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Karuiex

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Karuiex
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  • PETITION: Remove the BOAT or FIX the blacklist!

    I am also signing this petition and agree with the blacklist changes!
    CrimsọnNiought
  • New Support Puppet

  • Life Skill Rework

    So I have been visiting the wiki's information on life skills for crafting and such and the exp and grind of the life skills really astound me.

    The success rates are all without any production buffs by the way.
    For Blacksmithing Rank 1 the exp chart is:

    Achieve a good result on forging armor gives 0.04 exp. (1200)
    Successfully forge armor gives 0.05 exp. (400)
    Achieve a good result forging a tool or a weapon gives 0.04 exp. (1200)
    Successfully forge a tool or a weapon gives 0.05 exp. (400)

    Just from that chart you can tell that the grind is broken considering that you have to gather the materials every time and the materials are not the easiest to make or gather and you only get rewarded with about 0.04 after all the grind. You are better off purchasing the materials or using skill training seals or waiting for exp events so you can train it easier. Even the success rates aren't even that good so after all the grind you could still fail.

    Carpentry Rank 1 exp chart:

    Successfully create Finest Firewood gives 0.05 exp. (600)
    Successfully create Leather Long Bow gives 1.00 exp. (50)
    Successfully create Crossbow gives 1.50 exp. (50)
    Successfully create Fine Grade Bow gives 0.25 exp. (400)

    Carpentry huh. Yeah I never want to touch this again. It's so damn grindy it literally hurts. You might be thinking "Oh wait but you only need to craft 50 leather long bows and 50 crossbows" and if you are let me explain. The materials success rate for the leather long bows are between 60% and 80% not bad right? But just remember those are just what it says because you can fail 8 times in a row with 80%. Hell even the damn fine leather can't be made its drop only or buy it from seal merchants. This is why I hate carpentry because the grind is just too much.

    Cooking Rank 5 exp chart:

    Steam a Dish gives 1.00 exp. (20)
    Make a Pie gives 0.5 exp. (20)
    Eat a pie gives 0.2 exp. (50)
    Make Jam gives 0.2 exp. (50)

    Cooking is something that I personally don't really care for because I haven't gotten to it YET. However do you guys realize something? Let me give you a hint, look at the rank of it that I am writing about. Yeah its rank 5 cap so you can't even get the master title. Not to mention, everything you make the production rate is based off of how well you did on adding the percentages. And noting that you have to buy each material for a dish and make it into another material at other points. And yes the percentages have be to near EXACT for the best production value. Did you know that Cooking was capped until rank 6 at G11? And then finally Culinary Artist came and in 2014 it was raised to Rank 5? And its been over 3 years and we still don't have rank 1? Thanks Nexon NA.

    Handicraft Rank 1 exp chart:

    Make a rank 2 or 1 item gives 0.10 exp. (600)
    Make a rank 3 or lower item gives 0.08 exp. (800)
    Fail at making a rank 2 or 1 item gives 0.08 exp. (300)
    Fail at making a rank 3 or lower item gives 0.04 exp. (200)

    So handicraft. Hmm interesting right? The fact that there is only 6 rank 1-2 items and 4 of them are weapons that are exceedingly hard to make and the 2 that aren't weapons have low material but low success rate also and you can't even make large nails. Hell most of these life skills rely off of other life skills to train up so you can't even train one at a time. For example Blacksmithing also requires refining. Handicraft requires carpentry and weaving. None of these are easy or fun to train.

    Hillwen Engineering Rank 1 exp chart:

    Hillwen synthesis success gives 0.005 exp. (6000)
    Part crafting success gives 0.005 exp. (6000)
    Weapon and Armor crafting success gives 0.005 exp. (4000)
    Engineering tool crafting success gives 0.005 exp. (4000)
    Engineering weapon crafting success gives 0.025 exp. (2000)

    Just looking at the numbers hurt me. This is honestly one of my most disliked life skills but its usefulness at end game is astounding so lets keep that as a positive mind set right? No. It's really bad. The success rates normally actually hurt me for some of the weapons. Like the Celtic Dowra Ace? If I am not wrong (which roast me in the comments if i am) is around 30% success rate even with the high material cost. Most of the squires weapons can only be gotten from hillwen engineering if not all. So yeah the only reason i hate hillwen engineering is because 1 the success rate of the weapons and 2 the amount of times you have to do this crap. The material cost for this is extremely high if you don't do this yourself and you want to buy the mats like Blacksmithing.

    Magic Craft Rank 1 exp chart:

    Magic conversion success gives 0.005 exp. (6000)
    Mana Bullet crafting success gives 0.005 exp. (6000)
    Magic material crafting success gives 0.005 exp. (4000)
    Magic accessory crafting success gives 0.008 exp. (2500)
    Magic Weapon and Armor crafting success gives 0.04 exp. (1500)

    God this is the life skill I hate the most. The success rates are horrible and even at 99% just like everything else on this you can still fail because nexon will not give us that extra 1%. For example just getting to rank A for me specifically took around a week and that was me doing it every day and night. The material cost for this is SO high. You might be thinking oh it's best if we just do the weapon and armor right? No. The cost for them is around the same you can sell it for depending on the roll which most of the time is not great. I have known someone to fail making caswyn armor at 99% for this and god I felt so bad for them because nexon makes this 99% and not 100% so there is always going to be doubt. There is no "I am sure that nothing will happen" because anything can happen. So please nexon help us out and decrease the amount of grinding to save our lives.

    Tailoring Rank 1 exp chart:
    Use the skill successfully gives 0.04 exp. (1500)
    The result is a failure gives 0.01 exp. (4000)
    The result is very bad gives 0.01 exp. (4000)
    Clothes are finished gives 0.02 exp. (800)

    Ah Tailoring. Bliss am I right? As usual as you guys have read from what I say, no. Making the clothes aren't that bad I guess? The success rate is okay its around 60% for each item if I remember correctly. Its the god damn failing. You need to fail at making clothes 4000 times sometimes less because its a bad failure. But its 4000 times... god I hate it. It took me 3 nights to get from r1 tailoring to master and god it was bad. Remind you I didn't do most of this with exp buff. So yeah that's tailoring.

    Weaving Rank 1 exp chart:

    Making Tough Thread (50% Success) gives 0.5 exp. (120)
    Making Finest Fabric (10% Success) gives 0.02 exp. (700)
    Making Finest Silk gives (10% Success) 0.1 exp. (400)
    Making Finest Leather Strap (60% Success) gives 0.2 exp. (700)

    Oh boy, weaving. This one can be a pain as if you want to do most of the life talents yourself you will NEED to rank this one. Weaving is needed for ranking Carpentry, and Blacksmithing, which are pretty big life skills. Weaving is not horrible to rank, but it's also not fun. If you don't have a doll bag that can pick up cobwebs, or a partner that can help you sheer sheep this skill will take you awhile, and trust me, it's really boring. Like, you will fall asleep while running around invading the spiders personal space type of boring. But lets talk about some of these ranks, at rank 8 weaving you can ONLY successfully make finest silk, which if you do not have any production buffs (such as production mastery, in a production party, or harvest song) you only have a 4% chance of even making one. And with no skill bonus you have to do that 100 times! That's actually crazy, like you crazy aunt Bertha crazy. It really isn't fun when this skill is pretty much needed at rank 1 to have a somewhat easier time for some life skills.

    Put your thoughts and comments down below on how to rework life skills. I only wanted the experience to do them to be known because this has made me so depressed.
    ReymintSherriDanievictria
  • Simon's Bag

    Please bring back Simon Bag : <
    ArisuchanPannyaGretaFrahaleahGigil