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Ninzerker

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Ninzerker
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Rinohwa of Tarlach
  • Can we not immediately scream for nerfs?

    Soll wrote: »
    @Ninzerker having your stats up would've been beneficial to understanding your build as well.
    6fb225bd9b82dee8128a7ec6bb679391.png
    There you go, however that's also current Ninja Rebirth, not Archer or Chain Blade for the increased Dex/Luck gains
    What you need:
    -Dorcha snatch master title
    -Knowing how to use anchor rush's invulnerability frames (to avoid the scythes)
    While I never really found the extra 10% dorcha gain all that noticeable, I suppose it can't hurt to keep it topped off, but as for Anchor Rush, there's quite a bit of slowdown on my side that makes Anchor Rush extremely inconsistent at evasion. As well as nearly nearly impossible to utilise in a swift manner (After using a hotkeyed skill, or during WASD movement, or opening inventory, or switching weapon sets. Neither the touchpad on the laptop, nor the usb mouse respond to movement for around half a second. Which is kinda important when Talvish's primary attack loop is a little longer than one full second.)
    As was said earlier in this thread, when talvish blabbers about a prophecy, use blade on him, or simply move away far enough. (Though personally i think hitting him with anything could make him stop to use it, not entirely sure on the specifics) Use shield of trust as the blades fall, not when the message gets prompted.
    While some have recommended Judgement Blade to stop his Divine Skill Seal, I find it's load times abysmal when Windmill can be used instead, sure it deals less damage, but I actually have a chance of getting the attack out before his does, it can be used a second time if he decides to immediately use the sealing attack again, and doesn't prevent use of divine shield if he instead instantly resets to his own divine blade attack
    Use your best chainblade, death mark + chain burst; use the skill of your choice, either chain impale or chain crush.
    With Battlefield Overture, Death Mark and Chain Burst it doesn't really leave much time in between for actual attacks. Between the skill load times and lag between the 15 seconds applications I'd maybe get one or two hits. But I will add that Chain Impale is on the list of skills he has resistance to. Making Chain Crush the more viable one of the two.
    If this isn't enough, there's plenty of info in this thread that prolly mentions stuff i've forgotten about.
    Starting the fight off with a shocked Spear of God can help start things off with a good 6% damage, but after the first hit feels like it gives diminishing returns

    It looks like you should be able to beat him from what you have.
    So I've heard, but even now I'm still having some unavoidable handicaps that I fear are being vastly underestimated.
    However, you may want to rank your bow mastery, the range will definitely make a difference, and as sol said do some upgrades.
    That's odd, the wiki mentions nothing about bow mastery adding extra range, only extra damage.
    Unless you mean to say just keeping around 2000 distance in between us should help with survivability in which I'd agree, I can outpace his movement easily enough, but if I can hit him from beyond the range of his attacks at the same time then even better. Currently working on an extra +100 range upgrade for my bow at the moment as well as raising Mirage Missile and Urgent Shot (The aim speed buff from urgent shot is pretty good, just wish it lasted longer than the next shot only)
    Spam him with mag and support ( or just mag, in which it won't hurt to rank support too ) until the bones deploy their fire line. After they do that, I would then attack him with chain at least for a bit- even if it's just one or two hits it's fine, then move away. Also don't forget your mana shield, and trans.
    While support shot would assist in further debuffing when switching to Chain Blade, Magnum Shot is among the listed skills that he actively resists. The non-crit damage to these are comparable if not worse than a regular attacks damage, and they seem to crit at a reduced rate
    I think if I can get Mirage Missile up a bit more than I can hit 300 damage with each damage tick, which shouldn't hurt either.
    There maybe Hp buff pots around somewhere as well if you can find.
    None such luck, would have to do quite a bit of dungeon diving for one of those. Stamina Elixers the game seems to throw at me, but not Def/Prot potions or HP elixers

    Hope tonights attempt yields more favorable results.

    violetkitt
  • Can we not immediately scream for nerfs?

    zcp8A0a.png
    Tell me which one of these doesn't tell a full story? Which pathing do you lose any critical information?
    There's hundreds of books or movie series that don't tell their stories in a singular progression
    Star Wars starts in the middle chapters. Anne Rice's Vampire Chronicles flips between modern times and hundreds of years prior depending on the individual chapter.
    Crap, the act of starting your narrative at the ending or middle, and then moving to previous events is popular enough to provide Quentin Tarantino his entire career! And last I heard nobody's telling him to iron out the wrinkles of his narratives.
    There's no difference here, it's still telling the same story regardless on how your personal narrative experiences the individual parts.
    They are still a singular whole.
    You don't need to eat a pizza in clockwise fashion, but if you keep chewing you'll eventually eat the entire thing anyway, does the fact that you didn't eat them in order somehow take something away from it? No, not if you don't have a crippling case of OCD at the very least.
    There's more than 30 different ways to progress through the story, not just one, and also not including targeting individual chapters and ignoring the rest, which is also a valid choice.
    Lore wise as well as gameplay wise, a Milletean is a creature with its own separate, distorted sense of time. A mere second is long enough for people to forget you, yet you age thousands of times faster than those around you.
    Any of the pathings through the multitude of chapters can be canonically how your milletean experiences them as they are not subject to a binary sense of time like the tuatha.
    They are an otherworldly existence not bound to the norms of even the world they exist in.

    You'd also think that people would be more accepting of alternate timespace perception than a binary one with a story that literally contains non binary time perception.
    Or did we forget that canonically:
    Talvish Seals himself as well as Avalon -> Talvish speaks to Future Milletian and Glimpses Future through their eyes -> Young Merlin appears in Avalon -> Talvish trains Young Merlin for "Longer than a lifetime" in the past so he can go back to the future -> Centuries pass -> Young Merlin goes back in time -> Young Merlin returns from Training with Talvish -> Young Merlin grows up -> Milletian emerges from Soul Stream (This is where everyone starts the game!) -> Merlin and Milletian meet -> Milletian meets Future Talvish (It is still unclear exactly when Talvish emerges from Avalon to take command of the future knights.) -> Avalon is unsealed -> Milletian speaks to Past Talvish and shows them the world.


    And while I assume it was just a series plucked at random, using Dragonball as an example for simple cohesive timeline is a bit of a mistake. It's more complicated than just a the straight progression the narrative presents
    vKmrekn.jpg

    However where Dragonball is obviously using a communal open branching continuum, I'm proposing individualised close-looped timelines for Mabi. (Each and every Milletean can experience it in a different order, yet it still creates a full overarching narrative)
    fennixfox
  • Can we not immediately scream for nerfs?

    Alrighty, after a few days worth of grinding out mats for more potions and other supplies:
    Zephyrmaru wrote: »

    (That's...not asking much for a finale showdown. You can get like 20 stones a day if you really wanna try. 2 day's prep for a boss? Oldie G3 Final took more prep)

    Someone's misread something, I said ONE FIGHT, this isn't a final showdown against a boss, this is first enemy period, full stop. Which is telling me I'm more than likely going to need much more than that by the time the 4? 5? Next fights rear their inflated heads
    (No one said that. buddy. Planning and getting used to the fight =/= cheese. Though did you try barrier spikes?)

    No, because teleports and attacks that bypass level geometry aren't stopped by barrier spikes, and seeing as how hiding behind pillars did absolutely no good hiding behind a barrier spikes will not work either. Simple as that.
    (4 hours, 8 hours...same thing. Still clearing content at race car speeds.)

    Again 8 hours ONE FIGHT, that's frigid snail pace compared to every, and I mean EVERY other generation boss combined. That's taking a brand new new account and completing peaca abyss time
    (That's putting words in my mouth. Player guides will be up long before wiki, and wiki's important. Don't bash them.)

    Doesn't change the fact that player guides and wiki contributors are always late. And that's IF they decide to do anything, there's still quite a few pages on wiki that are little more than "this is a page that exists" and is left as is
    (Again, you're putting words in people's mouths. Also, assuming people who clear it are nolifers/p2win, classy. It's only a nerd when they're better than me, eh?)

    I've said nothing of the a sort, I've no qualms with nerds. It's whales that pretend their the majority of players, and their holier than thou attitude that I've fundamental problems with. Someone who frequently blows $200+ on cash shop items should not expect the same output as a casual player, who at most buys an average of 5-10 gacha a month if that
    For instance on a previous page someone listed their bow was reforged for extended range, what are the odds that person got the desired effect on the first reforge tool? I've reforged several bows, and never seen a range increase even appear. While my own luck may be subjective at best, and absolutely irrelevant at worst it shows precedence that not just everyone can even get such a reforge through casual means
    The problem arises when such people haughtily expect others to either have as much luck, free time, or funding as they do by sole merit that they have it regardless of earning it or not. And by extension you can also add internet connectivity, hardware, and physical capability to those variables. Of course a ten year old work rig could always run as well as a brand new alienware, but chances are it doesn't
    (I've seen new players beat the dungeons post-revamp. The key is not going in alone anymore, and forcing teamplay with other beginners.)

    And such methods would work, granted they were implemented at the correct time. The dungeon revamp however was not.
    Its ridiculous to "balance" a dungeon for two new players to act in tandem if there are so few new players that they are forced to ask much more powerful characters to carry them through what was previously a perfectly fine training ground tailored specifically for fresh accounts, but as it stands, you can stand around Tir and make note if you like, you will be lucky if even a single new player shows up. The majority being either bot or alt nowadays.
    To further exacerbate this, the maximum allowed party members for even Alby dungeon was reduced from 8 players to 4, really says alot about your theorised enforcement of team play now doesn't it?
    (Personal opinions aren't objective facts. What you're trying to say is you think hard content is fine until it overpowers people. Then it's just dumb to a lot of people who don't wanna go the distance when they're already close to home plate. Which is 100% fair and a valid opinion. In fact, that opinion I can agree on somewhat. Still not a fact though, and the more veteran battlenogis are going to enjoy that 11th hour dash to the finish line that leaves most in the dust for awile.)

    I never stated my opinion as factual, and there IS a clear difference between challenging, 11th hour scrambles and simply unfair
    A Dark Souls boss can be challenging
    That very same boss but you're playing a deprived character, lvl 1, and using broken sword playing on a guitar hero controller with your feet I'd say is an eleven in difficulty
    Unfair would be a every bonfire being a mimic. on top of everything else
    There is a laundry list of problems but an abridged version would be:
    Hit detection in this questline is extremely deceptive, from Tagar attacking with twice the apparent range of her animation, to Talvish's Reaper Scythe attack hitting a 180 degree cone to his front as well as a small distance behind him, (Whether reasons are latency issues, lag, or even sluggish hardware it's not representative of a players skill or lack thereof, but something outside of the players control)
    Cannot re-establish a divine link with your highest level pet, simply because it's a cloud. (Circumstantial, but indeed crippling)
    Crisis Escape, Play Dead, and Elf Hide do not drop his aggro, he will not only continue his current attack animations even post relocation, but will continue to initiate new attacks on you as if you hadn't used the skills at all
    Requires more than two HP 300 potions to recover from one attack when a single potion requires moderate tailoring and synthesis, on top of the obvious skill in potion making, if gathering the materials yourself can and will take the greater portion of a weeks worth of prep time, and can and most likely WILL be burned through in a matter of moments (Such is where I'm currently situated at this point in time) compounded that nobody in game sells such potions, whether NPC or player. (And yes I DID have a large supply from the previous potion fishing event, and YES those are all gone, including the extra HP 300's gained by fragmenting the Stamina ones)
    I cannot really say a certain phrase apparently, so I will just say this. There are people who went in with less prep then you, less ttlv then you, less gear then you, and still won. Are they mad lads, or is there something to it? Who knows. : )

    And I've commented on just such a person in a previous post when a similar argument was provided

    Take a spin down the entirety of the tarlach server, and you'll only find a handful of people with 'The new divinity' title, oddly enough, those same few are the only ones on the server to also have obtained Phantasm Breaker titles as well

    To those claiming this is the culmination of TWENTY generations, your dead wrong, there are several generations that can be done outside of the gen1, gen 2 gen 3 progression, for instance, my first completed generation was Shamala/Nightmare on the week I started the game, and I've completed G19 and G20 on fresh characters using only the Lorna balloon and beginner stones to get past the largest hurdle through both, G19's pre-divine skills Girg fight. As seeing as how you can still access these quests with an EXTREMELY underdeveloped character its more accurate to say that g21 is the culmination of NOT the full previous twenty generations, but just the culmination of the Divine Knights storyline

    For those claiming early Gen bosses were "brutal" as well, your not entirely wrong, but there is a fundamental difference. With the few combat styles that were available to you in G1 the chances are you have at least one of a selection of skills that will assist you, as well as teammates to back you up and cover for any weaknesses your character may have (Which is good in both design and practices!)
    These bosses are all forced solo (despite a literal section of one being dedicated to "Regrouping and calling more allies") and simply reading through page after page shows a CLEAR methodology of either have these particular set of skills or particular equipments or you have very little chance of success which smothers any player agency in lieu of an enforced meta. Basically saying that any character that doesn't fit a particular cookie cutter approach "isn't trying hard enough" Which should be abhorrent to something that heralds itself as among the most expressive MMO out there
    For instance:
    Opalthira wrote: »
    Tagar:
    Used mana shield ran around the pillar till it showed up hit the pillar once it came down on her.
    Did that one more time. Spammed firebolt, she died in 5 minutes.
    Golem:
    Used hide walked up and hit the switch mission ended.
    (I even turned off hide and the golem just passively spun in circles and didnt attack)
    Doppleganger:
    Used mana shield and divine link.
    Killed all the clones. Spammed firebolt, It died in 3 minutes or less.
    Talvish:
    I was honestly surprised how weak he was.
    Just ran away everytime he casted something took no damage.
    Spammed lightning rod an firebolt. Probably didn't take longer than 10 minutes.

    The mechanics in this gen were nice.
    Actually made me feel like i needed to do something other than just spam one skill till an enemy died.
    Very much fair and balanced, and despite not caring for this chapter at all g21 was decent enough story wise.

    Comically ironic, yes, but does help show that heavy reliance on chaincasted firebolts, spamming magnum shot with range reforges, abusing I-frames with anchor rush and lots of cheesing with Hydra Transmutation is showing to be the chief strategy.
    However at least there's a small selection other than previous generations meta being distilled to Life Drain and your done.
    Sherri
  • Can we not immediately scream for nerfs?

    >Lack of preparation
    3 balloons
    33 soul stones
    6 guardian stones
    2 adv feathers

    ONE FIGHT

    >Just take a day or two to better plan/train more
    Translation: You didn't hydra spam? What s it rE?

    >its only been out 4 hours!
    Updates end at 12pm here, been throwing myself at it for more than 8 before I saw ANY progress

    >Just wait for the "talented" to make a comprehensive guide
    Pretty strong implication that your saying everyone is just plain stupid and doesn't have the cognitive function to understand the complexities of the game, except for the wiki contributor that will just plagiarise what advice's, tips, hints, and tricks the launch crew painstakingly uncovers after the first few weeks have passed and everything's already laid out for them

    Its also nice that some can solo Rabbie Phantasm blindfolded, and even so much as look at a dragon before it melts, but the vast majority cannot inject that absurd amount of time if not money into a game.
    The notion of "why aren't you using (insert skill here)?" goes against the entirety of player choice in favor of a strict "if you didn't raise these skills exactly right you wasted years of your life" and is an affront to why many people even approached this game in the first place

    Its not that people feel a sense of entitlement, its a sense of fairness, going back to the earlier posts example take the dungeon revamp
    What did they do? Added a 0 to all enemy damage rolls and add two 0 to all enemies health, its an exaggeration, yes, but BARELY so
    The results? New players cannot complete Alby Normal, the same dungeon they just completed in the tutorial without hitting a damage sponge,. Late game players ignore the dungeons due to not being fiscally viable, And dungeons are even deader than before

    Its within my experience that people actually LIKE and actively will seek out a challenge, but if its unfair, frustrating, and stiflingly exclusive to the player it smothers any enjoyment and just leaves even the victory hollow and bittered in retrospect
    FOXAssassinAnakymImaizumiLeineiJazmynTwelieRadiant DawnLongSly
  • Can we not immediately scream for nerfs?

    Hellkaizer wrote: »
    Doesn't have manashield though?

    900 damage is -900 MP as well

    I did this with base elf move speed and got hit like maybe 10% of the time.

    Congratz on letting a pet take all the hits for you, cause if she's targeting you, she gonna hit you 3 out of 4 times at base speed

    Brionac is a thing either, and someone posted a video how to cheese it anyway

    And theres also people saying Brionac doesn't do anything in this very thread, just like it hasn't in all the previous Alban knight generations quests

    It does warrant a get gud because the first boss you can dodge all of its damage with anchor

    Try anchor rush without a mouse, on a touchpad that shuts off for .25 seconds until after a key is released
    Doubt you'd be so quick to advise it

    Also Inb4 Hydra cheese vid or the most common method of dealing with poorly made bosses Life Drain spam
    FOXAssassin