Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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Donk3y

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Donk3y
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  • A little too much ptw ?

    Mabi has been p2w for awhile not, this is just making it more obvious.
    fennixfoxSherri
  • Can we not immediately scream for nerfs?

    Ninzerker wrote: »
    zcp8A0a.png
    Tell me which one of these doesn't tell a full story? Which pathing do you lose any critical information?
    There's hundreds of books or movie series that don't tell their stories in a singular progression
    Star Wars starts in the middle chapters. Anne Rice's Vampire Chronicles flips between modern times and hundreds of years prior depending on the individual chapter.
    Crap, the act of starting your narrative at the ending or middle, and then moving to previous events is popular enough to provide Quentin Tarantino his entire career! And last I heard nobody's telling him to iron out the wrinkles of his narratives.
    There's no difference here, it's still telling the same story regardless on how your personal narrative experiences the individual parts.
    They are still a singular whole.
    You don't need to eat a pizza in clockwise fashion, but if you keep chewing you'll eventually eat the entire thing anyway, does the fact that you didn't eat them in order somehow take something away from it? No, not if you don't have a crippling case of OCD at the very least.
    There's more than 30 different ways to progress through the story, not just one, and also not including targeting individual chapters and ignoring the rest, which is also a valid choice.
    Lore wise as well as gameplay wise, a Milletean is a creature with its own separate, distorted sense of time. A mere second is long enough for people to forget you, yet you age thousands of times faster than those around you.
    Any of the pathings through the multitude of chapters can be canonically how your milletean experiences them as they are not subject to a binary sense of time like the tuatha.
    They are an otherworldly existence not bound to the norms of even the world they exist in.

    You'd also think that people would be more accepting of alternate timespace perception than a binary one with a story that literally contains non binary time perception.
    Or did we forget that canonically:
    Talvish Seals himself as well as Avalon -> Talvish speaks to Future Milletian and Glimpses Future through their eyes -> Young Merlin appears in Avalon -> Talvish trains Young Merlin for "Longer than a lifetime" in the past so he can go back to the future -> Centuries pass -> Young Merlin goes back in time -> Young Merlin returns from Training with Talvish -> Young Merlin grows up -> Milletian emerges from Soul Stream (This is where everyone starts the game!) -> Merlin and Milletian meet -> Milletian meets Future Talvish (It is still unclear exactly when Talvish emerges from Avalon to take command of the future knights.) -> Avalon is unsealed -> Milletian speaks to Past Talvish and shows them the world.


    And while I assume it was just a series plucked at random, using Dragonball as an example for simple cohesive timeline is a bit of a mistake. It's more complicated than just a the straight progression the narrative presents
    vKmrekn.jpg

    However where Dragonball is obviously using a communal open branching continuum, I'm proposing individualised close-looped timelines for Mabi. (Each and every Milletean can experience it in a different order, yet it still creates a full overarching narrative)

    Just because it can be understood without playing it in order does not mean that it doesn't have a canonical order. Case in point, you can do C1 and then C6, but in C6 you already have the brionac, which you get in C3, you also go demigod. It literally makes no sense from a story perspective, if C1>C6 would be just as valid, as what you're proposing, to have the demigod transformation and the brionac, AND to know who Merlin and all the other NPCs are (like the giant and elf leaders).

    Is the concept of CONVENIENCE that hard to understand? The fact that you can play them out of order is just that, CONVENIENCE.
    Talvish Seals himself as well as Avalon -> Talvish speaks to Future Milletian and Glimpses Future through their eyes -> Young Merlin appears in Avalon -> Talvish trains Young Merlin for "Longer than a lifetime" in the past so he can go back to the future -> Centuries pass -> Young Merlin goes back in time -> Young Merlin returns from Training with Talvish -> Young Merlin grows up -> Milletian emerges from Soul Stream (This is where everyone starts the game!) -> Merlin and Milletian meet -> Milletian meets Future Talvish (It is still unclear exactly when Talvish emerges from Avalon to take command of the future knights.) -> Avalon is unsealed -> Milletian speaks to Past Talvish and shows them the world.

    This series of events is literally impossible canonically, for different reasons, but most importantly, G19 starts as a direct result of what happens in the end of Saga 2. If Saga 2 didn't happen, the prophets wouldn't have moved on with their plan and wouldn't be able to make apostles.
    Also the alban knights saying that they "observed and tracked our progress" would make no sense.
    Not to mention Merlin wouldn't be a "friend of ours".
    Not to mention Morrighan wouldn't be able to appear in our dream because... well... we didn't save her...

    It's really not that hard...
    fennixfox
  • Can we not immediately scream for nerfs?

    Ninzerker wrote: »
    Xafnir wrote: »
    The fact that it lets you do the content out of order and you did so, doesn't mean the story is not in order lol, it just means you couldn't be bothered to do things in the order they came up. It's like starting a movie series from the middle and yelling at people to not give spoilers about the beginning (not saying you said to not give spoilers). You have hard facts that the g21 story is, like everyone said, the culmination of all the past generations, weather it lets you do it in order or not.
    The story gives you the timeline not the order in which the game lets you access content or not and that's just simple fact.

    Okay, let's do this one part at a time. As equally pedantic as your being.
    The fact that it lets you do the content out of order and you did so, doesn't mean the story is not in order lol
    No the fact that it allows you to do the content as you will simply means the storyline has a subjective timeline. One person can canonically complete shakespeare or any of the demigod quests as their starting point because to them that was where their storyline quest started. There is absolutely nothing enforcing you to begin from Generation 1, and progress through numerical order. In fact they repeatedly offer you ways in which to skip around. For example: There's neither a reward, nor achievement for completing the entirety of Generation 7 questline, it's entirely optional. Generation 8 only offers a title and the ability to actually use the rewards from Generation 9. Neither of these two even have end credits they are so inconsequential And what of the quests making up Generations 4, 5, and 6? Oh yeah, there aren't any.

    it just means you couldn't be bothered to do things in the order they came up. It's like starting a movie series from the middle and yelling at people to not give spoilers about the beginning
    Making a lot of baseless assumptions aren't we?
    They didn't always have a full heavily scripted tutorial. When I began, it was basically "Here, your in the game, now go explore and do stuff" And in my instance I found myself in Cor, learning transformation and starting a questline according to you I should have had no business entering. On my first day, first hour, just a few minutes into the game even loading.
    Regardless, even nowadays were STILL making prequels to series that have annual sequels, or are you one of those who staunchly wouldn't watch the original Star Wars trilogy before they came out with the prequel trilogy, JUST to see everything in an arbitrary chronological order. (Rogue One, Solo, and the Obi-Wan movies must be burning your biscuits by now then!)
    You have hard facts that the g21 story is, like everyone said, the culmination of all the past generations, weather it lets you do it in order or not.
    A fact is indisputable, with the presence of evidence to the contrary this "fact" is at most speculation at best.
    The story gives you the timeline not the order in which the game lets you access content or not and that's just simple fact.

    What timeline did the Divine Knights story actually entail?
    For the entirety of generation 19, 20, and 21, outside of the Avalon defense system alluding to some adventures you might have done in the past, there's only two or three characters they bring back from previous questlines, that you wouldn't normally see granted you just explored the cities and towns the new tutorials bring your through.

    In Generation 19 the only NPC you wouldn't have met if you didn't do any previous questlines is the loli queen near the end. She is a loli, and the queen. And depending on individual choices during generation 16 she might have a change of dialogue depicting a crush on the player, and she does have alternate dialogues if you haven't beaten the aforementioned quests, you gain a good understanding of her personality, as well as history though your dialogues within the story, and no elaboration is really needed beyond that.
    Nothing happens in Generation 20 that a new player might miss out on.
    Generation 21 is another appearance of Merlin, who once again even in his first appearance tells you all you need to know. He's self important and arrogant, with an never ceasing tongue and an ever constant source of annoyance. The only thing it DOESN'T tell you in the first two minutes is he's hopelessly crushing on Starlet
    As for the aforementioned Avalon Defense trap cutscene? Yes it shows a few NPC from previous generations, but the dialogue is standalone, generalised, and clearly states "Yes, these are YOUR good deeds but were they really the best course of action?"
    Even someone completely unfamiliar with the story can understand and fully grasp what they meant even if they had no prior knowledge of who any of these people were.
    Nothing would have been lost if they had just replaced everyone with a cutscene of you Taming the Lost Cat and bringing it to Pencast like is required to reach that point, then show different possible outcomes such as Pancast abusing it, not giving head pats and calling it a bad kitty.

    Sooooo much wrong here lol.

    Dude, just play the game and pay attention to the storyline. The canon is C1>C2>C3>C4>C5>C6, if you merely pay attention to what you're playing (that includes reading the dialogues, yeah I know, shocker right?), they make references to your previous adventures in each of them.

    Here are a few: Ruari in C2, continues perfectly from C1. In C3 you're mentioned as the conductor of the golden dragon, lots of references to C1, cichol even comments on you, etc. C4 has lots of references to C1 and C3, not to mention that you have the brionac. C5 same thing, you have the brionac, C2 is mentioned heavily. C6 is obvious, everything is mentioned in it.

    So yes, they DO follow a canonical order. Allowing you to play them out of order is nothing other than a USEFUL MECHANIC.
    Veylaine
  • Can we not immediately scream for nerfs?

    Also before somebody says that we shouldn't whine just because it's a bit hard... it's not just hard. It's stupidly hard to the point of it be very very much unfair towards the LARGE majority of players.

    A hard boss or a hard game doesn't mean it's badly designed. Making it bullsheet kind of hard for all the wrong reasons, making it utterly unfrair and not even giving you a chance, THAT is bad design.

    The best example of hard games that are very well designed are the dark souls games. Sure they do have a few bits and pieces that are just stupidly unfair (seath first encounter, anor londo archers, the blizzard place from ds2, etc.) but even those give you the tools required to pass them, and most importantly, you can deal with them rather easily after you've seen it once or twice.

    You just cannot say the same about this generaion. Oh sure, with maxed out archery on elf it's a walk in the park if you're extremely high level... Great, what if I'm neither? Sure, I'll just grind 4k more levels and max out that one particular skill set that will allow me to finish it, yeah, no pressure...
    LongSlyFOXAssassinAeolysEdethaIon
  • Can we not immediately scream for nerfs?

    The thing is the bosses in this generation are BY FAR the WORST designed bosses in mabinogi. Every other generation boss, even the EXTREMELY HARD ONES for their times gave you a fighting chance, but this one? Nope.

    People compared the doppleganger boss to glas... ok let me put it into perspective: A good analogy of how badly designed this boss is, is to consider glas. Now give him 1000x more HP...

    Sure there was one dude that said he killed it in 30 seconds... Great, wonder if I could do it with your 30k lvls...
    You shouldn't need literally end game gears and stats just to have a fighting chance in a STORYLINE boss.

    Unless there's some kind of convoluted trick to it, this boss is pure and simple BAD DESIGN.
    JazmynGoldtiger013rdyLongSlyBuffalosFOXAssassinSelenijaRadiant DawnAeolysEdethaand 3 others.