Check out all of the details of this month's Patch Notes, featuring the 16th Anniversary and VIP Renewal Update! https://mabinogi.nexon.net/news/90098/16th-anniversary-and-vip-renewal-patch-notes-march-14th
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AlmostNotsuper

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  • Allow VIP Inventory to hold bags.

    Habimaru wrote: »
    *Conspiracy Theories and Stuff*

    Of course, at some point, the people of Erinn will be threatened by how politically powerful we milletians are becoming. They might even start to wonder if any of those <<looming threats>> are actually genuine at all, or if we're just putting them there or making them up to keep them reliant on us and giving us more control.

    If we push them too far, the more powerful forces of Erinn are going to band together and attempt to oust us.
    Sherri wrote: »
    I know, let's add an VIP inventory expansion coupon (Web shop uses extortion skill R1)

    and the ability to use VIP bags.. for a low cost of $9.99!

    Don't forget, you have to buy special VIP only bags. They're the only bags that can go in the VIP inventory, and they only come from the VIP gacha.
    But at least each one gives you bonus stats like -20% durabilityloss, +20 max damage/magic attack, or +200% movement speed (applies to mounts as well).
    KensamaofmariSherri
  • Talk: does archery need rebalanced?

    -Vision of Ladeca is obviously a band-aid fix, and thus is bad.
    -Lag is more of a problem than aim speed, although a general boost in aim speed would still be appreciated. It obviously helps.
    -This is especially true of final shot; skills seem to take longer to load while it's active
    -In addition to fixing that delay, some extra duration on FS wouldn't hurt. If the delay can't be fixed, I'd say it's needed.
    -Mirage missile is fine, although I kinda wish the DoT would either reliably kill enemies, or never kill them so I'd know what to expect. Would also be nice if it spread a little faster

    While all talents don't necessarily have to be capable of the exact same things, it absolutely does matter how well they perform in comparison to each other. Sure, archery isn't the worst in every possible way, and sure there are other talents that could use some work. That doesn't mean archery doesn't need any, nor does it mean it's not the worst overall (although I'm not here to argue that it is). Archery's problem is that it's slow and unreliable. Because of that, it can perform terribly anywhere; it's bad both offensively and defensively. Alchemy may have low damage, but any enemy you attack will be stunned or knocked back - not that it matters since you'll be wearing a guard cylinder and heavy armor anyway. Martial arts may be slow and bad for fighting multiple enemies at once, but at least a fighter can pull out a quick charging strike every few seconds. And with both of these options, you still have close combat to fall back to, and you can quickly and easily resume using whatever you were before.

    It's called game balance. Probably a pretty foreign concept on these forums, considering it's been absent from Mabi for some time now (if you ask some people, it was never present), but I think we could use some.

    So, does archery need to be re-balanced? I think so. Maybe even 'reworked', as someone said. So do the other talents, even the good ones. In addition to having their own unique flow of combat, each talent should ideally have strengths and weaknesses. Instead what we have are tiered talents: some are clearly better than the others is most every situation, and it's often only because of one or two spammable skills. Magic should be slower in general to compensate for the great damage, close combat needs to not be bash/fh spam, even archery could probably use some kind of range limit, make it more about maintaining a certain amount of distance than just spamming arrows from anywhere, even point blank. That kind of thing. It would also help if stats other than damage and piercing level mattered. Injury means nothing 98% of the time, to name one thing.

    This turned into a wall quick.
    PepperLimelceCreamBuffalosZeoTwelieRadiant Dawn
  • Real Talk: The Gender Imbalance in Mabi

    Buffalos wrote: »
    something something the personal experience of one is not representative of the entire process. The personal experiences of a crowd also won't be exact, and they'll be more biased given this subject.
    Until NA starts giving out exact rates on gacha drops, this is going to be more speculation than anything.

    I dunno... This is Rhey we're talking about. For all we know, his personal experiences may account for 80% of Mari's gachapon openings.
    RheySphyra21
  • Was MOONGATE BOOK...

    Brooch wrote: »
    I disagree. Times are changing and people expect convenience both in-game and in the real world. I haven't played Mabinogi for as long as many of you have, but I can see that moongates are a welcome addition to the game and this schedule that had to be followed in the past seems to be depicted as an inconvenience. If the game hadn't evolved to include the moongate update, I believe many more players would have left sooner because the only way to achieve that convenience is through purchasing a Warp Imp for NX.

    For those who actually enjoy the nostalgic way of traversing through the game, there's nothing stopping you from walking, following an imaginary schedule where one must wait several real time days to get to another area, or even commercing which restricts you from these conveniences...

    It's not so much about the convenience or lack of it in this case, but more about the extensive overworld being neglected.

    And in other cases, convenience can be taken so far as to remove the meaning from everything. In some ways, we've already reached that point. Why use other options when this option is superior by far in every way? If you make everything equally overpowered so that everything can mow down anything in the game with ease, what's the difference between anything? Eventually it gets to the point where you're just mindlessly mowing things down for your rewards, and you might as well just be clicking a dungeon button that spits out a reward with a success rate derived from your equipment and stats - essentially a mobile game, but perhaps more time consuming.

    On another note, that train of thought seems to be all too common around here. "It's still in the game, so you can enjoy it if you want (but you'd be downright stupid to when you could be doing this)", but people who think this way often don't care about how these things mix with the rest of the game. Meanwhile, these same people tend to be overly attached to a certain way of playing, primarily because of the easy profit it grants relative to other options.
    AeolysGretaDanievictria
  • Stop Adding Fashion

    Siodhan wrote: »
    I'm perfectly fine with the fashion craze, because this game has a remarkable amount of customization,even if most of it is acquired from cash shop features like the dressing room and gachas. I like seeing new content released once in a while despite that, of course, but I'm more of a supporter of a reform with bugfixes and better graphics than implementing more bashable and fhable content.

    I'm inclined to agree with this person.

    Sure, focusing exclusively on making new fashion is bad for this game. Yes, it's a shame that most players are willing to settle for this when the rest of the game is falling apart.

    No, just adding new gear will not solve the problem. Adding more content won't even solve the problem alone. Various parts of the game itself are broken - combat system is completely one-sided, life skills are generally useless (although that's improved a bit). They either need to fix those, or make all future content so that the broken things don't matter (which still leaves all the old content in the dust).

    However, I think part of the solution to the combat problem is to introduce more meaningful variety in gear. Half the stats on weapons are meaningless, there's generally only one or two options worth using (even between skill sets), and there's little variation between the rest of it. I'd like to see more specialization between weapons and armor types for different ways of fighting, more reason for players to use different things, and more limitations on certain types of gear. Currently, the only things we have like this are the heavy armor dex penalty, the restrictions for bash and int+ magic (made largely moot since everyone just uses staves now), and the smash effects.
    Mirokujin