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Silvaria

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Silvaria
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  • A disturbing trend that needs to change


    I want to be on your side, but you're making it very difficult by disingenuously pretending you have not put yourself into terrible situations to be exploited. It is not Nexon's job to make the community behave in ways you want it to. Nexon is not our mommy or daddy and they are not gods that can ultimately eradicate evil.

    While the hosts of a community don't have to regulate the community, they probably should. The state of social media (largely unregulated until said lack of regulation began to take on political and regulatory dimensions) attests to this. The problem is that reducing harassment requires hiring more moderators, which requires money, and even if Nexon NA did want to do this, it still has to pass the KR mothership's veto.

    Anyway, this exact attitude is why i quit. Nao is much better (larger pop means the assholes have less relative influence i guess, idk) and I'm glad about it, but this thread is a sobering reminder of the ongoing issues. Can't really do much about it until someone with real power decides that this isn't what their community to be. But despite the short term outlook of basically every company, Nexon no exception, it's costing them more money to not police the community than to do so - seriously, nobody likes lolbert mentality except the loud and fanatical ideologues who think the natural state of the internet is a 4chan board. Meanwhile you lose another 20 players to Genshin or FFXIV because there's *no* community in the former and there's simply less toxicity in the latter.

    Blissfulkill
  • Alexina is basically dead

    so my thoughts are, as a general rule, split servers are bad. This is a big reason why I'm not playing FFXIV. All the people I might theoretically play FFXIV with are on different servers and I can't join or form communities with them, and community is the only thing that makes a MMO worth playing over a single player game. So my stance is that there should have never been the 4 servers to begin with. Imo, there should be a single server, up until the point that the server is full constantly and further expansion is technically infeasible . As such, I am pro merge. The problems that the merge may cause would be less of an issue than the problems the merge would solve. Coming from Alexina to Nao, Nao feels like a viable game population-wise. All the servers are populated, there are active guilds everywhere, there's a healthy (if somewhat inflated) economy, which we can talk about in the other thread. Whereas I made a character for funsies in Alexina and well, it was fairly depressing. I'd say if you put Alexina ch1 into Nao, it'd be less active than 4 or 5 other channels.

    With that said - holy discourse yall. Accusing people of and attacking people's character? Please. People have the right to oppose the idea of a merge, even if I disagree with the reasoning. That doesn't make them bad or selfish, they just think that the issues a merge would cause wouldn't be worth the issues a merge would fix. Simple as that.

    WolfsingerHelsa
  • How to Solve Inflation, But Not Really

    the problem with inflation is the same as its been since the last time I played in 2019 - there's not enough things players want on the market, which means demand concentrates in the things that people *do* want. Even aside from new gold generation methods, more players in a server = more players generating gold. Meanwhile, productivity increases very slowly (largely in players getting stronger and thus running content faster). Why is there not enough things on the market? Because most of the things people want in Mabinogi is locked behind either gacha/cash shop, or behind low (sub 1%) drop rate runs. So lots of demand, little supply. Why is there little supply? Because unlike a real world economy, you can't make things people want in most cases, using readily available inputs. Furthermore, the barrier to making things people DO want is relatively high for casual or even mid-core players, and furthermore has a layer of RNG involved, which means individually people would prefer to farm for gold, as opposed to farm for drops (and creates a prisoner's dilemma in which if everyone does this, this just bids up prices even more.)

    Essentially, Mabinogi's economy keeps getting bigger, but it never gets more productive.

    The solution to this is simple: increase productivity, and thus increase supply. This will annoy certain "hardcore" players who pride themselves on their productivity under current conditions, but if inflation is a problem, this is the way to solve it. So what I'm referring to is across the board drop table buffs - rate increases, and less trash drops from missions, as well as way to mitigate the RNG element.

    More broadly, however, the role of RNG in acquiring "stuff people want" needs to go down. Examples could be ways for certain cash shop items to be made craftable ingame (for example, reforges or Nao Stones). Or new fashion items to be at least partially distributed via smithing/tailoring manuals, as opposed to purely through gacha. Or at the very least, have *old* discontinued ones be craftable in game. This was actually done way back in the day, but much less so today.

    Ultimately, the means don't matter as much as the direction of the change - desirable items must be made easier to get, even if they're not the absolute top end. This will balance out the economy and provide more goods for gold to chase.
    Sherri