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AlmostNotsuper

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AlmostNotsuper
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  • Post your favourite plot hole

    I really need to do g20. I hate not knowing significant parts of the story so far.

    I'd like to know why the Aces ever had to exist. Greatest mystery of all time.

    On a more serious note, I'd kinda like to know what happened to Neamhain. I guess it can be assumed that she left Erinn with Morrighan and Cichol (or maybe even before that), but we never actually see her mentioned after Morrighan supposedly sends us off to revive her at the end of G12.

    I also really want to know what exactly happened to Tarlach. Has he been turned into a homunculus like Eabha, made into a sort of vessel for Macha (or some other diety) like Triona and Millia, or was he simply granted divine knowledge, at the cost of being turned into a kid perpetually cursed with pink eye? (Seriously, if this is the case, why did his eyes need to change color?)

    Though it's not exactly a plot hole, I'd also like to know what the fomors are doing these days. Did they give up just because their god poofed, or did Bella's death actually solve some sort of issue for them? It seems weird for Cichol to just give up on the fomors, whom he's represented and claimed to be morally superior so humans for the entire story so far, just because Erinn isn't going to be destroyed, unless he was just using them as Morrighan was using us.

    And Speaking of Lugh, I'd like to know for certain whether he's a milletian or not. Same with Millia's father.
    Pip-BoyLialin
  • Elves Being Better at Magic

    Neyna wrote: »
    If you living in the east coast is that bad, think about EU and AU players now.
    Unless they add servers in EU and AU, many wouldn't mind archery revamps/buffs.

    The only changes I want to see made to archery are changes in its basic mechanics to make lag less of a factor, which should benefit everyone. It's not like I'm asking for some shiny new archery skill; I actually love the simplicity of ranged combat in its current form.
    I'm happy to see the giants will be getting a bit of a boost and am a bit confused as to why humans are getting a speed boost considering half of the marketing of elves was "Hey you're so fast though!"

    I'm confused as well, but we'll see how it goes. Personally, I'm hoping it affects humans in RPs. Maybe the G10 Maiz RP won't be so bad in the future.

    Also, it'll be funny to see elves not be the fastest. Even though I'm maining an elf now.
    AstralBlue wrote: »
    Adding in a new hybridized magic archery skill that allows elves and humans to enchant their arrows with a magic characteristic would possibly be a great addition to archery. Since the idea dawned on me I'll explain it in detail trying to make this skill balanced, but not lacking. I'll call it Enchanted Arrow, and this skill only works with Magnum Shot.

    Naturally humans would get this as well (since humans have just as much access to those skills as elves), but elves would get a boosted damage 115% for elves at r1, while humans get 100%. In other words, if both the human and the elf had all the same capped stats, magic damage and damage modifiers, humans would do 10k damage while elves do 11.5k damage as an example (they'll do more for sure, but it's just an example). Keep in mind that every calculation is based on Enchanted Arrow skill being r1.

    Elves would lose their Elven Magic Missile skill, but in exchange, they would gain a new elf-exclusive archery skill that I'll call "Elemental Toggler" for the sake of simplicity. Basically what this skill does is that you can freely adjust the element of any archery skill. At rF, the elemental damage bonus would start off weak at around x1.05 damage, but at r1, it would go up to say x1.3 damage. There will be a short cooldown however at 2 seconds at r1. Only elves would be able to use the elemental damage factor.

    I had a similar idea in mind.

    While I do like your idea of adding unique characteristics to each element (I was only thinking of additional damage), I think your idea is kind of OP, and too convoluted.

    After reading your idea, I'm imagining a skill with the following qualities:
    - Toggled, remains on until turned off (like meditation or mana shield)
    - Uses MP per shot
    - Can be used with both Bows and Magic Weapons
    - Both versions act as an additional elemental mastery, adding 15% elemental damage at rank 1 (based on physical bow damage, in the case of a bow)
    - Magic Version acts as a Trinity Staff-like charge on the weapon, and while active, charging a bolt of any element but the currently charged element will result in a fusion bolt
    - Bow Version affects all ranged skills
    - Deals and additional 15% (at rank 1) of the user's damage as physical elemental damage, and has one additional characteristic, depending on the element chosen
    - Lightning results in either additional stun and/or increased splash range (for magnum, mirage missile, and crash shot)
    - Ice results in a slow, as you've mentioned. I think it's a good idea.
    - Fire results in burning DoT, or maybe increased armor pierce (or something similar that ignores Prot instead). I also considered increased knockback, but that doesn't seem quite as useful as the other effects.
    - These effects only affect the initial target (crash shot fragments and mirage missile DoT would be unaffected)

    I also think it'd be neat if, instead of the skill itself, Humans could obtain bows/wands that come with a similar (but lesser) effect (for a single element only), IF they're elf-aligned.
    SylviaWolfeAstralBlue
  • Elves Being Better at Magic

    Please stop arguing guys. You buried my post on page 4. =T
    (You should go read it)

    Also, of lesser importance, I wouldn't particularly like to see either of you band.
    SylviaWolfe
  • March Update!

    Oh, I forgot to mention, OP should feel bad for not naming this thread some variation of "What Does This Mean?". That was a good opportunity you passed up.
    IyasenuSylviaWolfe
  • Broken Star Pieces

    There's more to the event than the book. Use the star pieces, get coins, buy skill training seals (or something else). As for the actual stars, all you can do is drop them.
    Springviolet