where's the evidence that a giant is out-damaging the elf? jesus christ
IzzyKuroNeko wrote: »* [Might of Radeka] The following effects are added to the skill.
- Chain Slash Additional damage when using talent skill"
Oh? Is that so? Then they should definitely also fix Vision of Ladeca to give bonus on Dual Guns talent, you know, to make it fudging FAIR.
Come on Nexon Korea, the favoritism is showing.
@Zeo I don't see why you're getting that mad. Might of Ladeca can only be used once every ingame day, and most giants don't even have the full duration yet. It's still probably not gonna make us as good as elves or humans with this talent. we're actually much worse off with this talent than elves are for ninja and gunner. we lack much more dex than elves lack str. I showed you that last night
This might make some giants happy I was reading through some news posts on KR (with the help of google translate) and they are kicking off the test server with the new talent, and something caught my eye:
* [Might of Radeka] The following effects are added to the skill.
- Chain Slash Additional damage when using talent skill"
That means they are taking into account the lack of dex for giants (almost 300 less than other races compared to elves 170 str difference) and adding a boost for it to our Might of Ladeca skill. While we can only use that skill for like half the time we play, I'm glad they thought about adding in that boost hopefully it's not just for the test server
badnewsbarrett wrote: »What major content though? I can't keep up with what KR has, so I really don't know what we're missing lol.
Atm we're missing the giant combat renewal and the Dan test renewal. That's the only major ones... though KR does have a few small features such as the ability to repair anywhere at 100% success via a portable anvil thing but it costs like 2x the cost of 98% repair NPC. Then there's the equipment switch kits as well. I'm not sure if we will get those features o.o and then they have a new VIP service we might not ever get as well. Honestly they can probably add the new combat skillset w/o hurting either of those other updates though... it's their decision
Time to be real...
The skill set needs to be Will + dex. It makes 100% absolute no sense what so ever to make luck a combat based stat.
I would even push for Str + will + dex / 8 = damage. That would make the most sense. Luck as a combat stat makes ZERO... completely and utterly zero sense.
Sigh, just why?
As far as it being a skill-set based towards elves, that is also false. Since luck is the same for all classes, and elf barely gets more dex than human, to where it may be a couple more damage, it makes this skill set still better on a human in the long run, than an elf. Sorry.
Oh also, RIP all giants like me, unless they make it give a ton of dex to where giants can get close to capping out, its gonna be a crap time for us.