Check out all of the details of this month's Patch Notes, featuring the 16th Anniversary and VIP Renewal Update! https://mabinogi.nexon.net/news/90098/16th-anniversary-and-vip-renewal-patch-notes-march-14th
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Tropa

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Tropa
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  • Excited for the Halloween Gacha?

    Would be nice if we got an alchemy version of the "Eerie" and "Spooky" enchants.
    Bronzebreakkapapa
  • Life skills uncap

    TheOneHawk wrote: »
    The patch notes I remembered seem to be different from what were actually written so here's the stats for the renowns instead, so you can see how much more stats you can get. The range implies the roll you get from getting level 50 at 100% exp for the renown. If the roll is bad, you can reset to level 50 at 0% exp and try again. It takes 3 days of max renown exp to get to level 50 100% from 0%.

    561-940 HP from Edern's Renown.
    541-900 MP from Endelyon's Renown
    381-600 Stam from Eluned's Renown

    3 days? Damn, I thought it was gonna take way longer, that's pretty good news though.
    Bronzebreak
  • Let us hide status effect icons

    Yes please.
    Jazmyn
  • Small Alchemy Tweaks

    Various skill tweaks I feel would help Alchemy out of it's ditch, these changes are far from perfect, but should hammer out some of the talent's flaws.
    Also wanted to give "Wind Alchemic Damage" more value.

    Heat Buster
    Splash Damage raised to 100%
    Fire Alchemic Damage is multiplied by 5 when calculating damage.

    Rain Casting
    Casting time lowered to 3s at Rank 1.
    Lightning Strikes gains damage from the following values:
    - Wind Alchemic Damage
    - 45% of the user’s current Stamina
    - Wind Alchemy & Alchemy Mastery
    - Wind Cylinder Modifier

    Shock
    Damage is Influenced by following values
    - Wind & Fire Alchemic Damage
    - Wind & Fire Cylinder Modifier

    Hydra Transmutation
    Enemies poisoned by Hydra will have a status icon indicating that their Magic Defense and Magic Protection are lowered.
    Base Cooldown lowered to 30s
    - Can only have one summoned at a time.
    - Attempting to summon a second will cancel out the first one.

    Chain Cylinder
    Cooldown is reduced depending on the number of charges added.
    - 5 Charges added = 0% Cooldown Reduction
    - 4 Charges added = 20% Cooldown Reduction
    - 3 Charges added = 40% Cooldown Reduction
    - 2 Charges added = 60% Cooldown Reduction

    Summon Golem
    Golem's Max & Min damage are now increased by the caster's Earth Alchemic Damage.
    "AI Mode" improved to be more aggressive and stay focused on it's target.
    - Can no longer be "controlled" by the player
    Golems will now receive dynamic combat.
    - All of it's skills are uncapped to rank 1.

    Barrier Spikes
    50% of the caster's health is added to the Barrier's HP

    tropacat - Alexina
    IAAWSherriErorservTHICCthighssavelivesBlissfulkillRudeCrow
  • Nerf or buff

    I feel like Sweep is a tad bit too power for it's cost(two bars of Dorcha) and lack of a cooldown, it's a Large circular skill that can be ground targeted and can pretty much be spammed if you have the dorcha ready.

    I feel like either it's Dorcha cost be raised to 3 or it's damage lowered(it pretty much invalidates Raging Spike as well).
    YangKoeteForeRunia