Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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Felice

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Felice
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  • Proof!

    You're not really a true master til you can get Dan 3 in all applicable skills from the Advancement Test, on top of mastering everything possible.
    Greta
  • Samus Aran, Joins the hunt!!

    wouldn't Cessair Heart's custom body suit make for a better Zero-Suit?

    Also, now you have to somehow make her armor.
    Sheena
  • Elves are FINALLY getting a perk/s?

    SirRyu wrote: »
    Just because one skill gets buffed to a crazy amount doesn't mean you have to use it ya'know, it's not like they made your way of fighting any weaker, they just made another option stronger.

    This... This concept is perfect...

    As a rough Total 8800 Human Warrior with Rank 1 or Master Rank in all Close Combat Talent Skills, including a Master-Rank Final Hit, as well as Rank 1s in Magic and assorted other talents, I am spoiled for choices as far as what to use to fight and how to use it. Yes, Final hit is by far my strongest option, but not always my best. For example, I've spent the last 3-4 weeks on and off training Archery and Lance Combat. Having gotten all of their respective skills to rank 1 or Master Rank as well, I can say without a doubt, that there have been plenty of situations where Lance Combat or even Ranged Combat would have been a better choice than Final Hit Spam.

    The biggest issue plaguing Archery, for both Elves and Humans, is, as mentioned several times in this thread, the Network Latency between Server and Client.

    I will use Urgent Shot as an example of this:

    One of the training requirements of Urgent Shot, is to use the skill immediately after a failed shot. After doing a little digging, the window of opportunity for this, is one second. Human Support Shot has a One Second cool down across all ranks, Meaning for me to effectively train Urgent Shot's Immediate Requirement, I have to use that skill before Support Shot comes off cool down. That is impossible for me as my average Ping is about 120, meaning it can take up to a full second for the server to even register that I loaded Urgent Shot. This made using the Immediate Use training of urgent shot, impossible, even when using the "Use Skill after Loading" option within the game's own configs.

    This is for a Nexon NA East-Coast User. Imagine what the ping is like for our EU and AU Users. We can't use data gathered from Nexon KR Players, as they have a total network area 1/5 the size of California, the location of Nexon NA's servers. They average 50 Ping at the worst.
    GretaCrisis1Kaga
  • [KR] Magic Academy Gachapon

    so a return of the Glamour Set, Astrology Set and new short and long variations of a Hogwarts Uniform... Interesting.

    If only they were outfit bags instead of a full on gacha...
    SylviaWolfe
  • Statistical Debate Forum Regarding Race Imbalance

    This is part of another issue I have a problem with. With the addition of those weapon-specific smash effects, it was starting to look like they were going to start adding more variety between the weapon types, so there'd be a reason to use something other than swords/lances and bows. Then we come to the Celtic weapons, and only the CRK swords have any sort of special effect, and the rest (of the close combat weapons) are just slight improvements on existing weapons (but they do look cooler).

    Meanwhile, in the ranged department, their solution to the 'nobody uses crossbows' problem was to just make crossbows better than bows in most every way. Crossbows are just the natural end-game of ranged combat now. As a bow fan, I am Displeased.

    Having spent the last week actively training archery using both Bows and Crossbows, I can tell a very distinct difference to them Bows, by default, do not all have any Pierce Level to them like Crossbows now do. Some of the higher-end bows, Do have Pierce, however, and there is one feature that almost all bows have over any crossbow, range. On average, a Bow has 150% to 200% range on any Crossbow of equal damage, and having trained in both, I will take range over pierce, as I have Lance for Pierce if I have to close to Crossbow-level ranges.

    Something I Always mention to my guild as well as friends, is that There's a somewhat simple way to resolve the Stat differences between the races.

    Giants:
    Remove the skill Throw Attack, completely, refunding AP for the skill cost to anyone who has it ranked, and instead, Add the Atlatl and javelins to the list of things capable of using the Archery Skill Pool, giving Giants the Archery Talent, but with slightly reduced dex bonuses to let elves not feel as insignificant.

    Elves:
    Instead of giving Elves the ability to use Lances, Add the Rapier-class weapons to the Lance Skill Pool. instead of having the mid-range that a Lance does, it has normal melee range, Give the weapon Pierce as well, but with less effectiveness than a lance, as Rapiers were designed to pierce armor, or take advantage of small holes in armor. Doing this gives Elves access to the Knight Talent and access to the majority of the added Strength that Humans and Giants get from Lance.

    Now, naturally, elves would not get the full 200-230 strength to make up the difference, 100-150 strength would still have them trail behind Humans and Giants, statistically, but at the same time, the margin of difference would be on a Mage-Level difference. Any race can do magic, there is less than a 50 points difference between all the races, meaning there is... what? a whole 4-5 Magic Attack Differential between the races as far as Magic goes. Why not find a way to change the tables, and make Dex and Strength the same thing?
    DaktaroMiasmata