You say you're profiting because you're not using a 170k per point weapon. So do I for now. But if I start using that crossbow and pay 170k per point I'll be facing losses. If you replace your chain with girg enchanted celtic chain blade you'd be losing money. You even admitted you're making cheaper and weaker weapon to cut costs. There's not so much difference between cutthroat and celtic yet celtic chain blade costs 570k to repair fully when clean. So that means these 'expensive end game gears' are not worth using or making.Hellkaizer wrote: »I only dinged you for the second time cause you ignored literally everything I posted as if it were invalid.
For the record I am using "end game" enchants on a beginner weapon and it STILL has the least amount of gold repair.
The only difference is it cant be special upped and loses like 50-100 max damage compared to a celtic.
Oh noes the repair fee...
"It cost me 5mil to full repair this weapon" OR I can spend 1m and fully repair it.
Ignoring the things that are given to you or explained to you then blaming it on the localization team is just silly.
I get that the weapons are costly to use but there are ways around it. Or you can just only use them for when you need them.
Either way you cannot use full endgame items because it's too expensive
And the reason for expensive repair fee is literally given - it's only working as they intended in KR, not in NA
but people here sit here and defend it.
Hellkaizer wrote: »
My main activity is material farming in this game and I can guarantee the drop rate doesn't make that weapon worth using it there.
I know everything is copied and pasted. I didn't expect them to adjust price here at first place. But it seems wrong to have shitty situation where we are forced to pay insane repair fee and not get option to pay irl to repair for free if you want to use these set of weapons- while the whole point of having b/s fee is to make players 'pay cash' to repair, not to make it 'luxury'
Oh? What materials do you farm? What's your total level? Screenshot your stat block. You're spouting off like you have perfect stats/gear and still can't make gold. I have guns that cost ~140k a point to repair you know how much they cost me to use? 0 gold. Way of the gun doesn't use dura, endgame enchants are worth it there same for final hit with CRKs and lances for Judgement blade. You're saying only people who buy gold can afford that but it's pretty clear either you do that yourself because you don't understand it, or you're using equipment wrong because... you don't understand it.
There you go. Your method doesn't work for everyone. Not everyone can switch to FH when you run out of WOTG. And if you're forced to play certain playstyle just to reduce repair fee...I don't think its a good thing...It leaves other skillset and weapon set left out.
Also I said "you're at loss if you don't buy gold, not everyone using that is a gold buyer"
I myself is planning to make one when raids comes out.
Idk what to do after I run out of repair kits and hammers tho.
So let me get this straight. You want no drawbacks to using the strongest gear. You're also literally saying "I don't like the way you do that so it's wrong" what kind of argument is that? You should be forced to play certain ways if you're trying to avoid the cost of endgame stuff. Also idk what you're talking about by saying you won't make gold going after material drops, I solo'd aahm (had some friends afk in there so I got the loots, in return I afk for them as well when they want it and I'm not playing) and it used 8 dura off my chain, and less than 1 dura off my bohemian set and maybe one dura off my bhafel? Total repair cost was like 100k and I paid 300k for the pass. The gold drops from mobs+ end chests payed for that leaving all the drops as pure profit.
If you want to be pedantic about it, most internet cafes cost like 1usd an hour, which according to the gold selling bots is about 700k. Even the more expensive stuff would be covered if you had that. I have no idea how the repair thing works at all either, assuming you walk in pay your dollar repair stuff and leave it's the same as buying gold except more tedious because you'd need to leave your house.
GTCvActium wrote: »Blissfulkill wrote: »GTCvActium wrote: »Blissfulkill wrote: »Ask some questions before using your insane repair rate weapons:
Am I gold farming? If yes, use that one sword I can full repair for 50k and still one shot everything thanks to power creep.
Am I material farming hard content? Let's use that 100k/point weapon so that I can effectively farm for a material I could easily sell for that plus a little profit, or maybe even use it to make an even pointy-er sword.
Honestly the game needs a fully required gold sink like repairs. We've had some monstrous inflation over the years and I'd much rather slowly fix that instead of having to continuously add more trade window capacity so that I can put 500 million in checks for a single item down the road.The previewed ones appear to be, yeah.Aren't they divine wep exclusive as well?
Wouldn't it be 140k for one point at 98%? I cannot imagine many rewarding content that wouldn't make up for spending one point. ONE POINT.
It seems that something like Shadow Wiz Elite Spam with Crystals would be "one of the few" given time and durability spent, and one certainly do not need weapons like this for such content.
In any case, tailoring the economic gold sinks to the 10% who farmed VHM Girgashiy in its heyday hurts the rest of the playerbase. You could say most are not in content that would greatly benefit from such weapons, and that is true. Yet, it is inane to assume that just because a player is strong, that they have mountains of gold sitting around.
In which case, points to the bigger issue for all of us. This weapon isn't efficient, and many people are adverse to loss in profit already.
Well its not like your weapons will increase repair fees as you level up, you built the weapon, enchanted it, and reforged it in the manner of your choosing. You can be reasonably strong level and skill wise and still use cheap disposable weapons. The idea is that if you have the economic means of building and maintaining such a weapon, then go ahead. The increased performance is not a super high margin and is mostly reserved for those that wish to pursue something strong and for something to spend their money on.
There is no issue since there are cheaper alternatives for all classes of weapons and the differences between them aren't game breakingly large (reforges are a different beast but good reforged low end cheap gear can beat out unreforged high end gear). If you think using a certain weapon is going to be a loss, then simply don't use it, use something you're comfortable maintaining. The only thing to actually complain about is envy, namely the fact that someone can afford to build, use and maintain something that is superior.
I am complaining that there is no point. I am particularly peeved that there is no incentive to use it, due to incredible inefficiency. This weapon operates on a loss, depending on gold obtained beforehand
No one gets rich using unsustainable methods, and the margin isn't enough or "needed" in any high level content. I could not use it, sure, but that belies my main criticism; implementing content that isn't viable. I do want nice weapons, but I want things I can actually use.
There are no economic means to using this weapon itself, nor are any avenue opened up. This is distinctive facet in the general overview of how one makes gold.
Hence the issue of utilizing it being not to make gold, but "Can I kill it or not kill it?" The latter seems irrelevant.
To reiterate, I am irked by content that has no incentive for anyone to partake in. You cannot maintain this weapon if one uses it, in most content at most levels, including anything consider high level content. It's a bragging rights weapon, nothing more.
I speak of efficiency, not of having money to throw for the sake of it. The idea of trying to cut down on inflation via this method seems idiotic; it wasn't just a general rise of gold earnings versus fixed prices for the playerbase or anything of that sort, but people who were around to exploit recently nerfed methods of gold acquisition, resulting in a massive influx of gold to very few players in the population.
At what point would catering a weapon to them would do for anyone else without that fortune?
You may need to operate on a loss when your goal isn't to get gold from what your running but to simply complete it. The point is that there is a cost vs performance situation to consider, if you are doing things that are just simply build up gold or resources, then you aim for cost effective solution. If the point is to complete something challenging then you'd aim for performance. There are plenty of situations where one would use a high end weapon with little regard for the cost of using something like this. Its possible that people build gear that they cannot support the use of as a sort of limit breaker, switching over to these equipment would push them to be just strong enough to accomplish a goal even if its not economically efficient. One such example would be soloing a particularly difficult dungeon, one might use weapons gear, and items that are rare and limited in supply just to accomplish said goal. There is no regard for the rewards, the money earned, etc. This is because the challenge itself is the goal, and testing the absolute limit of the player at their absolute best.
The whole point is that there will be someone that is very good at acquiring the resources required to use and maintain these weapons and the ridiculous repair fees are for those people that can and will amass large fortunes because this is an effective solution to remove gold from the biggest money makers playing the game. Furthermore, there is incentive to use high end expensive and inefficient weapons, to show off the status, wealth and prestige of the player. People forget that this is an MMO, items like cosmetics and extremely high end gear are used to show off that the progress of the player. The incentive isn't resource gain, but self gratification, the fact that you can field something that not everyone can readily use or support is one such reason. Basically the enjoyment of owning and being able to use something rare. Which is why these super high end enchants and weapons have such high repair fees. For people that CAN support these have amassed sufficient funds or have found effective ways to use them efficiently.
Ask some questions before using your insane repair rate weapons:
Am I gold farming? If yes, use that one sword I can full repair for 50k and still one shot everything thanks to power creep.
Am I material farming hard content? Let's use that 100k/point weapon so that I can effectively farm for a material I could easily sell for that plus a little profit, or maybe even use it to make an even pointy-er sword.
Honestly the game needs a fully required gold sink like repairs. We've had some monstrous inflation over the years and I'd much rather slowly fix that instead of having to continuously add more trade window capacity so that I can put 500 million in checks for a single item down the road.The previewed ones appear to be, yeah.Aren't they divine wep exclusive as well?
GTCvActium wrote: »
Well its not like your weapons will increase repair fees as you level up, you built the weapon, enchanted it, and reforged it in the manner of your choosing. You can be reasonably strong level and skill wise and still use cheap disposable weapons. The idea is that if you have the economic means of building and maintaining such a weapon, then go ahead. The increased performance is not a super high margin and is mostly reserved for those that wish to pursue something strong and for something to spend their money on.
There is no issue since there are cheaper alternatives for all classes of weapons and the differences between them aren't game breakingly large (reforges are a different beast but good reforged low end cheap gear can beat out unreforged high end gear). If you think using a certain weapon is going to be a loss, then simply don't use it, use something you're comfortable maintaining. The only thing to actually complain about is envy, namely the fact that someone can afford to build, use and maintain something that is superior.
Those plat hammers aren't even tradeableWhy would anyone risk their good computer(crappy/cheap computers can't multiclient, I have old laptop and it struggles with just having 1 mabi open) to have a chance to win a virtual wing that probably costs 200~300m in game- which is nothing compared to a good computer.You answered your own question. There were also a number of platinum hammers, which are fairly useful to a number of people and worth farming when possible. Long story short, people who cheat are stupid in more ways than one.to have a chance to win a virtual wing that probably costs 200~300m in game
I also should add that some people have a -thing- for ruining stuff for others. Mabi has a history of people like that.
@Buffalos I think they're referring want more in-depth explanation of it would work other than just modding/botting.
2nd I think they're talking about even if it was possible what they were arguing against @Opalthira was that even if it was possible to stack over 100 instances of mabi into one PC that the task of keeping head count and track of the rewards wouldnt be an easy task as in it would be time consuming.
I think @Finity was NOT condoning anything that they may be doing, your accusation that they thought it's okay for cheaters because of risk. I think they're just challenging possibility of either being able to have 100+ mabis open on one computer and/or the task of keeping an eye on all of them when things are said and done, nowhere they said it's OK for them to this.
Breif edit: it all started because one person said it was easy to run 100 accs and another person challenged the easiness of that claim
4. Didn't increase better chance to get rare materials and such from end chests since NA population is way smaller than KR, which makes things for us in NA more difficult.