very least, see the skill menu reflect the talent lists a little better, and for hidden skills to be properly consolidated into their respective archetypes. IE: Spider Shot into Archery, Counter Punch into Fighter, etc.

    Remove Knight Skills and Archery Skills from the combat tab and give them their own, or create a series of sublists for the various skill tabs that allows you to see all skills from specific talents or even weapon/tool types. Or even create a way to search and specify certain skills like creating a tab that shows all 'Ready to Rank' skills and what have you.

    Again, this is just a very minor gripe, I would just like the overall UI interface to start getting cleaned up here and there.

    Beyond that, I would like to see the crafting system's menus redone a bit just to be made to look a bit cleaner, but larger and more detailed/informative.
    Danievictria
  • Make Humans Unique Again

    Hisahime wrote: »
    Seems the consensus here for the most part is giants are so OP in terms of damage dealing that the other two races are getting overshadowed.

    They can do a lot of damage, tank, and technically have the second-highest movement speed. I believe in the long term the Elves, in general, have the ability to perform on the same level as Elves from the Korean servers, so I guess technically you could say the highest dps potential comes from the elves. That being said, it does seem harder starting off as an elf do to their brittle constitution and it would seem for them to make their max potential they are heavily reliant on gear and reforges.

    True, you can say that about everyone end game, but I think if you do side-by-side tests with groups with reforged gear and those without, the tests with the groups without would probably show the elves getting the shorter end of the stick.

    I admit though, I am going off of incomplete information here. From what I can see though, Giants have an easier time starting off from an offensive and defensive point, and that was before the update.

    Giants have limited ranged capabilities, sure, but they can charge without shields by default and have good reach.

    Magic requires a large investment into AP and gear to be really good and without the right gear, archery suffers from rng and loading speeds.

    Humans probably have the highest potential when it comes to Dual Guns since their stats are better-rounded, but Giants still have a lot of ways to cover distance and get up close and personal, and in that regard, taking just the basic combat abilities into play, they just have more options even if they burn through stamina like nobody's business.

    Not saying they are 'OP' per se... just really good and a little revamping for humans and the largely neglected elves would be nice.
    DanievictriaSherri
  • Update old stuff.

    Sherri wrote: »
    Yeeesss! We've been screaming for them to fix up the game and all we get is gacha after gacha.
    Of course, we'll be seeing an Ego update and a pet revamp soon?, so juuust maybe we can get through to them to update some other things.

    I certainly would love to see that. Pets honestly need a little rebalancing as well, (I would like to see some cooldown limitations to make them a little less spam happy or something) but I do not know how and what they will be doing with either of them.

    Follow it up with a revamp of premium and vip services and get working on old textures and the like: Starting with landscapes and skyboxes before updating the old outfits and etc. After all that, give me an enb or something for better lighting and add a borderless window option.
    Sherri
  • Make Humans Unique Again

    Helsa wrote: »
    The "idea" behind denying elves duel wielding and also why they cant use lances is because they're supposed to be physically weaker. Of course why they can use high draw-weight bows then is not addressed, but I digress. Let elves duel wield tools. Then elves might actually bother to get the combat upgrades for them. Let humans duel wield all one-handed weapons not just blades. This would explain Shamala and her duel bidingles (heh heh) Let humans duel wield tools as well. Let giants duel wield anything they can use with a shield, and what humans can and what elves can. Oh and allow mixed weapon types for duel wielding: blunt, axe, blade.

    The "idea" behind it is utterly and fundamentally flawed. As you pointed out they can use high draw-weight bows and can shoot multiple arrows at a time in quick succession. *Still can't use arrow revolver though. I suppose we can call that a human exclusive skill.*

    If an elf can hold a sword/mace/ax/etc in one hand, and a shield in the other... while also showing certain npcs dual-wielding in the first place... an elf can wield those things in both hands. Just to reiterate; If they are strong enough to pick up a one-handed weapon in one hand.... they can do it with two.

    Fundamentally speaking, if we were to project these alternate races into reality, the elves would be the only one that should even have a predisposition to dual wield in the first place as it takes an incredible amount of coordination to fight well while wielding two weapons at the same time. It is why that is a fantasy trope as it was rarely seen throughout history.

    ... and yes, why put restrictions one what we can dual wield in the first place other than mechanical issues with the game or whatever?
    But the fact that Elves are physically weaker is exactly why I say dual daggers. Dual-wielding daggers is a classic hallmark of Rogue classes, which are traditionally very squishy and rely on stealth, agility, and dirty tricks (toxins, status effects, misdirection, etc.) to get by in battle. There is so much "sneaky-killy" potential with Elves that just doesn't get realized because of this stubborn obsession with the Elvish Archer archetype!

    Precisely this. Also why I think daggers should be a dex based weapon that simply has access to the close combat abilities. I understand restrictions with two hande weapons. If anything I say at least let Elves Dual-Wield daggers/swords/blades and restrict them on the other types. Let Giants duel-wield any one-handed weapon and maybe give humans, who are stronger than Elves and more dexterous than Giants, the ability to duel-wield different weapon types at the same time. *Realistically Elves would still be more predispositioned to this though, but screw it.*

    Imagine, if you would, a duel-dagger and bow wielding elf with a backstab skill for daggers and a combat hide ability. Final Shot, Support Shot, Combat Hide, teleport behind enemy, Backstab.

    Or maybe give them a short ranged Teleport on a decently short cool down if you do not want them using combat abilities with Final Shot.

    Also, make Rapiers a Dex Weapom with its own mastery as well. You see Elvish guards with Rapiers all over the sanctuary and they are more of a finessee weapon than anything else.
    DanievictriaSherriKakiPi