GTCvActium wrote: »Answer soon because site staff has been deleting things like this. I'm gonna guess:
Alexina 43%ish
Mari 26%ish
Ruairi 18%ish
Tarlach 13%ishEralea wrote:If that is the case, then it will ironic as the server that most supports a merge didn't get the merge.
I think I may have misunderstood the question, what exactly are you asking?
Let me rephrase that then, "it would ironic that the server with the most people that wanted a merge didn't get the merge."
Personally, I know more people on Alexina who didn't want a merge over those who wanted a merge.
I also know that the pro-merge people would have loved to argue all day with the anti-merge people, but the anti-merge people never felt the need to go out of their way to squabble about it because they were already satisfied with the no merge decision for Alexina.
Which is the attitude I need to take, to be honest. There's no need for me to posit anti-merge opinions. My "side" already "won" from the start.
But don't assume we don't exist. The pro-merge people are just more visible because you're all voicing unopposed complaints. There is a large anti-merge group that isn't engaging with you. At this point I'm just rolling my eyes whenever I see surveys that only pro-merge people will vote in, and discussions that only pro-merge people will weigh in on. It's like you guys don't even realise you're in a biased echo chamber.
GTCvActium wrote: »I just might server change to Alexina if it'll be emptier. Y'all are lucky.
The old servers were small enough that they were merged together, while Alexina was considered big enough to not be merged. What you are experiencing now is nothing new for us. Still it must be coming as a shock to you; that's understandable. Marians are on a twice as big server, Ruairians three times, and Tarlachites four times. It may not be easy to see right now, but you will get used to it and adapt; you all will. Consider this, all that you are now experiencing is nothing new to the folks on Alexina, yet in spite of all that, we'd all like to be merged too.
A merge isn't a real solution to dwindling player numbers, its a response to the company's lack of confidence in being able to draw in new players. There's also a problem now of people who previous wanted to get away from players in those servers are now stuck with them or throw away everything they've invested to maybe keep away from those people until the next time they do a final merge into 1 server. While players will have to adapt to continue enjoying the game, this was an unnecessary change that was imposed on many players that did not want the merge to take place. They should've implemented server transfer only and let players choose if they want to migrate to a more populated server or to a less populated one. The choice now has also been taken away as we now only have 2 highly populated servers.
That could very well be but the dwindling player base may have been a result of the small servers, or rather too may of them. Apparently, the Korean servers have 20 channels; we never did. If we had then we might've only needed two servers all along, each with 20 channels. Such a set-up from day one might've kept the population sufficiently concentrated to have kept some folks from quitting.
Choosing between people who want to be away from other people and people who want to be near people is a zero-sum game. I suspect inclusion is the much more popular desire.
The biggest problem with Mabingoi is the same as it is for all games: they are funner for new to mid-level players, but not so much for highest-end players. Most of the folks that are jaded by Mabinogi now are these high-end players. You can see they've tried to make new content interesting for them, but then weak players complain that they are shut out until they are strong enough so for them there essentially is no new content. And when they make new content for the newer to mid-level players then the high-end player complain that it's not challenging and that they are still bored. Shadow missions attempted to address this by allowing freely chosen difficulty level, and what do active non-AFK/chatting high-end players do? Difficulty selectable content. But I digress.