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Hisame621

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Hisame621
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  • Updated: List of things that feel Outdated

    WallSeries wrote: »
    g24 max roll reforge fully es erg 50 step7 double ele ego weapons solve everything, yikes...
    hailstorm takes too long to cast??? no problem
    puppet cant tank, die too fast?? no problem
    knuckle long animation and cd??? no problem

    So the solution to a disbalance of talents in the game is to spend hundreds of dollars trying your best to fix it, and I say trying because it's all luck based, you could spend hundreds and never get the roll you want. Pretty sad if you ask me, you could probably buy a car and another computer, and a game console, and some games that might last you years without boring you. Just putting things into perspective here. Basically you don't mind that the game becomes Pay to Win. The money and time it takes to get to erg 50 is what im referring to and perhaps the reforges.
    Sherri
  • Revamp the [Obsolete] Summon Golem Skill

    *Update 1/19/2023*
    I have another topic covering things that feel obsolete and Summon Golem is one of them. I think it urgently needs some revamping . I don't know about the devs, but I believe that all talents should be balanced and not that one is superior to another. I believe balancing talents is essential in games and makes them more fun and interesting. That said, here is my suggestion to make Golem not obsolete.

    First of all, making the Golem usable with WASD controls would make it so much better. I have been playing this game long enough to say that 100% of the people I play with NEVER use Golems and it should be obvious that no one would want to sacrifice the many skills they have and the ability to use hotkeys to use a golem that is slow and useless and moves around by just clicking alone.

    Second, the Golem could have its own set of Hotkeys with the Same skills as the original Alchemy skills, but enhanced (Because its coming out of a golem who doesnt need cylinders if they're built in to his hands/arms/mouth). To keep things balanced, this golem could be exclusive to the Elemental Wave Golem.

    Thirdly, here are some ideas for what types of skills would be fantastic on a revamped golem.

    Flame Burst
    -FB Could cover a much longer distance or greater radius, but it should be superior to normal Flame Bursts coming from Cylinders.

    Water Cannon
    -Water Cannon can become more of a Water Beam cannon which reaches longer distances and maybe knocks back everything in its path.
    -Alternatively, how about adding charges to the golem's cylinder (Like 30) and then allowing them to be fired rapidly like an automatic machine gun

    Heat Buster
    -The Heat busting can be used to Rocket-Boost the Golem towards an enemy for a fast charging strike hit, and to cause extra damage somehow
    -Maybe have a much longer targetting range

    Shock
    -How about allowing the Golem to be Shocked?
    -Another option can be controlling the flow of shock so that its one constant stream of electricity hitting nearby targets non stop, causing similar damage to the original shock, except condensing its power and duration into a smaller but more powerful burst.

    Hydra
    -Maybe instead of Hydras coming out from the ground, Hydras can come out of the Golems Mouth or Arms and directed at targets manually for enhanced damage or a powerful poison-like effect.

    Rain Cast + Hydra
    -How about if the Golem held one hand up with a Hydra-like poison gas coming out, and another hand up forming a Rain cloud, both combined to form a cloud of Toxic Rain (Combination of Hydra+Rain Cast).

    Sand Burst+Wind Burst
    -Golems Hands Spin around while launching a Sand Blast with one hand and Wind Burst with the other, Causing a Tornado-like Sand blast that spreads outwards (Like Sakura Abyss) and blinds surrounding enemies rather than just one.

    Frozen Blast
    -How about the Golem maintains an AoE of Cold Gusts (Maybe Frozen Blast+Wind Burst). The golem is in a casting state making it immobile while the Ice gusts slow down all enemies and slowly deal damage. After x number of Seconds, the enemies freeze the same way Frozen Blast does.

    How about making 2 Obsolete things not obsolete in one go by combining Tower Cylinders with Golems?
    -This could be done by adding new Tower Cylinders to the game, each adding certain damage or skills to Golems, then they would need to be equipped on the Golem
    This would be extremely awesome in my opinion, having a Golem with a customized Tower Cylinder which can be
    -Attached to its back to be used like Jet Pack for charging or something?
    -Attached to its arm to use Alchemy?
    -Attached to its back , to be used as an ultimate ability like a burst cannon?

    Of course it would be nice if the Golem had its own Special Skills, like using those Claws that are currently useless or maybe acting as a static shield wall to provide cover.

    Since Barrier Spikes are also pretty obsolete and useless in this time and age as well, let's come up with some ideas
    What if the golem was able to erect a whole small ring of spikes, locking an enemy within that ring, and then the Golem can proceed with some sort of ability, this would mean the enemies locked in the ring cant escape, so this can be useful for an explosion or something.
    Suu
  • Bachram Mini Gauge

    Good to see I'm not alone, I actually like the purple color better too. Our idea just makes so much sense, you'd think we wouldn't even have to mention it. Also the option to disable/enable bachram at any time would be good too for those training skills that require low stam/mp/hp.
    THICCthighssavelives
  • Bachram Mini Gauge

    If we're not using the ridiculously big Dorcha Gauge, we don't get to see our Bachram meter. Why not make use of the rim of the mini gauge for Bachram?
    Please.jpg
    FroglordNegumikoIyasenuIAAWledlebrgr
  • No Dura lost making repair

    That's basically a 100% repair. .. .
    ... ?
    [Deleted User]FayeKaibapcuser510