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Enemies in the Baltane missions spawn with CP (Combat Power) close to yours at the time they spawn. However...
I enter the mission with two Red Scar Longswords (+CP) equipped, and enemies show up as normal.
I then take off the swords (lowering my CP), and newly-spawned enemies are normal to me still.
I put a sword back on, and suddenly they're spawning in as Weak!
And when I put both swords back on, suddenly they're Weakest...
The report clearly shows that there is an issue with how the CP from newly spawned mobs is calculated.
It seems that the game uses the lowest CP you had during the whole mission.
It probably works like that (assuming 2000 CP, but anything works):
Enter mission with 4000CP (2000 + 2x1000) => Mobs are set to 4000, so they're normal
Reduce CP by removing swords (2000 CP) => Mobs now spawns at 2000 cause CP went down
Increase CP by equipping a sword (3000 CP) => Mobs stays at 2000, and now shows up as weak
Increase CP again (now back to 4000 CP) => Mobs are still at 2000, and are weakest
Newly spawned mobs should always show up as normal, whatever the CP modifier you're using, it's not a matter of reloading the map (going far away from the mob to have refresh the label in front of the mob name works, but is only visual and totally irrelevant here)