If you living in the east coast is that bad, think about EU and AU players now.
Unless they add servers in EU and AU, many wouldn't mind archery revamps/buffs.
SylviaWolfe wrote: »I'm happy to see the giants will be getting a bit of a boost and am a bit confused as to why humans are getting a speed boost considering half of the marketing of elves was "Hey you're so fast though!"
AstralBlue wrote: »Adding in a new hybridized magic archery skill that allows elves and humans to enchant their arrows with a magic characteristic would possibly be a great addition to archery. Since the idea dawned on me I'll explain it in detail trying to make this skill balanced, but not lacking. I'll call it Enchanted Arrow, and this skill only works with Magnum Shot.
Naturally humans would get this as well (since humans have just as much access to those skills as elves), but elves would get a boosted damage 115% for elves at r1, while humans get 100%. In other words, if both the human and the elf had all the same capped stats, magic damage and damage modifiers, humans would do 10k damage while elves do 11.5k damage as an example (they'll do more for sure, but it's just an example). Keep in mind that every calculation is based on Enchanted Arrow skill being r1.
Elves would lose their Elven Magic Missile skill, but in exchange, they would gain a new elf-exclusive archery skill that I'll call "Elemental Toggler" for the sake of simplicity. Basically what this skill does is that you can freely adjust the element of any archery skill. At rF, the elemental damage bonus would start off weak at around x1.05 damage, but at r1, it would go up to say x1.3 damage. There will be a short cooldown however at 2 seconds at r1. Only elves would be able to use the elemental damage factor.