Momma_Sophie wrote: »If you make everyone a Senior member, does that not defeat the purpose of the title? You just gave everyone control over the Guild War."When I was referring to people that this benefits as opposed to people that suffered due to this, I was referring to cases where a Senior, an Officer, and a Leader cannot attend the event. Sure, the solution in a large guild full of active members is simply to just appoint more Seniors. Problem solved. But, what about smaller guilds that happen to be able to stand a chance, but have too many time-collisions?"
My point is that the allegedly less competitive group of players you are speaking of took advantage of your vetting procedure.
These two things are linked. I am looking at the conclusion of the issue and I am looking for a way to help solve it. To do this, I have to ask myself a question:
"How could this happen?"
Faulty vetting is exactly how this could happen.
I find this contradictory. I am making a case for the sake of vetting out players that may wish to do detriment to the guild. This means that players who just want to leech and joined specifically to do so are taking advantage of the resources and offering nothing in return -- the definition of a leech also is classified under "parasite." Whether or not they enjoy the community and later on decide to stay for that sake does not automatically eject the initial point in joining from their motive. Additionally, this is not about them at all. This is about the ones that do decide to take the guild apart and suck more resources. These are the ones I am concerned about, obviously. And, you should be as well, given your recent problem.
What about guilds that want to be social? How do you suggest they vet people besides trying to get to know them better before letting them in? I'm not a member of Visions nor have I tried applying but I'm sure it's more than just a simple questionnaire.That depends on what my personal goals for the guild are and whether or not you wish to assist me in achieving them.
The goals, in my case, would be to raise a guild of determined people that want to achieve victories in Guild War (in this hypothetical) or supporting the others with materials (not for free, of course -- by consensual transaction or some other exchange) or by another means possible as they strive to grow and achieve higher strengths and skills so that they benefit both the guild and themselves by proxy.
How do I vet that out?
-Take them through some tests, such as evaluating their ability to think outside of a set paradigm or idea about a weapon or strategy.
-Encourage them to train up their skills and see how much effort is put into it. (This is usually the determining factor.)
-Encourage them to participate in more runs where they can actually contribute to the efficiency as opposed to leeching and/or putting themselves in harm's way and reducing it and see what they actually do.
-Find out their overall perspective on games like these to see how much they really care to try. Some players think Mabi is only P2W; those are the very people I would turn away, personally, because the have shown a defeatist attitude by doing so.
Not everyone wants to run a guild like yours.I have more ways and all of these are tested and tried. And, they worked while I had control over the guilds I managed.