WolfandWolf wrote: »Apollodorus wrote: »Watch the thing expire in like a month.
Actually my friend got theirs and there's no expiration date.
AlmostNotsuper wrote: »I kinda hate that I wasn't around to see this earlier, but oh well. Not reading the whole thing right now. Here's what I'm thinking:
-Give elves more magic defence/prot somehow (maybe through magic mastery?), with a focus on prot
-Give elves a higher base MP regen rate
-Maybe give elves an exclusive mana shield buff? (probably through an indirect buff, with a passive 10% all-round mana usage reduction, or a change in mana shield itself so that it uses magic def and/or prot to reduce damage, and thus favor elves, who would have the highest of those stats)
-Give elves some kind of elemental-infusion skill(s), which they could use with bows and magic weapons to add/increase damage of a certain element (with the added bonus of serving as an additional source of int)
That's about it for magic. Of course, I think elves could use a few archery buffs too (mostly slight improvements on FS and mirage missile), and the changes made here would warrant other changes to compliment them (changes to content to make these things relevant, similar buffs to other races), but this is the center of it.
First one, more magic attack for each 5 int compared to now (5 int = 1 m att)
Right now with the updates I see both Giants and humans as a stronger race compared to elves.
First one, more magic attack for each 5 int compared to now (5 int = 1 m att)
Right now with the updates I see both Giants and humans as a stronger race compared to elves.
I rather see double blaze
Blissfulkill wrote: »Dual wands.
Half the casting time of spells, allows 2 charges at the cost of one charge.
^Something like this.