Wow just wow. Poor owner is probably now freaking out. I would have noted/added the owner to warn them about that. Let's hope they will see your thread and you will get busted.
I mean, other parts of the game have already become that way. Most veteran players have already maxed their stats and are so powerful that they can indeed "[mow] things down for [their] rewards".
AlmostNotsuper wrote: »And in other cases, convenience can be taken so far as to remove the meaning from everything. In some ways, we've already reached that point. Why use other options when this option is superior by far in every way? If you make everything equally overpowered so that everything can mow down anything in the game with ease, what's the difference between anything? Eventually it gets to the point where you're just mindlessly mowing things down for your rewards, and you might as well just be clicking a dungeon button that spits out a reward with a success rate derived from your equipment and stats - essentially a mobile game, but perhaps more time consuming.
I disagree. Times are changing and people expect convenience both in-game and in the real world. I haven't played Mabinogi for as long as many of you have, but I can see that moongates are a welcome addition to the game and this schedule that had to be followed in the past seems to be depicted as an inconvenience. If the game hadn't evolved to include the moongate update, I believe many more players would have left sooner because the only way to achieve that convenience is through purchasing a Warp Imp for NX.
For those who actually enjoy the nostalgic way of traversing through the game, there's nothing stopping you from walking, following an imaginary schedule where one must wait several real time days to get to another area, or even commercing which restricts you from these conveniences...
I agree with the game evolving and getting change. But I'm arguing on the part of convenience. If things get too convenient, doing anything else would around us become mundane, unpopular and unused. Whats the point of walking into town? Whats the point to running to a dungeon? Whats the point of traveling pass Sen Mag? The ability to skip the walk to wherever you want in an instant makes it so that everywhere inbetween becomes insignificant empty filler. This removes the value of time. Is it worth it to move to point A? To point B? Maybe I should do all my quests in the local area before moving on. What would be the point to use a mount if I can just teleport anywhere I want? If we keep making things more and more convenient, we will be reduced to pushing a button to start a shadow mission or a dungeon anytime anywhere. We'll become no better than any mundane mobile game if we move in this direction.