Check out all of the details of this month's Patch Notes, featuring the Reflections: Reforged update!
https://mabinogi.nexon.net/news/69963/reflections-reforged-patch-notes-november-4th-2021
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AlmostNotsuper

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AlmostNotsuper
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  • Remember to properly count ur nines.

    On the one hand, that sucks for the owner.

    On the other hand, it's hilarious.
    Greta wrote: »
    Wow just wow. Poor owner is probably now freaking out. I would have noted/added the owner to warn them about that. Let's hope they will see your thread and you will get busted. :/

    Busted? What do you mean? We don't even know for certain that the pricing was a mistake, and even if it was, it's not like the OP broke any rules in purchasing the item.
    CarlizeRihoshi
  • Was MOONGATE BOOK...

    Brooch wrote: »
    I mean, other parts of the game have already become that way. Most veteran players have already maxed their stats and are so powerful that they can indeed "[mow] things down for [their] rewards".
    And in other cases, convenience can be taken so far as to remove the meaning from everything. In some ways, we've already reached that point. Why use other options when this option is superior by far in every way? If you make everything equally overpowered so that everything can mow down anything in the game with ease, what's the difference between anything? Eventually it gets to the point where you're just mindlessly mowing things down for your rewards, and you might as well just be clicking a dungeon button that spits out a reward with a success rate derived from your equipment and stats - essentially a mobile game, but perhaps more time consuming.

    Do you think it's a good thing?

    Just to be clear, I'm not saying that we should go back to the old moongate system (though I wouldn't mind it too much). I'm not saying that players over 1k shouldn't get the moongate book either (I really don't care either way - and I think it'd be great as a gold sink). I'm just saying that the 'open world', which is supposedly one of the main draws of this game, could use some attention.
    Danievictria
  • Was MOONGATE BOOK...

    Brooch wrote: »
    I disagree. Times are changing and people expect convenience both in-game and in the real world. I haven't played Mabinogi for as long as many of you have, but I can see that moongates are a welcome addition to the game and this schedule that had to be followed in the past seems to be depicted as an inconvenience. If the game hadn't evolved to include the moongate update, I believe many more players would have left sooner because the only way to achieve that convenience is through purchasing a Warp Imp for NX.

    For those who actually enjoy the nostalgic way of traversing through the game, there's nothing stopping you from walking, following an imaginary schedule where one must wait several real time days to get to another area, or even commercing which restricts you from these conveniences...

    It's not so much about the convenience or lack of it in this case, but more about the extensive overworld being neglected.

    And in other cases, convenience can be taken so far as to remove the meaning from everything. In some ways, we've already reached that point. Why use other options when this option is superior by far in every way? If you make everything equally overpowered so that everything can mow down anything in the game with ease, what's the difference between anything? Eventually it gets to the point where you're just mindlessly mowing things down for your rewards, and you might as well just be clicking a dungeon button that spits out a reward with a success rate derived from your equipment and stats - essentially a mobile game, but perhaps more time consuming.

    On another note, that train of thought seems to be all too common around here. "It's still in the game, so you can enjoy it if you want (but you'd be downright stupid to when you could be doing this)", but people who think this way often don't care about how these things mix with the rest of the game. Meanwhile, these same people tend to be overly attached to a certain way of playing, primarily because of the easy profit it grants relative to other options.
    AeolysGretaDanievictria
  • Was MOONGATE BOOK...

    Aeolys wrote: »
    I agree with the game evolving and getting change. But I'm arguing on the part of convenience. If things get too convenient, doing anything else would around us become mundane, unpopular and unused. Whats the point of walking into town? Whats the point to running to a dungeon? Whats the point of traveling pass Sen Mag? The ability to skip the walk to wherever you want in an instant makes it so that everywhere inbetween becomes insignificant empty filler. This removes the value of time. Is it worth it to move to point A? To point B? Maybe I should do all my quests in the local area before moving on. What would be the point to use a mount if I can just teleport anywhere I want? If we keep making things more and more convenient, we will be reduced to pushing a button to start a shadow mission or a dungeon anytime anywhere. We'll become no better than any mundane mobile game if we move in this direction.

    I agree entirely, except I feel like we're already at that point, more or less. You can choose to use the optimal choice, or you can choose to use anything else - aside from that, there's little significance to any of the choices this game offers anymore.

    Pertaining to the moongate thing specifically, a big part of Mabi's allure is supposedly the open world. However, no one traverses it, and I don't even blame them because there's very little reason to traverse it and little to do in it, even in Iria where exploration is supposed to be a thing. Currently the open world serves three purposes: 1.Commerce, 2.Events, and 3.Going to random secluded places where you're not likely to encounter randoms. As neat as that is, I'd like to have something to do, and I'd like to see people roaming around again.
    Aeolys
  • Forced Solo Memory Dungeons need to be removed

    Marith kind of beat me to my point about RP dungeons, but I still have more to say.

    Regarding RP dungeons, Marith hit the nail on the head with the part about them being way stronger than us for the most part, back then. It was actually exciting to play as these characters, not just because they were legendary figures of the main storyline, but because they were so OP. Not only that, but it made you feel pretty accomplished when you defeated enemies like the Dark Lord, whom even those heroes had trouble dealing with. What I'm saying here is that RPs are a useful story-telling/world building tool - yes, they show us the character's point of view, but they also show us what these characters are like compared to ours.

    I still think we could use more stuff like this. And not just in the main storyline either; I'd like to see more optional RP quests from random townsfolk, like that one with Walter and Tracy. Stuff that gives us insight into their daily lives, and gives us something to compare our characters to. However, I do think they could be done better. At least in main storyline RPs, which we're forced to do, RPs should only be interesting characters with interesting perks. I know we've already gotten to the point where every RP character has to have capped stats at least to contend with us, but maybe they could have unique skills which we don't have access to, or maybe they could be responsible for protecting a party of RP characters (think of something like an Yvona RP, wherein you have to protect a group of adventurers or something).

    About the forced Solo thing, I kind of agree. I miss the days where we could do generations with others if we so chose. It would make perfect sense in Divine Knight questlines, since we have to take on Girgashiy. However, I also don't like having to get people to do a generation to get something (that G10 RP with Ilsa and Voight). So I think it would be nice if they would mix it up a bit between generations. Each one doesn't have to be the same thing over and over again.
    TheNyanCatWolfandWolfFeliceDaktaro