I brought up nerfing just as a suggestion. If you look at Arrow Revolver, it was nerfed when a cooldown was added to archery. Summon Golem was nerfed when r1 windmill was reduced to r6. They could always nerf firebolt or turn a portion of it's damage to a burn DOT which would incentivize people to use other magic skills. Preferably they could add other functions to Hailstorm like making it usable with spellwalk or fixing it so it works with vivace but these are much better solutions than to just revamp it so it becomes "A spammable magic aoe, like giant fullswing where we just make a gust of snow/blizzard/hail !?!??!" like OP said.
Nerfing firebolt does not give people incentive to use other magic skills. It makes them not use firebolt. (or just give up on magic as well)
People prioritize magnum and crash shot now over AR. Players aren't gravitating towards golems anymore because they stopped being broken. Hypothetically how would nerfing firebolt make someone give up on the magic talent as a whole?
I brought up nerfing just as a suggestion. If you look at Arrow Revolver, it was nerfed when a cooldown was added to archery. Summon Golem was nerfed when r1 windmill was reduced to r6. They could always nerf firebolt or turn a portion of it's damage to a burn DOT which would incentivize people to use other magic skills. Preferably they could add other functions to Hailstorm like making it usable with spellwalk or fixing it so it works with vivace but these are much better solutions than to just revamp it so it becomes "A spammable magic aoe, like giant fullswing where we just make a gust of snow/blizzard/hail !?!??!" like OP said.