Check out all of the details of this month's Patch Notes, featuring the Reflections: Reforged update!
https://mabinogi.nexon.net/news/69963/reflections-reforged-patch-notes-november-4th-2021
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Atheist42

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Atheist42
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  • Part Time Jobs: Remove "Report from Time"

    When a game is new and has limited content, developers sometimes deliberately introduce delays into the game to try to make the content last longer. When a game matures and has plenty of content, as Mabinogi has been for several years now, those delays should be removed.

    One such delay occurs in part time jobs. A part time job becomes available at its "start time", and must be turned in between the "Report from time" and the "End time". The "Report from time" is anywhere from 2 to 5 in-game hours after the "start time", meaning the player is sometimes standing around with the task finished, waiting for the "Report from time" to arrive. That's no longer necessary. Please let us turn in the part time job immediately and get onto our next task. Mabinogi is now a sufficiently complex game that we are not going to run out of things to do if you let us turn in the part time job immediately.

    The fast way to implement this change is just to change the "Report from time" on each job to match its "Start time". Longer term, you could delete all the code that deals with the "Report from time". It's a complex game. Surely a change that lets you simplify the code is good for the ongoing maintenance of the game.
    Kensamaofmari
  • Inventory: highlight items that will expire

    In the inventory window, once an inventory item has expired, it is given a different background colour to make it stand out. That is, it's easy to spot expired items when it's too late to use them.

    It would be useful to also highlight the items that will expire but haven't yet done so, using a different background colour to those that have expired.

    Currently, when you have several expiring items, it's too easy to forget about one, only to reminded too late when it gets highlighted as expired.
    Kensamaofmari
  • Harmon's Flower Tree Event! 4/30-5/21

    Efficient curious cabbaging: This strategy avoids the need to wait around for cabbages to complete and doesn't require use of music to increase the growth speed.

    So far, I've only verified this strategy for Days 1 and 2. Based on how they behaved, I'm guessing Days 3 onwards will work as described below. (EDIT: I have now verified it works for Days 1 to 4 inclusive.)

    Day 1:
    Talk to Harmon. He gives you a curious cabbage seed. Plant it.
    Do 3 times: {Buy fertiliser from Harmon. Use it to raise sappling level.}
    This gets your sappling to level 4. You've also got 1 curious cabbage growing for tomorrow.

    Day 2:
    Talk to Harmon. He gives you a curious cabbage seed. Plant it.
    Harvest your completed curious cabbage that was planted yesterday. Give it to Harmon. He gives you a fertiliser and a curious cabbage seed. Plant the seed. Use the fertiser to raise sappling level.
    Do 2 times: {Buy fertiliser from Harmon. Use it to raise sappling level.}
    This gets your sappling to level 4. You've also got 2 curious cabbages growing for tomorrow.

    Day 3: Talk to Harmon. He gives you a curious cabbage seed. Plant it.
    Do 2 times: {Harvest one of your completed curious cabbages from yesterday. Give it to Harmon. He gives you a fertiliser and a curious cabbage seed. Plant the seed. Use the fertiser to raise sappling level.}
    Buy fertiliser from Harmon. Use it to raise sappling level.
    This gets your sappling to level 4. You've also got 3 curious cabbages growing for tomorrow.

    From Day 4 onwards you don't need to buy any more fertiliser because you can get your sappling to level 4 using cabbages that are ready and waiting because you planted them yesterday.
    Kensamaofmari
  • Family Weekend Fishing Event

    Habimaru wrote: »
    (Pegasuses = American; Pegasii = International English-Standard).

    If you are following the Latin convention, as UK English often does, I think the plural of pegasus would be pegasi, not peagsii. Going from singular to plural, replace "us" by "i". For example, the singular syllabus gives the plural syllabi. The only cases where a double-i arises in a Latin plural is where the singular already had an "i" immediately before the "us" ending. For example, the singular radius gives the plural radii.

    I think I can now claim 5 pedant points.
    SherriDraech
  • Extra Fixed Synthesis Recipes

    Consider the 10 pages required for the "Book on Fireball". Some pages are rare. Some are so common that people don't even bother collecting them when they drop. So how about we create a new Synthesis Recipe. Combine any three Fireball pages. If the synthesis is successful, we get a different Fireball page. That is, if we successfully combine 3 copies of page 1, we get a random selection from pages 2 to 10. If we successfully combine pages 1, 2 and 3, we get a random selection from pages from 4 to 10. This would give some incentive to pick up the common pages when they drop.

    The same idea can be applied to all skill collection books: Fireball, Ice Spear, Thunder, Arrow Revolver and Shock.

    It could also apply to other collections such as Dorcha Crystals. The Second Dorcha Crystal seems way more common than all the others. It would be nice to be able to get rid of my worthless multiple copies of the Second Dorcha Crystal by combining them for a chance to get one of the rarer Dorcha Crystals.

    The idea can also apply to armor sets with bonus stats.

    As an example, consider the Female Bohemian Armor Set. There's armor, hat, glove (band) and shoes. Each contributes 0 to 3 points to Magnum Shot Enhancement and 0 to 3 points to Support Shot Enhancement. However, you need to accumulate at least 10 points to an Enhancement before it has effect. So if we get Bohemian Shoes with bonus stats of 0 and 3, (0 on Magnum Shot and 3 on support shot), they're not very useful, since even if we get 3 points for Magnum Shot from each of the armor, gloves and hat, we'll still don't reach the minimum of 10 points. My experience is that we should should sell these shoes to an NPC, since we're unlikely to be able to sell them for a better price in the Auction House. In fact, it even seems to be a waste of time to try sell shoes with 1 point for either stat, since they only generate a bonus if they are worn with 3 other pieces each of which has the maximum of 3 points. No one seems to want to buy anything with less than 2 points on both stats.

    So my proposal is that we can synthesis 3 pairs of Bohemian Shoes. If successful, the bonus stats are the sum of the stats on the 3 combined pairs of shoes. This can give higher stats than currently available maximum of 3 points.

    For example, consider 3 pairs of Bohemian Shoes with stats of (0 and 3), (3 and 0), (1 and 2). Currently I'd sell these to the nearest NPC since they're near to worthless. Under what I'm proposing, if I successfully combine these with Synthesis, I get Bohemian Shoes with stats of 4 and 5.
    DragoolfireAlexLightAvanFomor1402