Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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AlmostNotsuper

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AlmostNotsuper
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  • Allow VIP Inventory to hold bags.

    Habimaru wrote: »
    *Conspiracy Theories and Stuff*

    Of course, at some point, the people of Erinn will be threatened by how politically powerful we milletians are becoming. They might even start to wonder if any of those <<looming threats>> are actually genuine at all, or if we're just putting them there or making them up to keep them reliant on us and giving us more control.

    If we push them too far, the more powerful forces of Erinn are going to band together and attempt to oust us.
    Sherri wrote: »
    I know, let's add an VIP inventory expansion coupon (Web shop uses extortion skill R1)

    and the ability to use VIP bags.. for a low cost of $9.99!

    Don't forget, you have to buy special VIP only bags. They're the only bags that can go in the VIP inventory, and they only come from the VIP gacha.
    But at least each one gives you bonus stats like -20% durabilityloss, +20 max damage/magic attack, or +200% movement speed (applies to mounts as well).
    KensamaofmariSherri
  • Ruairi is pronounced Rory

    Greta wrote: »
    Xiokun wrote: »
    (Also, please don't call everybody weeaboos. It might make someone upset. :T )

    Right, some of us worked very hard to get the weeaboo title!

    Honestly i find weeaboo word to be really insulting. I only prefer otaku. :|

    I don't get why people think this way. The word weeaboo is too silly to be taken as an insult, even if it is intended to be insulting 90% of the time.

    Also, forget Fashionogi. The newest trend is Linguistinogi. If you're still dyeing/collecting clothes instead of debating the proper pronunciations of the names of various characters in the game, you're playing wrong.
    FayeKaibaBlissfulkillDanievictriaPolicroma
  • Talk: does archery need rebalanced?

    -Vision of Ladeca is obviously a band-aid fix, and thus is bad.
    -Lag is more of a problem than aim speed, although a general boost in aim speed would still be appreciated. It obviously helps.
    -This is especially true of final shot; skills seem to take longer to load while it's active
    -In addition to fixing that delay, some extra duration on FS wouldn't hurt. If the delay can't be fixed, I'd say it's needed.
    -Mirage missile is fine, although I kinda wish the DoT would either reliably kill enemies, or never kill them so I'd know what to expect. Would also be nice if it spread a little faster

    While all talents don't necessarily have to be capable of the exact same things, it absolutely does matter how well they perform in comparison to each other. Sure, archery isn't the worst in every possible way, and sure there are other talents that could use some work. That doesn't mean archery doesn't need any, nor does it mean it's not the worst overall (although I'm not here to argue that it is). Archery's problem is that it's slow and unreliable. Because of that, it can perform terribly anywhere; it's bad both offensively and defensively. Alchemy may have low damage, but any enemy you attack will be stunned or knocked back - not that it matters since you'll be wearing a guard cylinder and heavy armor anyway. Martial arts may be slow and bad for fighting multiple enemies at once, but at least a fighter can pull out a quick charging strike every few seconds. And with both of these options, you still have close combat to fall back to, and you can quickly and easily resume using whatever you were before.

    It's called game balance. Probably a pretty foreign concept on these forums, considering it's been absent from Mabi for some time now (if you ask some people, it was never present), but I think we could use some.

    So, does archery need to be re-balanced? I think so. Maybe even 'reworked', as someone said. So do the other talents, even the good ones. In addition to having their own unique flow of combat, each talent should ideally have strengths and weaknesses. Instead what we have are tiered talents: some are clearly better than the others is most every situation, and it's often only because of one or two spammable skills. Magic should be slower in general to compensate for the great damage, close combat needs to not be bash/fh spam, even archery could probably use some kind of range limit, make it more about maintaining a certain amount of distance than just spamming arrows from anywhere, even point blank. That kind of thing. It would also help if stats other than damage and piercing level mattered. Injury means nothing 98% of the time, to name one thing.

    This turned into a wall quick.
    PepperLimelceCreamBuffalosZeoTwelieRadiant Dawn
  • Real Talk: The Gender Imbalance in Mabi

    Buffalos wrote: »
    something something the personal experience of one is not representative of the entire process. The personal experiences of a crowd also won't be exact, and they'll be more biased given this subject.
    Until NA starts giving out exact rates on gacha drops, this is going to be more speculation than anything.

    I dunno... This is Rhey we're talking about. For all we know, his personal experiences may account for 80% of Mari's gachapon openings.
    RheySphyra21
  • Why we need 2 be able to equip 0/0 & Expired items

    I think an easier suggestion would just be for them to stop making things that can't be repaired. Whether or not they'd do this for things already in the game, Idk, but it'd be nice for things in the future.

    Please no. This is how most event items should be done.

    Why though?

    If event items are made irreparable, they're more likely to be appreciated if they return. Not only that, but it's just a good practice for when OP event weapons come out; such weapons should not replace ordinary gear.

    Why should event items be permanent?
    Aeolys