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Seems that, as of the Dan renewal, devCAT changed the training requirement for Charge! No longer does it require stopping an enemy's Charge (which can't be done... supposedly some NPCs in GM mission and MA tournament have it... but I've never once seen it happen). Instead, it now requires attacking 2+ enemies with Charge's splash damage. At R1, the count for this is 30 to master!
Ahhh... leaving this un-mastered for so long has been bugging me... and now it's done with! Yay!