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If you strip everything down to the basic melee combat triangle with the game's original combat, Mabinogi actually has a really interesting PVP system based on predicting what your opponent is trying to do based on the actions they're visibly choosing to show.
I'm pretty sure this was an accident, though; At no point in the game's life did Devcat show any hint of caring about PVP, so with each update adding new abilities and skills, things became increasingly more and more unbalanced and any concept of serious PVP quickly became a joke.
After the combat system update, PVP is over; abandon all hope, it's now just a contest of wildly spamming attacks and whoever has the biggest numbers win. No matter how many restrictions you place, and how far you try to limit players, it's impossible to get close to the original game's pvp with the new combat system.
It's a shame, too, because there definitely could have been a really good and varied pvp system if they had put any effort into balancing stuff.