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I've reached a point where I can call a lot of other MMOs these days "Single Player MMOs", because they make mechanics only be based around a single player experience, and then add grinding and just have other players around.
If only the Mabi devs hadn't decided to emulate them after g16.
The spam bots get blanket-banned two or three times a day, but new ones show up and replace them like 10 minutes later. It's an endless game of whack-a-mole; the only solution is to deal with the supply and not the suppliers.
The problem here is you pick on legit players more than the bots. That said, I think shadow-mission gold could use a re-balance. Have the longer, tougher missions give more gold while the super-short missions give smaller rewards. (Like, why do Their Method and Shadow Cast City not give better rewards? That doesn't make sense to me.)
I'm not sure we're even talking about the same people at this point. I still see a lot of the same characters around the Taill altar spamming conflict. People are using the same terms to refer to the groups spamming sms, the bots spamming advertisements, and the ones killing field monsters (if they still exist). It's kind of confusing. The ones spamming sms have definitely not been banned, at least, not permanently. Probably not at all.
I agree that conflict should be nerfed, sadly. It's just too easy and too quick nowadays. It's not an ideal solution, but it's the easiest and most realistic one, I think. Buffing the rewards from longer missions would be counter productive though. The people spamming sms with alts can still do this with longer missions. If only conflict is nerfed, then they'll go back to BFT2 or shadow wiz instead. The only downside is that they have to move their alts a little more, but they still get around the same gold for the time invested. I guess they would be a little more limited by the cooldown on FH too. Oh no.
The way I see it, there are only three good ways to solve (or at least mitigate) this problem. 1.Keep people from playing on multiple accounts at once (doesn't look like Nexon can do this, and if they can, they aren't willing to). 2.Shift rewards from mission completion to monster drops, so these people benefit less from dragging alts along (nerfing the gold rewards of missions sort of does this). 3.Buff enemies and/or nerf players so content can't be soloed so easily. (While you're at it, fix that channel changing glitch that recovers HP, MP and SP, I've seen them using it to avoid using pots). The best we can hope for is probably a mixture of 2 and 3.
It would be nice to see GMs doing something to help with it though. Maybe make those troll bombs we used to have a GM item, and pay someone to spam it on people who sit around taill altar spamming for hours every day in a group of homogeneous characters, usually all basically beginners, with some easy life skill talent at expert, who never communicate or otherwise behave as a person normally does. At the very least, it would slow them down, or make them leave an alt behind. It's not so harmful as a ban either.
@AlmostNotsuper Yeah I like it op, that's the point I made in previous comments.
Are people hating on FH because of pvp or something? Pvp is a waste of time.
It's because they are squishy elves. Only elf players are salty at FH and Bash.
To answer both of you, my point is that no single option should be so good in every situation that nothing else competes with it. It's not even a matter of being an elf or not, it's a matter of wanting to be able to do something else and still contribute.
So much for this being a sandbox game where you can do anything you want and have a good time doing so. "Mabinogi, the fantasy anime life where you can be anything you want to be.. but if you want to be useful, you can only FH, Bash or firebolt spam (with the occasional lightning rod)."