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The real question is why the rule is in place in the first place. What it comes down to is that it seems to be a common practice on internet. So the rule is made and enforced, in the absence of why it actually existed in the first place, and instead is so because "everywhere else does it too", and that is the limit of their thinking about it. Personally, I think it would be better if this policy was cancelled.
But that doesn't happen everywhere. On most professional forums and communities, what you DON'T want to do is make a new thread (or ticket) for the same thing over and over again. It's better to necro an old one, than to create a new one (ofc, if it's been closed, you should create a new one).
Anybody that works in IT, dev, ops, etc. and uses something like Jira can vouch for this
This would work with certain fail safes:
- Everything remains anonymous
- If you get a 10 day plan for a 10m item for example, you have to pay 1m each day
- If you cannot pay one day, you get another day as a grace period (you have to pay 2m in the second day)
- If you can't pay within the grace period, the item is frozen and cannot be used (you don't want the item to instantly go back to the seller after just one failed payment)
- If the item is frozen for more than n days (7,14,30), then the item returns to the seller
- The BUYER may request for the contract to be void, sending the item back to the buyer instantly (would be really good in making a kind of "trial" system where you can test out the item for the specified time)
- There is a reputation system (kind of a credit score, but more "consumer friendly") that starts out at 100 for everybody, and only goes down when a buyer has an item frozen, or returned when frozen.
- The reputation does not go down then the buyer intentionally sends back the item (because he already paid for that one day of usage)
This will, to my knowledge, be immune to abuse. Can anybody see a way in which this can be abused?
I say scrap it altogether, but keep it for players (duuh) xD
Well there goes the balance of the game then
Yea, because players having 2-3k hp and monsters having 20-50k hp is balanced...
I mean, we all have to admint that mabinogi is NOT a well balanced game, it's actually pretty badly balanced (as evidenced by how gimped mage is, compared to how godly melee is).
And before somebody brings it up, I'm not talking about endgame. As I said in an earlier post, you don't consider "balanced" something for endgame (unless it's specifically endgame content, like tech duinn hard), so saying that magic is really good when you have equipment that 99.9% of the active population DOESN'T have is a pretty bad argument.
As a rule of thumb in game development, you never cater to the underwhelmingly small minority.