Check out the patch notes for the G25 Hypernova: Glyphwright update:
[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!



Last Active
  • What if Hailstorm became like Giant Fullswing

    MabiIn2k19 wrote: »
    Cho wrote: »
    MabiIn2k19 wrote: »

    O' great lords of mabi please hear my plea
    Share with us lowly peasants your godly intellect
    And show us all how to use this skill
    By recommending to use other skills
    That don't even have a similar effect
    Or really a similar feel.

    I'm sorry but you're probably braindead if you think this skill is good. An npc wand with nothing on it aside from chaincast 4 will out dps a step 7 staff because you're gonna spend most of your time running around trying to charge hail. I challenge either of you to find one situation where hail is better than any other magic skill, and prove it.

    From the way I see it, Fire is knockback and burst damage, Lightning is stun and AOE with quick cast times, and Ice is repeated hits and conserving mana. When you use Hailstorm it drains a fixed amount of mana and lets you basically magic final hit until the duration runs out. CC Firebolt on the other hand drains you dry of mana faster and has no AOE.

    So just to be sure I tested this with 272 magic attack. Firebolt with a step 6 Fire wand for me is doing about 9800 damage with a critical hit. Hailstorm with 5 charges hits for 16000 damage with a critical hit. At 4 charges, Hailstorm out damages Firebolt with 10800 damage with a critical hit.

    In solo play, Firebolt might feel more useful because you can move around with it charged but in party play with a teammate defending you, Hailstorm is going to win. Now maybe there's some 50mil reforge item that lets firebolt beat Hailstorm in damage and mana cost but I'm not seeing it. So just use other skills if you don't like Hailstorm.

    If you can complain about Hailstorm being weak, why not focus on why Icebolt and Lightning bolt aren't as cancerous as Firebolt. Let's just make every magic skill into CC Firebolt..

    Someone with probably under 1k int claiming they understand what endgame meta is.

    Person A
    Loads hail, charges to 5 stacks and fires for 16.5k damage at 600 magic attack, or 48k with a crit (Step 7 Blue staff, reforged and enchanted)

    Person B
    Spams 7/8 firebolts in the time it takes Person A to load and fire hail. Firebolt doing 7.5k, 18k if crit (Step 6 wand, casting speed 20, no enchants)

    A does at most 48k damage, B does at least 52500, at most 126000. You can't use an off hand mana boosting item with a staff, and since most late game players will have 2.5k+ mana, mana cost isn't valid in pretty much any setting because inspiration is a % based restore.

    So not only does it do considerably less amounts of damage, you can't move, it gets interrupted easily, and in your example needs 2 people. You're ignoring entirely that hail takes a massive amount of time to charge vs firebolt too.

    Just to add to this, Firebolt is also massively more versatile, first and foremost is that you don't lose mobility when you have it loaded which means you can pre-load the shot and then move into position after. Speed cast reforges also affect it, meaning that you can drastically increase its overall damage output. Firebolt is also not an investment, if you load the skill you are only accountable for that one shot. You can commit to other another skill immediately after it while for hail storm, you are more or less committed to its duration or suffer a casting penalty for building it up again. In all, there's no aspect of hail storm that firebolt simply does better besides the splash. Even that is a situational advantage as the mobs usually have to be herded into a corner to prevent them from being tossed all over the place. There is a reason why no end-gamer built weapons for hail storm and rather have firebolt bonuses, because it's just not worth the investment. Even if you go full commitment and boost Hail storm to its absolute limit with reforges, fire bolt will still match its output with none of its drawbacks.
  • ....

    Gaby5011 wrote: »
    Funny how this thread went from server merge to bots and inflation.

    Welp, I'll see myself out.

    Cause people think that server merge will magically fix every problem, grievance, and issue they have. Bot problem? Server merge! Inflation? Server merge! Lead in the water pipes? Server merge! Mum-Ra hatching an evil scheme to rule the world? SERVER MERGE!!!!
  • What if Hailstorm became like Giant Fullswing

    Let's throw some Hail storm revamp ideas out there:

    Idea 1: Make hail storm similar to shock, the player spends the same time casting it and it forms a storm around the player, it automatically throws hail crystals as soon as enemies are in range, instead of a bigger stronger crystal, it creates 5 crystals and it can lock on and attack up to 5 enemies at once, the player is free to move around and use other skills while Hail storm is in effect. Duration is 30 secs, cool down is 60. Each crystal's reload time is 2 secs.

    Idea 2: Hail storm is similar to rain casting, it creates an area where enemies take constant damage and get a speed debuff.

    Idea 3: The skill behaves as it is now, but it cannot be canceled when the player is knocked back. The player is free to move while the skill is in effect and is also permitted to use ice bolt and ice spear while the skill is in effect. Normal attacks will launch hail crystals, when using ice bolt, you get an extra ice bolt charge for every single charge, when using ice spear, the resulting explosion freeze does not degrade in damage as it spreads.

    Idea 4: Hail storm is exactly the same as it is now, but the crystal charges faster and has a bigger splash radius (~800) and longer range (~2000). There is also a chance to inflict Ice spear freeze effect.
    LadameRadiant DawnTolnaKageitoAlexLight
  • Sale Heads-Up! 5/2/19

    Leinei wrote: »
    FayeKaiba wrote: »
    Leinei wrote: »
    FayeKaiba wrote: »
    Gaea wrote: »
    Leinei wrote: »
    Gaea wrote: »
    Remember that story of that one player who said he was going to kill this other player for wearing flashy gear? I remember. XD

    Woah, what?! Seriously? O_O
    Leinei wrote: »
    Gaea wrote: »
    Remember that story of that one player who said he was going to kill this other player for wearing flashy gear? I remember. XD

    Woah, what?! Seriously? O_O

    Yeah empty threats he made because his significant other was epileptic. People can become really defensive and impede on other people's freedoms, entitled bs. I mean flashing lights sometimes makes me feel dizzy and gives me migraines. You know what I do? I don't keep staring at it. smh.

    Hello! That was me XD
    Yes! He told me to remove my flashy outfit because it was going to give his SO a sizure and he even threatened to report me XD

    Uuuuuh huh... tell me you didn't remove it. There are plenty of aspects of the game that have seizure triggers like the visual effects of spells and probably some of the animations.

    Furthermore, if you want someone to accommodate you? You ASK politely, not demand. You don't threaten. Heck, you could have taken their threat and turned that in to Customer Service for rude behavior.

    Nope! I didn't remove it at all. I told him I will not be removing the outfit and for him to kindly go on his way, and he got pissed off and kept telling me I was abusing players and posing as a threat. He noted me two weeks later saying he was more pissed off because appearently nexon told him that I was causing no harm to him and they were not going to do anything. To this day, 8 years later, he doesn't talk or interact with me. It's sad and sorta hilarious.

    Good. Calling players that use flashies abusive to other players or calling them threats is uncalled for. Nexon could stand to implement a button that disables the flashies for player-side optimizing, but there are plenty of instances in the game with flashes. =T

    Glad Nexon didn't fall for his crap.

    Yes, cause a player using in-game items to customize their characters to their tastes is abusing others. Precious Snowflakes at their finest. Also I wonder if they are really having problems because they're constantly zoomed in on kaiba and have them fill up their screen. Imagine kaiba, that 8 years from now, they stalk you in the corner, and you're unaware that they have their camera fixed on you and all your flashy dye glory.
  • Useful Dan ranks for Potion Making

    For the enchant protection I think it would be better if the ingredients came from higher dungeons as a semi-rare drop. Basically you'd get an enchant potion that is tradeable, but still rare to not devalue it. It'd also encourage players to run more dungeons/content. The alternative is to make an enchant booster pot instead. Instead of protecting an item, it increases the success of an enchant that can go on it and can be stacked with an enchant protection. Like using a pot will increase the chance by like 50% of the base rate. (So 30% chance will be come 45%).

    The age potions, yes, all the yes. These should be easy to make.