Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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AlmostNotsuper

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AlmostNotsuper
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  • why Mabi is no longer fun.

    Greta wrote: »
    Gaea wrote: »
    @AlmostNotsuper Yeah I like it op, that's the point I made in previous comments.

    Are people hating on FH because of pvp or something? Pvp is a waste of time.

    It's because they are squishy elves. Only elf players are salty at FH and Bash.

    To answer both of you, my point is that no single option should be so good in every situation that nothing else competes with it. It's not even a matter of being an elf or not, it's a matter of wanting to be able to do something else and still contribute.

    So much for this being a sandbox game where you can do anything you want and have a good time doing so. "Mabinogi, the fantasy anime life where you can be anything you want to be.. but if you want to be useful, you can only FH, Bash or firebolt spam (with the occasional lightning rod)."
    IonDaktaroTairikuSphyra21Hiroki05
  • why Mabi is no longer fun.

    Just going to address a few things I've seen pop up in this thread.

    "FH needs a nerf"
    Yes, it most definitely does.

    "Bash needs a nerf"
    Yes, it most definitely does.

    'Mabi has tons of content, so it's better than other games that do everything else better"
    Sure, Mabi has tons of content, but there's still a lot wrong with this argument.
    1.Other (better) games have just as much, if not more content than Mabi does.
    2.A lot of Mabinogi content merely exists in parallel, having little or nothing to do with other content. See life skills (except for magic craft), everything in Iria (except for magic craft, and dragon raids, I guess), and, until recently, dungeons. You can choose to do it if you want to, but there's no practical reason to, outside of acquiring skills and stats once per character, and most of it isn't even fun. They've started to improve this with the dungeon revamp (the practicality, not the fun), but that's only half the problem...
    3.Older content is just broken when new content is a factor. This is to be expected to some degree, because more damage= an easier time. But lullaby, pet spam, rain casting, hidedra? Why? And then there's reforges, but I won't start ranting about those here.

    'Mabi's outdated graphics aren't a problem..."
    In general, they aren't. Anyone who has a problem with Mabi's dated graphics probably quits the game after 5 minutes. No one here cares. Some people probably like it. It really would be nice if the older stuff looked as good as the newer stuff though.

    "Mabi's outdated engine needs a buff..."
    Yes, it most definitely does. It's not likely to get one though, so a new game would be great. Looks like that's not likely to happen either, though.
    dra011 wrote: »
    Honestly that fact that it's needed to get though phantasm shows how difficultly in mabi is done poorly for the most part it is give enemies more hp or more attack or defence and so on nothing that really means you need to think or use multiple skills sets like an endgame dungeon honestly should do you just need to be able to do the damage.

    This. SO much this. Glad someone else picked up on it.

    There is (or was) so much potential in Mabinogi's combat system, but for a long time they've just been doing the bare minimum, making 'tougher' enemies literal walls of HP which require nothing more than DPS above a certain threshold (and enough potions/nao stones/alternate targets to avoid dying long enough to deal that damage) to defeat. Utterly bland and unengaging, but difficult to get past because of the DPS requirement. It feels like a very cheap sort of challenge - cheap here means 'crude and limiting for no good reason'; we all know reforges aren't cheap in the monetary sense. Compare this to combat pre-dynamic combat, and you'll see why older players refer to the old combat as 'tactical' and 'better' even though it was slower and there were fewer options. Our being on-par with monsters meant that we had to pay attention to the skills they used, and try to learn their patterns. Nowadays we just mow things down, summon a pet if they manage to hit us, repeat.
    Gaea wrote: »
    There is nothing wrong with getting a dungeon or shadow mission done fast especially when you are spamming or farming. My FH set basically allows me to almost spam FH and get things done way quicker.

    When it's faster than everything else, to the point that there's 0 reason to choose anything else, but it's not OP.

    What do you think OP means? .-.
    IonTairikuHiroki05
  • KR Content updates?

    Blankeye wrote: »
    22e27b578d.png
    Sorry to disappoint, but my friend who plays on the KR server informed me that she believes this "talent" portion isn't a new talent, but a renewal/update of the talent system as a whole.
    She's not 100% sure, but this is what she told me.
    Don't get too hyped up for a new talent, is what I'm saying.

    Good. I'm tired of new talents. I'd rather see them fix/add to existing content.
    XiokunJoejonas
  • Run Shamal RUN!

    Who the hell is Shamal?

    Shamala's brother. He likes to turn into a crab, so he's underwater most of the time. We'll meet him when the swimming update comes out.
    GretaTheNyanCatNilremYellowBin
  • Neamhain

    Am I really the only one who thinks Shamala is a panther who learned how to transform from Akule?
    Sherri