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October 13, 1992
There is always some madness in love but there is always some reason in madness.
They removed tickets in a recent update I believe.
Let me see if I can find that thread
So how the heck do you buy from their houses then? That's kind of stupid as I don't want to run around Uladh to all the housing areas and search for that specific person. >:U
Changing channels like that causes me to D/C.
But thanks for the heads up, especially if they did do this and you find the thread.
Almost perfect AFK detection is a fairly simple thing to detect but perfect detection is damm near impossible. From the players point of view, making the quest for a random NPC wouldn't be particularly challenging because of all the mana/moon tunnel/gates, but making the delivery to Price or Tiro would at least introduce a reasonable amount of challenge.
This is why they could implement a designated AFK-zone. A previous game that I played had it where if you were AFK for more than 3 minutes you would be transported to a certain area with everyone else who was AFK. And there'd be an "AFK" symbol above everyone's head.
If they improved this PTJ, they could also make it where if you get someone who goes AFK, it switches with a, "Oh, this person appears to not be available anymore" and then gives a new person.
Maybe it could try once and then, should it fail, pick an NPC.
Ken has a decent idea, but this would work well, too. Say should someone AFK and the system moves on to a new player, then they AFK or log out? Switch to an NPC. Be it lesser known ones or Price. I don't like the idea of Tiro as I am not a fan of him being only in dungeons. Hell, the kid who is over by where we used to board boats to Iria could use some serious love, lol.