1) My post pointed out the lack of weapon damage growth within the skill set alone and how much AP and total levels it costs.
2) If skill damage is the reason you recommend a talent to a new player, you're doing them a disservice.
Here's where close combat (or any other talent, for that matter) and chain slash really differ mechanically: chain slash has nearly half of all the skills locked behind side quests. Sure some of them are easy, but some of them also aren't doable by new players. Dorcha crystals for spinning slasher require coil abyss runs, death mark needs peaca runs (though party play is allowed so that helps), bacharm explosion requires spinning slasher to start the quest, and the others are RNG drops or fetch quests. The "it's just like AR pages!" argument literally doesn't work when half your talent is AR pages or similarly daunting hunts.
So I did some math on stats and got a quick and dirty comparison of weapon attack growth between chain slash and close combat
It's incomplete and all, but there are two things I want to point out:
1) AP costs
2) Max damage growth from stats
An elf going into close combat and grabbing a mace will get nearly double the stat damage growth at almost half the AP cost than if they went into just chain slash. The issue with dual stat talents is that the skills give very little stat points to boost weapon damage in comparison to single stat weapons, and this talent is especially bad for new players because basic utility AoE skills are locked behind a quest that no new player can complete. Sure they could branch out a little (and they should!), but they will have spent possibly 600 levels in a talent to gain maybe 10 points of max damage on a weapon and gain not much for other talents. It's laughable and pathetic.
From what I can gather, Nexon just blindly throws any new talent into this beginner tab without thinking at all. IF SEPARATING NEW TALENTS FROM OLD IS SOMETHING YOU WANT TO DO, MAKE A DEDICATED TAB CALLED "NEW" INSTEAD OF MISLEADING PRECIOUS NEW PLAYERS INTO SOMETHING THEY CANNOT PROGRESS WELL WITH LONG-TERM.
Lucious_Loracio1 wrote: »This is actually a problem with a lot of what DEVcat does. They release something new, make it grossly overpowered compared to some earlier talents, then forget to even balance the talents that came before accordingly. Making the new talent much more sought after. Mabi these days is just, "Activate skill, click area, watch everything die." Rinse and repeat.
Why bother playing the Warrior talent when you can get better (and faster) results playing as a Chain Slasher?
Fix your game DEV.