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Zeo

When elves don't have the dark skintone options...

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Zeo
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If you are neutral in situations of injustice, you have chosen the side of the oppressor.
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Veteran player (known as pink elf with a mustache) from Alexina server, my IGN is same as my forum name - feel free to add me as a friend!
  • Confirmed ; G21 this winter (kr)

    Arjune wrote: »
    where's the evidence that a giant is out-damaging the elf? jesus christ

    It really depend on the formula for max damage but think about it though, the 1.15x buff via the Ladeca for giants so depending on how much damage they do and such.. so giants will end up beating elves in term of damage in the long run.
    * [Might of Radeka] The following effects are added to the skill.
    - Chain Slash Additional damage when using talent skill"

    Oh? Is that so? Then they should definitely also fix Vision of Ladeca to give bonus on Dual Guns talent, you know, to make it fudging FAIR.

    Come on Nexon Korea, the favoritism is showing.

    I agree and I think they should make it so they can buff the elves' Ladeca skill to do 10% or 15% more damage on Gunner (or maybe Ninja) to make it fair so elves are not as left out.
    IzzyKuroNekoKagaSenyuniGretaSherri
  • Confirmed ; G21 this winter (kr)

    Arjune wrote: »
    @Zeo I don't see why you're getting that mad. Might of Ladeca can only be used once every ingame day, and most giants don't even have the full duration yet. It's still probably not gonna make us as good as elves or humans with this talent. we're actually much worse off with this talent than elves are for ninja and gunner. we lack much more dex than elves lack str. I showed you that last night

    While I do get where you're coming from... I see that the Giant Ladeca skill buff the chainslash skillset by 15% and in that case, it'd be multiplicative so 1.15x damage for you guys. Elves hit 1850 dex cap via Eweca skill while the giants hit 1700 dex cap... I see that the Chainslash skillset/talent gives 85 total dex which should make it bit easier for you giants to cap out dex too.

    So elves and giants only have the difference of 150 dex and depending on what formula they use for max damage based on Dex and Luck, giants will end up doing more damage with the chainslash skillset (and it'll make some difference with the red upgrade stones too)... so you can see why I'm pretty ticked that they decided to buff the giants' Ladeca skill to do 1.15x more damage with Chainslash... because like.. I don't really think that is needed... but with this buff, that make it so Chainslash are the best skillset for the giants to use thus screwing us elves in the process once again.

    I mean... elves are still pretty great with Chainslash skillset due to getting 150 more dex but I do think it's something that should be for the elves and humans to use... but humans get screwed out in chainslash skillset too due to the buff for giants' Ladeca skill.
    KakuzenTaffytaMhaolInvalidRiotLuminetteMarianthiIzzyKuroNekoSirRyuKagaNeynaand 5 others.
  • Confirmed ; G21 this winter (kr)

    Arjune wrote: »
    This might make some giants happy ;) I was reading through some news posts on KR (with the help of google translate) and they are kicking off the test server with the new talent, and something caught my eye:

    * [Might of Radeka] The following effects are added to the skill.
    - Chain Slash Additional damage when using talent skill"


    That means they are taking into account the lack of dex for giants (almost 300 less than other races compared to elves 170 str difference) and adding a boost for it to our Might of Ladeca skill. While we can only use that skill for like half the time we play, I'm glad they thought about adding in that boost :D hopefully it's not just for the test server
    What major content though? I can't keep up with what KR has, so I really don't know what we're missing lol.

    Atm we're missing the giant combat renewal and the Dan test renewal. That's the only major ones... though KR does have a few small features such as the ability to repair anywhere at 100% success via a portable anvil thing but it costs like 2x the cost of 98% repair NPC. Then there's the equipment switch kits as well. I'm not sure if we will get those features o.o and then they have a new VIP service we might not ever get as well. Honestly they can probably add the new combat skillset w/o hurting either of those other updates though... it's their decision

    What... are you kidding me, right? I was so happy that we finally get a dual-stat talent that elves are finally best with due to Dex+Luck but they goes and FREAKING buffed giants' Ladeca skill to do more damage?? If they did really do that... well, LOT of elves are going to be pissed because they get the short end of stick once again... all they have is archery while giants already have melee, fighter, gunner, and ninja... -________-

    In term of dual-stats talent, they (giants) already have Ninja and Gunslinger... that's two skillsets that elves does less damage due to missing out on 200 str (not to mention they get less Str cap from Eweca so yeah) while they (giants) are just missing out on ONLY one skillset, JUST one compared to elves missing out on two skillsets... so while yes, giants does miss out on 300 dex, they're only missing out on one skillset in term of dual-stats skillset.

    This better be a joke too, considering giants got last few updates in KR Mabi that heavily buffed them too... I'm really tired of the blatant favoritism toward the giants by DevCat and I do hope the Ladeca buff to make giants do more damage with chainslash won't make it out of test server because that's just not needed.
    MhaolKakuzenSirRyuTaffytaInvalidRiotYokkaichiLuminetteMarianthiIzzyKuroNekoKagaand 8 others.
  • Confirmed ; G21 this winter (kr)

    Snormie wrote: »
    Time to be real...

    The skill set needs to be Will + dex. It makes 100% absolute no sense what so ever to make luck a combat based stat.

    I would even push for Str + will + dex / 8 = damage. That would make the most sense. Luck as a combat stat makes ZERO... completely and utterly zero sense.

    Sigh, just why?

    I don't mind it being Dex+Will as well but I actually think Dex+Luck is better for this skillset... also, if you really want to go in that route where Luck doesn't make sense, I could do the same and say that Str+Dex doesn't make sense for Puppetry, Str+Will doesn't make sense for Ninja, and so on. However... if there's one thing I'm grateful for... it's that they're NOT based on Str.
    As far as it being a skill-set based towards elves, that is also false. Since luck is the same for all classes, and elf barely gets more dex than human, to where it may be a couple more damage, it makes this skill set still better on a human in the long run, than an elf. Sorry.

    Elves get 25 more dex from the skills, talent boosts, etc... compared to humans so yes, it is pretty minimal in term of damage but I should point it out that elves get higher Dex cap (1850 dex cap while humans are stuck with 1750 dex cap) than humans does when they hit certain amount of total level due to the Eweca skill so the difference of damage will actually be noticeable so they'll deal more damage compared to humans... also... elves move faster which may be useful for the Chainslash skillset too.
    Oh also, RIP all giants like me, unless they make it give a ton of dex to where giants can get close to capping out, its gonna be a crap time for us.

    Now you know how we elves really felt when Gunslinger and Ninja skillset were introduced because we miss out on around 200 strength compared to humans/giants. :^)
    FayeKaibaBlankeyeKadalynTaffytaSushiSamuraiImaizumiYokkaichiCarlizeNilremKakuzenand 12 others.
  • Was Our Dance of Death Nerfed?

    Oh wow... really?

    If that is really the case... kinda getting sick of us kept being shafted for NA Mabi...
    TheDumbOneCrimsọnVimiRadiant DawnTwelieSherri