Then the weaker players should be going with the stronger players like it used to be. And you might actually need help with something instead of everyone doing everything as solo cause its so easy, Its nice to run dungeons with people that don take 2 minutes to run through. And the stronger players shouldn't be looking down on the weaker players or players that don t do so well. Maybe a big reminder of you weren't as good as you are now either without help from someone when you started.SapphiraMuse wrote: »Erm...didn't the revamp happen because of the people complaining that the dungeons were too easy? Yes, it could have been handled better as with most things, but no company is perfect. I don't mind the changes in all honesty, though I can see how it makes things a lot harder for lower-level players.
(P-please don't bite my head off )
I love how every time someone brings up the buffs to the mobs stats they always leave out damage. They didn't JUST buff defensive stats, they buffed offense too. Every single boss of every dungeon that wasn't peaca or some adv hm thing hit me for nothing but 1's before the revamp, now the bosses actually hurt me. Since they did, in fact, get damage buffs too, saying the new dungeons are more boring then the old ones due to the increased monster hp is like saying elite shadow missions are more boring then basic or int shadow missions because the mobs "just have more defenses". When you do the revamped dungeons, you are fighting stronger versions of the same monsters just like you would be going into an elite shadow mission. All that sounds like to me is that you either want nothing but easy wins all day long, or you just don't even want to play the game at all.
>Player does not have something.
>Demands Nexon to bring it back.
If you don't have a certain thing, figure out another way. If it is absolutely necessary to require a crystal deer to cheese through Phantasm, there seems be lack of creativity and skill that players have here.