Kensamaofmari wrote: »
Yes as I'm sure anyone with a triple digit IQ does, but I understand your instinctual reaction to talk down to me in response to a comment made in jest due to the off topic nature of that which it was in response to.Danievictria wrote: »You know, the "RPG" in "MMORPG" stands for "Role-Playing." Just putting that out there.
However regardless of that Mabinogi is an action sandbox MMO not an MMORPG. Mabinogi has some RPG elements like the stats system, but you can slap a character level on a first person shooter as well, it does not suddenly become an RPG. An RPG involves above all else choices an consequences, Mabinogi as a sandbox lacks these things, at no point are you actually role playing in the game outside of self imposed restrictions, which are unrelated to game design, Mabinogi does however contain some "Illusion of choice" in some of it's storylines, moreso with the recent ones but your choices are, as the phrase implies, an illusion and have no effect on the outcome of the story or influence on the world because the game is a sandbox which must remain in a singular state for all players so they can go through the linear storylines too.
The closest things to actual choices with consequences in Mabinogi are which race you play, and if you're a human which transformation you decide to use, an (MMO)RPG would involve those sorts of choices throughout the storylines and the world, in Mabinogi if you cut down a tree the tree never disappears, it simply "runs out" of wood and eventually regenerates, keeping the world in a static state for the next player who wants to gather wood.
That's an artificial restriction imposed by the player while playing the sandbox, and not a game mechanic of Mabinogi, a discussion of gameplay balance needs to involve discussing the actual balance of the gameplay and not arbitrary self imposed restrictions the players may or may not impose on themselves.Danievictria wrote: »And, yes, while for some players the meta and min-maxing their character to perfection is the end-all-be-all of the game, others do play it for the thrill of adventure and to play out their fantasy of being on an epic magical journey as *insert classic RPG character type or mix of classic character types here*.
I personally respect anyone's right to play any video, tabletop, or otherwise game however they wish but those choice can't be accounted for when balancing a game that simply is not designed to cater to that sort of gameplay where the player has choices to make.
The only? What about necromancers?! How about Deckers? Where are the corporations to even break into?!Danievictria wrote: »The only character type not properly represented in this game? Rogue. What are rogues known for? Stealing, stealth, and...say it with me now...dual-wielding daggers! If we can't get a proper rogue talent, the least we can get is Elves dual-wielding daggers.
Because Mabinogi is an action sandbox not an RPG and the game mechanics for the supposed "melee oriented" races should actually reflect that by them having some sort of unique advantage in the same way Elves, the "archery and magic" should have legitimate advantages in those skills to make up for their lacking performance in others from a purely game balance point of view.Danievictria wrote: »Besides, if you think dual-wielding is such an inferior strategy, what should it matter to you if one more race can do it anyway? It may not be optimal if you play solely based on numbers, but it's fun and it makes people feel bad-oars.
I only offer my opinions as a video game developer, published author, and avid player of role playing games in various formats, I don't claim "perfection" and as a proponent of free speech and open debate I welcome your disagreements with me, condensation included, and am willing to discuss them, and banter in return, in places where they are on topic and relevant, but the simple fact is this thread is a discussion of videogame mechanics and their balance in relation to other mechanics, and not a discussion of roleplaying inside the confines of a sandbox where it has no effect on the actual mechanics so I don't believe it's on topic to discuss that here.Danievictria wrote: »As they say, sometimes the perfect is the enemy of the good...