leveling the potion lore skill can help reduce poisoning. the effects after using respite also prevent you from using any skills unless you want to lose a lot of health which is why I avoid using it. at this point it is more effective to use inspiration for mp recovery, enduring melody for stamina, and nimbus heals for hp and stamina. so yes I fully support updating the potion system somehow and it would be great if we could plant more kinds of herbs in our homesteads. a few players say releasing more herbs make them to easy to get however we will still have to gather around 30 herbs per patch patch and make room for them in homesteads. by this point mostly event potions and full recovery potions are getting used and there is almost no reason to craft potions so it doesn't really matter if we get a few extra herbs in homesteads. my herb garden is fairly big and I only harvest them to complete my daily gathering quest most of the time.
SE potions ruined everything
Ask your friend that spam festia everyday for four leaf clover, they usually have tens of them unless thrown away.
Shield of thrust recovery and nimbus is usually good enough for me.
If you are doing dragon raid, those spit out se pots from time to time.
Idea to counter pot poisoning ?
They should have made portable hot spring instead of portable repairing altar.
Would be cool if it have "work better if equipment is removed" effect.
Well, it doesn't get rid of it completely, but the Poisonous Mushroom Stew reduces your potion poisoning.
With a big enough HP/MP/SP pool, it's eventually LESS Toxic to use Full Recovery Potions for general-purpose recovery.
Wanna talk about something being out of date, talk about the terribad HP/SP recovery of the Respite skill.
Hoo boy.
I do agree that Four-Leaf Clovers are incredibly inaccessible, so much so that making your own 300pt potions for the purpose of recovery, is very unrealistic.
Not to mention how toxic such potions are.
Can enter potion poisoning after just 6 or 7 of them.
The best are, of course, SE Potions.
They can even get as big as 1000, with their recovery effects.
But those aren't craftable!