I did solo a 500%hp heroic alban with 50% max damage with Aton ciminei anvil stone before- not because it's challenging but because I wanted to upgrade weapons. Good luck using luxury gears there, since it'll kill dura very fast.
You cannot use them without loss in end game contents. Maybe if you're human and use it only when FH'ing or blading. I don't know what 'mechanics' and 'personal skill' 'economic progression' you are talking about but as an elf dura loss is inevitable. It's not like I can level up and decrease dura loss when I use magnum shot. It's not like I can decrease dura used by figuring out how to use skills(since skills that do not use dura are limited). Even if you have a lot of money and can repair these weapons you're still operating at "loss" because you're spending way more than you're earning. Your words are contradicting, because you're saying "If you cannot use them without loss then you're not ready for yet" and "It's not about cost efficiency, its about challenge" at the same time.
Building divine weapon itself is luxury enough. 40 ancient golden crystals (which would cost 100+m in Mari)+ extras, enchanting until 3 piercing or high roll, special upgrading with Eweca protection stone, and reforging until you get roll you want. If players put that much effort into a weapon they should be able to use it without worrying about repairs, not 'switch to low tier gear because using this weapon is not worth using except for challenging' - it's like paying millions of dollars for a luxury car and keeping it in garage because I have to pay for some special b/s gas that costs 1000$ per gallon to use that car.
+ It's not like Nexon NA put these repair fee here for a reason, Nexon KR put absurd repair fee because they wanted internet cafe revenue and Nexon NA just copied and pasted without any localization like they always does.
Blissfulkill wrote: »The conclusion that this works as a way to alleviate inflation is laughable, since the inflation isn't spread out over the entire playerbase, but highly concentrated in a few individual players. Why do you wonder why I get so annoyed when someone suggests making things for these players, based on a developer oversight that should have been noticed before it was launched?
There must be a distinction made between the idea that 500 gold in Generation 1 is equivalent to 50,000 gold, and the fact that the richest players have more golden than hundreds of players in a method long since patched.
I simply want the best, and the best to not net me losses.
Once upon a time, we used teamwork. We also prepped for battles; we had to make due with HP30 potions! Throughout dungeons like G1 or G3 final, we fight smarter, not harder. We focused on surviving. We used campfires to heal. We used campfires to do more archery damage. We used campfires to avoid fireballs. We worked hard for success, for our Goddess enchantment, for our Obsidian enchantment, for the completionist inside us to say "we beat G1/3!".
This was also the time when archery was the bee's knees so... yea, times have changed a lot.
Blissfulkill wrote: »GTCvActium wrote: »Blissfulkill wrote: »Ask some questions before using your insane repair rate weapons:
Am I gold farming? If yes, use that one sword I can full repair for 50k and still one shot everything thanks to power creep.
Am I material farming hard content? Let's use that 100k/point weapon so that I can effectively farm for a material I could easily sell for that plus a little profit, or maybe even use it to make an even pointy-er sword.
Honestly the game needs a fully required gold sink like repairs. We've had some monstrous inflation over the years and I'd much rather slowly fix that instead of having to continuously add more trade window capacity so that I can put 500 million in checks for a single item down the road.The previewed ones appear to be, yeah.Aren't they divine wep exclusive as well?
Wouldn't it be 140k for one point at 98%? I cannot imagine many rewarding content that wouldn't make up for spending one point. ONE POINT.
It seems that something like Shadow Wiz Elite Spam with Crystals would be "one of the few" given time and durability spent, and one certainly do not need weapons like this for such content.
In any case, tailoring the economic gold sinks to the 10% who farmed VHM Girgashiy in its heyday hurts the rest of the playerbase. You could say most are not in content that would greatly benefit from such weapons, and that is true. Yet, it is inane to assume that just because a player is strong, that they have mountains of gold sitting around.
In which case, points to the bigger issue for all of us. This weapon isn't efficient, and many people are adverse to loss in profit already.
Well its not like your weapons will increase repair fees as you level up, you built the weapon, enchanted it, and reforged it in the manner of your choosing. You can be reasonably strong level and skill wise and still use cheap disposable weapons. The idea is that if you have the economic means of building and maintaining such a weapon, then go ahead. The increased performance is not a super high margin and is mostly reserved for those that wish to pursue something strong and for something to spend their money on.
There is no issue since there are cheaper alternatives for all classes of weapons and the differences between them aren't game breakingly large (reforges are a different beast but good reforged low end cheap gear can beat out unreforged high end gear). If you think using a certain weapon is going to be a loss, then simply don't use it, use something you're comfortable maintaining. The only thing to actually complain about is envy, namely the fact that someone can afford to build, use and maintain something that is superior.
I am complaining that there is no point. I am particularly peeved that there is no incentive to use it, due to incredible inefficiency. This weapon operates on a loss, depending on gold obtained beforehand
No one gets rich using unsustainable methods, and the margin isn't enough or "needed" in any high level content. I could not use it, sure, but that belies my main criticism; implementing content that isn't viable. I do want nice weapons, but I want things I can actually use.
There are no economic means to using this weapon itself, nor are any avenue opened up. This is distinctive facet in the general overview of how one makes gold.
Hence the issue of utilizing it being not to make gold, but "Can I kill it or not kill it?" The latter seems irrelevant.
To reiterate, I am irked by content that has no incentive for anyone to partake in. You cannot maintain this weapon if one uses it, in most content at most levels, including anything consider high level content. It's a bragging rights weapon, nothing more.
I speak of efficiency, not of having money to throw for the sake of it. The idea of trying to cut down on inflation via this method seems idiotic; it wasn't just a general rise of gold earnings versus fixed prices for the playerbase or anything of that sort, but people who were around to exploit recently nerfed methods of gold acquisition, resulting in a massive influx of gold to very few players in the population.
At what point would catering a weapon to them would do for anyone else without that fortune?