Yep. I come and go too often these days from this game, it's infuriating that I can't save items like I used to for a rainy day. To be honest, I could care less about rebirth potions or ap potions. I'm sitting on over 20,000 AP, and nothing significant to use it on (sorry, not sorry). However, training potions, full restore potions, prof hammers, and the various other event items that expire... I would put some of them away in a bank tab for a later date IF they didn't expire.
Keep in mind alot of us old timers hoarded -everything- from fomor scrolls, EVENT ITEMS, to gold, to materials, to npc weapons, and more.... It never hurt anyone, and the best part was if I decided to go on a hiatus my stuff would be there for a rainy day when I come back. I don't know what started this trend of giving us expiry event items a few years back, but whoever thought of that, needs to go back to the drawing board. Thanks.
Event items really need to be looked at more. Another issue is event items that don't stack. Over the years, I've accumulated 3-4 of the SAME event items like red or blue stones, neither of which stacks, clogging up my bank. I say just give us another inventory or bank tab solely for event items.
I, too, hate getting expiring items. I toss mine away, but I wish I didn't have to. Easier to get nothing at all. Saves me the work of having to clean space in my inventory for actual useful things.
The full recovery potions are the worse.
Not as bad as timed Nao Stones. Thats like saying you need to die in the next 6 days in order to use me. Like maybe I don't want to die in the next 6 days.
PlatinaKoki wrote: »PlatinaKoki wrote: »PlatinaKoki wrote: »I somehow did it perfectly the first time, managing to remember everything I turned over. Maybe try this:
Get a pen and paper. Hold the pen in one hand, your mouse in the other. Draw a grid equal to the game. Write does a short description of the picture (a word it reminds you of, or even a letter) on the paper grid. While exploring turn the tiles from left to right before going to the next row.
He's not talking about the sliding puzzle.
He's taking about the card-flipping game first introduced in that event with the candy witch, the mini-game of which is slow to react.
I'm interested to know why you would think this advice could even apply to the sliding puzzle. What did you think I meant by "turn over"? Why would you think I'm advising to write down tiles to remember?
Or were you commenting on what I was saying to tell other people that I'm not talking about the sliding puzzle? Why would someone assume that when the title on the thread refers to "the matching card game"?
I'm saying to YOU that Rhey is not talking about the sliding puzzle.
Your solution makes no sense for the matching game.
It's essentially a memory game. Just because writing things down doesn't help you remember, doesn't mean other people can't benefit from writing things down. It's a memory game. If you write things down you don't have to remember them in your head since they will be on the paper.
When you flip the cards they flip back again after a few seconds so that you can no longer see them. But they are actually still the same card. You need to know what picture is on the other side so that if you come across the same picture on a different tile you will know where to match it. People have trouble with remembering what picture is on the other side because they forget, but writings on paper will stay there where you can see them. Understand now?
Theres no time to doodle in the paper when time is running and cards won't flip by themselves...
Oh yeah, I suppose most people aren't ambidextrous.
Grats on still missing the point entirely.
The issue is the fact that the cards take far too long to flip over, both when you get a match correct, and when you don't. And, if the server (or your comp) is extra laggy, there's that rare moment when the game thinks you're trying to flip over three cards, or the same card twice (like a double-click), which just eats up more time.
Can you record and upload this issue? I doubt Nexon will fix something without a video showing what exactly is wrong.
please use spoilers lol
Kensamaofmari wrote: »Life Skills.
Life skills are OP. Let's form a party to clear Phantasm with just life skills! If we bring Ferghus with us the enemy will need to fight us bare-handed. Or would that make the dungeon almost too easy?
Gonna try use Milking skill on Succubus Queen :^)