Check out all of the details of this month's Patch Notes, featuring the 16th Anniversary and VIP Renewal Update! https://mabinogi.nexon.net/news/90098/16th-anniversary-and-vip-renewal-patch-notes-march-14th
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Archmagick

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Archmagick
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  • Wont happen but NA needs an independent fork

    What I mean is, an independent dev team, made up of domestic developers, answerable and accountable to NA version players and developed and managed for NA needs.

    That would go a long way towards helping the game.
    iMattxCcourtneyyDarkpixie99PannyaDrognakSherriPeloiHazurahGakkuriaquakapapa
  • Death Of Mabi's Economy

    How to fix economy

    1: make checks untradable for a 24 hour duration, then reset all gold values in banks/pets and inventory > 100m to 100m and delete all checks
    2: Allow a special limited time use of Defragmentation to turn gacha items into random checks between 100k-1m, expand Defrag table and add more useful mats
    3: Buff blacksmithing and tailoring to give significant boosts on all equipment
    4: Implement strong anti bot/macro protection, revert VHM/Conflict gold nerfs, make VIP/Daily double gold rewards
    5: Increase rare drop rates across the board for NA
    AmberLubs69
  • Alchemy Needs a Revamp and I have some ideas.

    Alchemy is never going to compete with damage skillsets. Imo, it needs to be a largely utility class and it does an okay job at it in certain niches, but isn't universal. So what I would do:

    - Alchemy skills scale with MAX HP/SP/MP
    - Frozen Blast gains % success rate based on HP/MP/SP, to a cap of 90%, but DURATION scales with enemy combat power.
    - Flame Burst adds a slow and a DOT burn based on HP.
    - Sand Burst with the Master title works in a small cone around target.
    - Wind Blast is an AOE rectangle, and applies a stun similar to Charge (think LRod or JBlade)
    - Shock duration is doubled, as is bolt number and speed
    - Rain Casting should lose its persistent aggro effect, but periodically drop lightning bolts that stun enemies within the cloud and cancel aggro (technically it would aggro the cloud)
    - Summon Golem should have a better AI, and have a large Stomp/WM radius against enemies that come into its radius.
    - Heat Buster should have a bigger KB effect.
    - Water Cannon needs to have an explosion effect that lowers enemy attack speed and skill load speed in an AOE.
    - Hydra needs a larger AOE, maybe a slow and the magic debuff needs to persist for 60 seconds after enemies walk out of hydra, however, it should count as an attack for stuff like Lullaby and the like.
    - Life Drain should have a LONG (say, 60-120 sec CD) but it should deal % max health damage (that ignores def/prot) to all enemies (say, around 10%), can't be used on the same enemy more than ones, and applies overheal as a heal over time.
    - Barrier Spikes should apply 3 at once, and should scale with the HP of the user.
    ZeoRainthesword