As Mizuko said above, memoir and new skills, but not to be forgotten is the potential system which gives you further rebirth potions for the blaanid quests leftover after your free sub-5k rebirth pots become unusable. These three things combined mean we unironically do not have newbies, just new players who are 7k+ total level day 1 with skills that obliterate all the old content in 1~2 clicks. You would have to be willingly ignorant and purposefully ignoring all the tutorials and ignoring memoir as well as completely not interacting with other players who will universally be able to set someone who's just installed and made a character on the right path to be able not to clear shadow missions at this point.Or just a newbie.
Jesus, do we really not have those or what? People don't want to remember them, but later cry that game is dead and such. If we make such updates without thinking about new players we might as well just shut down this game.
Kensamaofmari wrote: »It's either 6 hrs of play time or abuse the computer and leave it on overnight.
Yes as I'm sure anyone with a triple digit IQ does, but I understand your instinctual reaction to talk down to me in response to a comment made in jest due to the off topic nature of that which it was in response to.Danievictria wrote: »You know, the "RPG" in "MMORPG" stands for "Role-Playing." Just putting that out there.
That's an artificial restriction imposed by the player while playing the sandbox, and not a game mechanic of Mabinogi, a discussion of gameplay balance needs to involve discussing the actual balance of the gameplay and not arbitrary self imposed restrictions the players may or may not impose on themselves.Danievictria wrote: »And, yes, while for some players the meta and min-maxing their character to perfection is the end-all-be-all of the game, others do play it for the thrill of adventure and to play out their fantasy of being on an epic magical journey as *insert classic RPG character type or mix of classic character types here*.
The only? What about necromancers?! How about Deckers? Where are the corporations to even break into?!Danievictria wrote: »The only character type not properly represented in this game? Rogue. What are rogues known for? Stealing, stealth, and...say it with me now...dual-wielding daggers! If we can't get a proper rogue talent, the least we can get is Elves dual-wielding daggers.
Because Mabinogi is an action sandbox not an RPG and the game mechanics for the supposed "melee oriented" races should actually reflect that by them having some sort of unique advantage in the same way Elves, the "archery and magic" should have legitimate advantages in those skills to make up for their lacking performance in others from a purely game balance point of view.Danievictria wrote: »Besides, if you think dual-wielding is such an inferior strategy, what should it matter to you if one more race can do it anyway? It may not be optimal if you play solely based on numbers, but it's fun and it makes people feel bad-oars.
I only offer my opinions as a video game developer, published author, and avid player of role playing games in various formats, I don't claim "perfection" and as a proponent of free speech and open debate I welcome your disagreements with me, condensation included, and am willing to discuss them, and banter in return, in places where they are on topic and relevant, but the simple fact is this thread is a discussion of videogame mechanics and their balance in relation to other mechanics, and not a discussion of roleplaying inside the confines of a sandbox where it has no effect on the actual mechanics so I don't believe it's on topic to discuss that here.Danievictria wrote: »As they say, sometimes the perfect is the enemy of the good...