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Infighter

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Infighter
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  • Heroe talent

    I assume that could be possible when the next hero talent is released.
    Goterx
  • Revamp Enchanting!

    Not to mention that enchants have a set durability and if you use those r4-r1 enchants enchants are insanely low 15%-7% or so. They should remove enchant durability. It was sad for me to attempt enchanting spooky/haunted es on accessories, but the enchanting failed so much that the enchant went RIP as I can't even restore the durability on it.


    Also losing a valuable item when enchant burning. ex. I want to use a chorus enchant I have but I don't want to burn my zorro mask (I like how it looks), yet I want the chorus enchant tied to it.

    My ideas for an enchant revamp are:

    1. Having a gold sink option to save the item from being destroyed, but you have to pay a huge amount of gold to do that, therefore if you don't want to burn your gold, just buy enchant protections.
    2. Having a weapon sealed with a magic that doesn't let you wear it until you find a potion or material to craft it in a dungeon to break the magic force that unable you to use the said item.
    3. Enchant party bonuses, by having a party full of people with high ranked enchant skills, it raises your success rates.

    4.They should at least increase burning success rates even higher like 10%+ its current (they need to uncap campfire as its currently capped at r8).
    Nerdylicious
  • Dungeon Drop %'s Suck.

    Oh hey! my favorite types of threads, I like to add some spice to these~

    Well, they should either make a proper dungeon revamp design/pattern instead of just changing the monster stats and adding more rewards with the excuse that:
    "its an old content and it would mess things up so we didn't change it"
    "it would be better to start from scratch rather than changing the old content" Similar sentences were said by the Mabi director in Korea...
    Well Devcat, what are you waiting for? better start deleting those old and useless dungeons and make some new ones that keep up consistent with the aesthetics orb/room pattern design as Rabbie Phantasm and Sidhe. I enjoy Sidhe and Phantasm runs as they even have a storyline to understand why the dungeon is the way it is. While those old dungeons lacks a storyline.

    Another thing that bothers me is that these dungeons takes way too much time to finish, shortening the time to run dungeons would be very appreciated since not all people have the time to waste 8-12 hours a day, most of us even work and we don't have time to do run such contents more than 5 times to just get nothing from dungeons and not to mention that to obtain passes for higher levels of a dungeon you require to run the lower level ones which actually takes time and with slim chances of getting a pass to re-'try running the dungeon. So add 2-3 hours to properly run all the dungeons. That's not productive at all.

    In my opinion, a dungeon shouldn't last more than 40 mins, else, it becomes boring due to its length, "I want to get out of here already", "all this time just to get a low tier enchant".

    I don't like the idea of reward tokens and a token shop as dungeon reward alternative. There are many people who actually have like multiple accounts logged simultaneously so each character would obtain a token. That would be easily exploited by those who have like 3-5 or more computers/virtual boot and its unfair for the rest of the players that doesn't have access to multiple computers, not to mention its prohibited to do so but players doesn't care anyways. I wouldn't mind that kind of system for raids though, exchanging all those useless demonic materials for an actual dragon scale would be worth running some raids and reducing the stress of making dragon equips.

    I think a better dungeon rewarding system would be like those Secret Shadow Missions. That based on your party's output it affects the reward tier of the dungeon rewards.

    An example of what I mean is:

    Death counts
    X amount of Items used
    enemies hit received
    party support, that all parties are helpful to clear the content
    time taken to clear the dungeon
    pet summons count (yes because pets are a way to abuse content with aoe attacks)

    WIth that, it would actually make dungeons a bit challenging, maybe fun? as well as having to deal with a party strategy in order to avoid losing reward tiers points to have more chances of high end materials, enchants, equipments.

    Another thing is that they should make other dungeons have more chances of materials than others, since everyone considers Alby as "the mecca for materials", A bit of material balancing for each dungeon would be appreciated.
    猿仙人_SaruSennin