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lceCream

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lceCream
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  • REMOVE CHAIN AS A BEGINNER TALENT DURING REBIRTH

    Buffalos wrote: »
    1) My post pointed out the lack of weapon damage growth within the skill set alone and how much AP and total levels it costs.
    2) If skill damage is the reason you recommend a talent to a new player, you're doing them a disservice.

    Here's where close combat (or any other talent, for that matter) and chain slash really differ mechanically: chain slash has nearly half of all the skills locked behind side quests. Sure some of them are easy, but some of them also aren't doable by new players. Dorcha crystals for spinning slasher require coil abyss runs, death mark needs peaca runs (though party play is allowed so that helps), bacharm explosion requires spinning slasher to start the quest, and the others are RNG drops or fetch quests. The "it's just like AR pages!" argument literally doesn't work when half your talent is AR pages or similarly daunting hunts.

    It's the UTILITY and DAMAGE that makes it good
    It's range which makes it safer than melee, and always hits which makes it safer than archery
    It has the best aoe and safest single target

    Chain only needs 2 skills to function: chain sweep and chain impale/crush (and snatch for auto attack). The rest are just extras
    Spinning slash does nothing, it's just for stats. Explosion does nothing, again just for stats.
    Unlike mage, chain doesn't need the locked skills
    [Deleted User]
  • REMOVE CHAIN AS A BEGINNER TALENT DURING REBIRTH

    Buffalos wrote: »
    So I did some math on stats and got a quick and dirty comparison of weapon attack growth between chain slash and close combat
    e648b55beffc33d9e022b7c56df84fac.png
    It's incomplete and all, but there are two things I want to point out:
    1) AP costs
    2) Max damage growth from stats

    An elf going into close combat and grabbing a mace will get nearly double the stat damage growth at almost half the AP cost than if they went into just chain slash. The issue with dual stat talents is that the skills give very little stat points to boost weapon damage in comparison to single stat weapons, and this talent is especially bad for new players because basic utility AoE skills are locked behind a quest that no new player can complete. Sure they could branch out a little (and they should!), but they will have spent possibly 600 levels in a talent to gain maybe 10 points of max damage on a weapon and gain not much for other talents. It's laughable and pathetic.

    From what I can gather, Nexon just blindly throws any new talent into this beginner tab without thinking at all. IF SEPARATING NEW TALENTS FROM OLD IS SOMETHING YOU WANT TO DO, MAKE A DEDICATED TAB CALLED "NEW" INSTEAD OF MISLEADING PRECIOUS NEW PLAYERS INTO SOMETHING THEY CANNOT PROGRESS WELL WITH LONG-TERM.
    Not everything is about stats. In fact, stats should be the last thing a beginner would want to worry about.
    There's also weapon damage, the skill % and ease of use
    Chain sweep alone makes the skill set worth while. MASSIVE AOE and 680%
    I tried using r1 kunai storm/crash shot/wm after getting used to chain sweep and it was pathetic
    [Deleted User]
  • Cancel "revive in nearest town" option

    Happened to me a few times
    Was so mad at dying I clicked asap and didn't read properly and out I go.
    I learned my lesson now
    YangKoete
  • Gold bags and Boxes REVAMP

    No. That would mean the rich would be able to purchase high priced items without paying sales tax.

    That would destroy the economy even more than it is now.

    Trickle down does not work.
    JazmynYangKoeteGretaSherri
  • REMOVE CHAIN AS A BEGINNER TALENT DURING REBIRTH

    This is actually a problem with a lot of what DEVcat does. They release something new, make it grossly overpowered compared to some earlier talents, then forget to even balance the talents that came before accordingly. Making the new talent much more sought after. Mabi these days is just, "Activate skill, click area, watch everything die." Rinse and repeat.

    Why bother playing the Warrior talent when you can get better (and faster) results playing as a Chain Slasher?

    Fix your game DEV.

    I see warriors and mages all the time. Archers and alchemists, however... they're extinct
    YangKoete